admin Posted September 15, 2017 Posted September 15, 2017 This is a topic for work in progress shots and stories about the game we have been tinkering with for the last 3-4 months These are very very early WIP on the images that are generated for the ship recognition books from the 3d ship designer, that will give players full control over the ship design and visualize it all in 3d. Player will be able to place main turrets, secondary turrets, casemate turrets, superstructures, masts, funnels, and decide on the shape of the hull, armor, barbette placement… All having historical constraints naturally limiting the players from creating strange and impossible monsters. All affecting ship performance in combat and movement. If we are able to achieve even 50% of what we want this will be a revolution in battleship games. Hope you enjoy it. Sorry for lower quality of the recognition book drafts but we can't show the rest. 27
CrispinKlander Posted September 15, 2017 Posted September 15, 2017 Wow! Amazing!!! ANOTHER ETERNAL WIP GAME!!! 7
admin Posted September 15, 2017 Author Posted September 15, 2017 40 minutes ago, CrispinKlander said: Wow! Amazing!!! ANOTHER ETERNAL WIP GAME!!! re: Eternal wip Captain who we quoted is trying to mislead you Naval action is not delayed and is still in development as we never promised any dates. If you are in doubt visit steam page and read the warning that is shown right at the top of the store. Why Early Access? “Sea Trials is a long age of sail tradition. Captains of that time had a chance to test their vessel and provide feedback to the Admiralty on what needs to be changed to make the ship perform better. Extensive sea trials are required by the Admiralty to fully test if the ships in the game are seaworthy and ready for fighting.” Approximately how long will this game be in Early Access? “We plan to stay in Early Access until core features of the game are finished and polished.” NA is the only game in EA for us right now. Its a complex product and will be tuned for as long as it is needed to make it better. We have not delayed a single game. We have already released 3 games that sold 400,000 copies (2 were released from early access). Studio has 4 more games in development in addition to NA. 15
admin Posted September 15, 2017 Author Posted September 15, 2017 9 minutes ago, Intrepido said: Looks really promising. But it is a pitty because I wanted a NA2, after that a NA3 and so on... NA 2 discussions will only start after naval action is released. 12
manuva85 Posted September 15, 2017 Posted September 15, 2017 Single or multiplayer game? what genre would it fall into? a simulation? a strategy? focus on tactical combat or strategical/economical levels too? 1
Corona Lisa Posted September 15, 2017 Posted September 15, 2017 (edited) "Naval Warfare" or ""The war at Sea: WW1" (if its in that timeframe) Edited September 15, 2017 by Aegon Targaryen
Kloothommel Posted September 15, 2017 Posted September 15, 2017 Age of Dreadnaughts would sound nice....
VonBarb Posted September 15, 2017 Posted September 15, 2017 4 hours ago, admin said: All having historical constraints naturally limiting the players from creating strange and impossible monsters. All affecting ship performance in combat and movement. (...) this will be a revolution in battleship games. That sounds like a multiplayer game to me. Fine I guess, as long as you don't make it too much like 'World Of Whatever' or don't make it unplayable for people who can't afford to dedicate their entire lives to it. I do like the idea of being able to design your own ship, which is a feature I would have loved to see implemented in NA. I'm also excited to see turn-of-the-century ironclads and dreadnoughts get some attention from the video games/simulations industry. Good luck with the project, reall yexcited to see where this might be going, please do keep us posted ! 1
James Cornelius Posted September 15, 2017 Posted September 15, 2017 Looks promising. There has never been a good combat game for this time period. Maybe Storm Eagle's "JUTLAND" came close, but it was not exactly an easy to play game and they are notoriously bad with any support. Considering the mechanics of Naval Action are one of its best features, I have high hopes for this. Will historical ships also be available, or just design your own? What constraints, besides the obvious, will be involved in construction? What sort of simulation will be involved (if any) for the advancement of technologies? 1
James Cornelius Posted September 15, 2017 Posted September 15, 2017 (edited) 2 hours ago, Cornelis Tromp said: Age of Dreadnaughts would sound nice.... Only problem with that is you limit yourself to 1906 onwards. But I like Age of Steel. Reminds me of "Castles of Steel" which was the name of Robert K. Massie's excellent book about WWI naval combat. Edited September 15, 2017 by Sir R. Calder of Southwick 1
Rebrall Posted September 16, 2017 Posted September 16, 2017 27 minutes ago, Intrepido said: I would turn the name of Naval Action into a franchise. This way: Naval Action: Age of sail. Naval Action: Age of steel I actually really like this 👌 2
VonBarb Posted September 16, 2017 Posted September 16, 2017 7 hours ago, Intrepido said: I would turn the name of Naval Action into a franchise. This way: Naval Action: Age of sail. Naval Action: Age of steel Not a bad idea at all, only if gameplay mechanics are similar enough between titles in the franchise, which doesn't appear to be the case here. 1
Captain Jean-Luc Picard Posted September 21, 2017 Posted September 21, 2017 Rule The Waves + Naval Action +... Mechwarrior Online? Excel Spreadsheets needed to optimize everything like a boss? A forum where everyone shares their various designs? Sounds good to me. 2
Justme Posted September 21, 2017 Posted September 21, 2017 Is it safe to assume aircraft and aircraft carriers will not be a part of this game?
James Cornelius Posted September 26, 2017 Posted September 26, 2017 On 9/21/2017 at 7:09 AM, Justme said: Is it safe to assume aircraft and aircraft carriers will not be a part of this game? I would think it is quite safe to assume that, yes.
Destraex Posted October 1, 2017 Posted October 1, 2017 Another game to be excited about. Is this game going to be better than WOWs?? Like a realistic WOWS?
BungeeLemming Posted October 2, 2017 Posted October 2, 2017 Working title? My suggestion: leadded seas! With the ammount of shot flying around if all the main and secodary gun batteries are going at it? dam thats gonna be crazy. And I really really like the idea of designing my own Batleship. Ive seen such a game bevore on youtube but cant possibly remember its name.. It was a really old title tho..
Destraex Posted October 3, 2017 Posted October 3, 2017 I think you may have been able to do it in navy field?
Destraex Posted October 3, 2017 Posted October 3, 2017 If we are going to be allowed to design our own BBs. I suggest that a stability model is needed. At the battle of Tsushima I remember that the Russian ships had some sort of stability problem because of the way their ships were designed. However I am not sure how you show this in a game that is not open world. Because most of the problems happen during moderate or heavy seas rather than in the clear conditions battles usually happen in. It would also be interesting to have the washington treaty implimented. This treaty forced nations to change their designs radically to fit within the constraints of the treaties weight limits. It resulted in ships like the Nelson, Rodney and Dunkerque. https://en.wikipedia.org/wiki/Battle_of_Tsushima 1
akd Posted October 7, 2017 Posted October 7, 2017 (edited) On 10/2/2017 at 6:26 AM, BungeeLemming said: Working title? My suggestion: leadded seas! With the ammount of shot flying around if all the main and secodary gun batteries are going at it? dam thats gonna be crazy. And I really really like the idea of designing my own Batleship. Ive seen such a game bevore on youtube but cant possibly remember its name.. It was a really old title tho.. You are possibly thinking of Rule the Waves from NWS, already mentioned above. Really not that old (2015), but sacrifices graphics for having just about everything else you could ever dream of in a wargame / sim for this era. Really the only things missing are beautiful 3D ships (with first person bridge and gunnery views), seas, coastlines and weather conditions. (hint, hint Gamelabs Small order, right?) Here is a nice overview of previous PC games for this era: http://www.wargamer.com/articles/the-wargamers-guide-to-ww1-naval-wargames/ p.s. title suggestion: Rise of the Dreadnoughts Edited October 7, 2017 by akd 3
Malachy Posted November 5, 2017 Posted November 5, 2017 Out of curiosity, why try to compete with world of warships? I don't think you are going to draw too many of their customers with a similar game. Think you guys would be better off actually getting naval action running smoothly and released than developing a clone of world of warships. Just my 0.02
Hethwill, the Red Duke Posted November 5, 2017 Posted November 5, 2017 40 minutes ago, Malachy said: Out of curiosity, why try to compete with world of warships? I don't think you are going to draw too many of their customers with a similar game. Think you guys would be better off actually getting naval action running smoothly and released than developing a clone of world of warships. Just my 0.02 What if it is something like Rule the Waves and not WoWs ? There's more games out there than meets the eye
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