Norfolk nChance Posted September 13, 2017 Posted September 13, 2017 @Ink Couple of things to report. This involves Hostility Missions around a PORT. 4th Rate PORT with two players in SoLs. Look at the Image in the background is a reprint of the town but several 100 feet vertical. The town is still in place fyi. http://steamcommunity.com/sharedfiles/filedetails/?id=1134291404 My colleague suffered several crashes during battles. In all honesty, not sure the reason either way we [F11] both. He was UK based. I know its early days and more tweaks will come but feels not as stable as TestBed regarding Point and clicking in UI etc… My Ping was 230, on Testbed 180 on new Patch 11.00 ping 223. Haven’t tested my ALT as yet with Sandboxie etc… Norfolk.
admin Posted September 13, 2017 Posted September 13, 2017 7 minutes ago, Norfolk nChance said: @Ink My colleague suffered several crashes during battles. In all honesty, not sure the reason either way we [F11] both. He was UK based. were crashes happening today after the patch?
Norfolk nChance Posted September 13, 2017 Author Posted September 13, 2017 21 minutes ago, admin said: were crashes happening today after the patch? Yes POST crash. But let me do more testing with the group.
Ink Posted September 13, 2017 Posted September 13, 2017 Flying buildings bug a known issue, it is under investigation. 1
Teutonic Posted September 13, 2017 Posted September 13, 2017 I'm surprised you didn't hear about the flying towns before. they boost trade and taxes for your port /s 1
Raekur Posted September 13, 2017 Posted September 13, 2017 Maybe the town elevation is representative of the current tax amount 1
Norfolk nChance Posted September 15, 2017 Author Posted September 15, 2017 On 9/13/2017 at 10:10 PM, admin said: were crashes happening today after the patch? @admin quick follow up here, I believe it was the players pc at fault. Did loads of missions and hostility missions with both MPC and ALT. I'm Asian based Hong Kong and play on the [PvP Global] Server. Pre- 11.00 Patch Ping rate 260 POST 230. While testing on TESTBED 180. First couple of days quite "glitchie" as mentioned already. Now more stable and better UI mouse point n click responses. Today took part in the biggest HOSTILITY MISSION so far with both MPC and ALT (Sandboxed). I'm roughly guessing 12 at the start going to 16 players after v 10 I think AI. The initial start felt clumsy with both sides closer. However because we out numbered the AI it seemed to drop us in a CRESENT shape form round the AI facing line. In fact I was dropped at the far right with the ship in IRONs. Not sure this was the intention here? First minute images and input responses very glitchie but then settle down and was stable from then on. NnC
monk33y Posted September 16, 2017 Posted September 16, 2017 I think every port battle iv been in as a pirate since patch has had this problem. I just put it down to this rum iv been drinking! Turns out I'm not alone....
Norfolk nChance Posted September 16, 2017 Author Posted September 16, 2017 (edited) @Ink and @admin You’ve said the floating town is a fix in process @Intrepido and others still seeing it as of today PRE-server shut down. First image was from a PB last night [ELITE] did with float in town. https://steamuserimages-a.akamaihd.net/ugc/877496267598354650/09C6F2D6E0DE8AB03283CCDD2329B9370F842262/\ The battle was all well and stable. A couple of pointers to look at. The Unity 5 graphics seem to put a sharper or tighter edge to TEXT and overlay graphic pointers. If too narrow they become invisible. You’ll see what I mean in the next image of the same PB at Bensalem. The three Circles are practically impossible to see. Too fine if that makes sense? https://steamuserimages-a.akamaihd.net/ugc/877496267598363981/1525BCDA8039EDD832E600E83ADBDDF0E9D5052E/ The final note from last night PB is AI tweaking. The comment I made earlier about my placement in IRONs on a HOST MISSION drop. Well this one while facing the 6x inbound Connie’s highlight another placement problem. The first 5x all come out well a good visually pleasing line… The last one however if you look at the image was placed grounded on the small front island just behind the FORT. Overall @admin I like the current 11.00 patch. Am seeing not over whelming amount returning to play. But I am seeing a significant enough of a number of older players returning to try it out again. Norfolk. Edited September 16, 2017 by Norfolk nChance
Ink Posted September 16, 2017 Posted September 16, 2017 Captains, the fix has not yet been deployed, it will be provided asap, most likely on next week. 20 minutes ago, Norfolk nChance said: The battle was all well and stable. A couple of pointers to look at. The Unity 5 graphics seem to put a sharper or tighter edge to TEXT and overlay graphic pointers. If too narrow they become invisible. You’ll see what I mean in the next image of the same PB at Bensalem. The three Circles are practically impossible to see. Too fine if that makes sense? https://steamuserimages-a.akamaihd.net/ugc/877496267598363981/1525BCDA8039EDD832E600E83ADBDDF0E9D5052E/ The final note from last night PB is AI tweaking. The comment I made earlier about my placement in IRONs on a HOST MISSION drop. Well this one while facing the 6x inbound Connie’s highlight another placement problem. The first 5x all come out well a good visually pleasing line… The last one however if you look at the image was placed grounded on the small front island just behind the FORT. Will be checked 1
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