Ink Posted September 11, 2017 Posted September 11, 2017 38 minutes ago, jodgi said: I'm afraid it's still unlimited repairs We plan to address repair cooldowns and amount to reduce the lenght of battles in very near future 10
Ink Posted September 11, 2017 Posted September 11, 2017 1 hour ago, SUN said: you announced that teleport to own outpost will be available from neutral & free town ... I can't teleport ((( and admiralty is not available in free town for whom is installed there ( We plan to remove teleport limitation for free ports in the next hotfix (most likely), players will be able to teleport to any outpost, with the exception of another nation owner 4
Vizzini Posted September 11, 2017 Posted September 11, 2017 1 hour ago, Sir Texas Sir said: Yep mine just popped up to, not like I plan to use them, but hay it's nice to have three of them just in case all hell happens and I decide to leave Pirates or something. I was hoping for a new / very expensive way of obtaining them and for the population to inhabit some of the lesser known nations on global. At least to try and have a change. It's my first forged papers and switching now before things pan out is too risky as it's a one way trip. be nice to have more than 3-4 viable nations , in case clan wars doesn't pan out the way people hope. Fingers crossed patch looks good, being positive here
Captain corn blower Posted September 11, 2017 Posted September 11, 2017 2 minutes ago, Ink said: We plan to remove teleport limitation for free ports in the next hotfix, players will be able to teleport to any outpost, with the exception of another nation owner That's what I'm talking about .what about having acssess to admiralty store in all your ports
Captain corn blower Posted September 11, 2017 Posted September 11, 2017 I'm at work so I have to wait see .are the grafficks and better on the new engine ? Unity 5
James Cornelius Posted September 11, 2017 Posted September 11, 2017 Did I miss something about how to take a hostility mission? It is greyed out for me in a neutral port, but according to the map, GB has 70.2% hostility in the port I am in.
Sang Noir Posted September 11, 2017 Posted September 11, 2017 26 minutes ago, Ink said: We plan to remove teleport limitation for free ports in the next hotfix (most likely), players will be able to teleport to any outpost, with the exception of another nation owner I would very much welcome that. It offers more options for play-styles for non-clan affiliated privateers .
Cmdr RideZ Posted September 11, 2017 Posted September 11, 2017 (edited) 39 minutes ago, Ink said: We plan to address repair cooldowns and amount to reduce the lenght of battles in very near future This affects to current speed meta and also combat balance. Probably brings back the question are masts too strong or weak. Multiple repair kits make speed meta to be stronger as you can compensate your weak hull with repair kits. Compensating speed is not possible. MRK issue is also related to Mass > Skill, and increasing Zergfest/Gankfest. MRK issue is big and breaks the game for sure. Whatever you do, I hope you understand that it is going to affect to multiple things. edit. Big fleets vs Small fleets issue is worse now with MRK. As big fleet can always out repair the smaller one. This is broken as hell. Edited September 11, 2017 by Cmdr RideZ
Bach Posted September 11, 2017 Posted September 11, 2017 29 minutes ago, Vizzini said: I was hoping for a new / very expensive way of obtaining them and for the population to inhabit some of the lesser known nations on global. At least to try and have a change. It's my first forged papers and switching now before things pan out is too risky as it's a one way trip. be nice to have more than 3-4 viable nations , in case clan wars doesn't pan out the way people hope. Fingers crossed patch looks good, being positive here I think the forged papers will be vital if we do this better than we have in the past. Global average population cannot support x8 equal sized nations. I'm afraid we really need to consolidate into 3-4 large competitive nations and just leave the rest for loners and future expansion of player base. On global, if you plan to RvR, you should really be looking at Britain, France, Spain ad USA. Pirates should be a wild card PvP group that swing the odds or Merc out to the others. Having RvR as a primary pirate concern is just goofy and confusing.
Bach Posted September 11, 2017 Posted September 11, 2017 (edited) 10 minutes ago, Sir R. Calder of Southwick said: Did I miss something about how to take a hostility mission? It is greyed out for me in a neutral port, but according to the map, GB has 70.2% hostility in the port I am in. Only clans can pull hostility missions. Are you a member of a clan? Are you the clan creator? Are you at least an officer in the clan? Edited September 11, 2017 by Bach
James Cornelius Posted September 11, 2017 Posted September 11, 2017 Just now, Bach said: Are you a member of a clan? Are you the clan creator? I figured it out. Only available in national ports, not the port you are trying to take the mission in. (And yes, I am a member of a clan, though not the creator).
Cmdr RideZ Posted September 11, 2017 Posted September 11, 2017 I recommend that you add progressive port upkeep costs. If first is 100k, the 2nd is 100k+X. If you do not implement something like this, there is a high change that people will just form big clans to rule them all. 2
jodgi Posted September 11, 2017 Posted September 11, 2017 A comment on the instant note ships for marks. Thank you for providing ships in this manner! This is a perfect way for me to enjoy the game; I have to grind up some marks, I can do that, then I can cash my hard work in for a ship of my choosing. Beautiful. It is actually so beautiful that I'm secretly scared it's just a temporary test feature that will be ripped out of my arms later. Please say it ain't so! 2
Liq Posted September 11, 2017 Posted September 11, 2017 > Surprise attacks Essex > Essex gets Santisima and L'Ocean reinforcment 2
Teutonic Posted September 11, 2017 Posted September 11, 2017 4 minutes ago, jodgi said: A comment on the instant note ships for marks. Thank you for providing ships in this manner! This is a perfect way for me to enjoy the game; I have to grind up some marks, I can do that, then I can cash my hard work in for a ship of my choosing. Beautiful. It is actually so beautiful that I'm secretly scared it's just a temporary test feature that will be ripped out of my arms later. Please say it ain't so! I agree, it is a nice feature. Although I do wish they would get crafting recipes, so that folks who want to craft them instead can still do so. 1
Bach Posted September 11, 2017 Posted September 11, 2017 32 minutes ago, Cmdr RideZ said: I recommend that you add progressive port upkeep costs. If first is 100k, the 2nd is 100k+X. If you do not implement something like this, there is a high change that people will just form big clans to rule them all. Excellent catch.
Liq Posted September 11, 2017 Posted September 11, 2017 @admin Does the reinforcment feature work for all national ports, or only the capital region?
Quineloe Posted September 11, 2017 Posted September 11, 2017 the high reward hot zone did not make it in?
AglyBeard Posted September 11, 2017 Posted September 11, 2017 Not all of ship notes got a discount in Admiralty store for some reason. For instance Indefectible is still 50 CM and did not get discount while Constitution and Agamemnon did and now 20/30CM each. Is it WAI or was missed in translation? 1
Quineloe Posted September 11, 2017 Posted September 11, 2017 Seriously, hostility missions are spawned just like regular missions? How are defenders supposed to FIND them when they could be 10 minutes away? 1
oleander Posted September 11, 2017 Posted September 11, 2017 So the PVE server is able to spawn hostility missions but they don't raise hostility? Are they supposed to live with a sever that has 90% of the ports set as neutral? A couple of us have already finished several hostility missions and don't see anything that says hostility has been raised.
Quineloe Posted September 11, 2017 Posted September 11, 2017 4 minutes ago, oleander said: So the PVE server is able to spawn hostility missions but they don't raise hostility? Are they supposed to live with a sever that has 90% of the ports set as neutral? A couple of us have already finished several hostility missions and don't see anything that says hostility has been raised. Your server is an afterthought to market this game to players with zero interest in PVP and RVR. And you're complaining a PVP / RVR feature doesn't work for you. You can use neutral ports. What else do you want? 1
Jean Ribault Posted September 11, 2017 Posted September 11, 2017 1 hour ago, Cmdr RideZ said: I recommend that you add progressive port upkeep costs. If first is 100k, the 2nd is 100k+X. If you do not implement something like this, there is a high change that people will just form big clans to rule them all. This was suggested elsewhere (maybe by you? lol) and I'm glad you added it to this thread here too. Really needs to be done, devs. It's also the theme of many RVR suggestions going way back. 1
oleander Posted September 11, 2017 Posted September 11, 2017 18 minutes ago, Quineloe said: Your server is an afterthought to market this game to players with zero interest in PVP and RVR. And you're complaining a PVP / RVR feature doesn't work for you. You can use neutral ports. What else do you want? Nobody is complaining, so take your attitude elsewhere. I asked if hostility can be raised and if 90% of the ports are supposed to remain neutral. No one from the dev team has answered so we don't know if its a bug or not. 1
Quineloe Posted September 11, 2017 Posted September 11, 2017 2 minutes ago, oleander said: Nobody is complaining, so take your attitude elsewhere. I asked if hostility can be raised and if 90% of the ports are supposed to remain neutral. No one from the dev team has answered so we don't know if its a bug or not. You cannot capture ports on the PVE server because you would deny the other 7 nations access to that port. Imagine an enemy nation would take all the ports around your capital. Be glad you can now reliably spawn missions with 10 Agamemnons in it. 1
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