CaptainCaveMan Posted September 11, 2017 Posted September 11, 2017 On 9/9/2017 at 5:50 PM, Liq said: "Hurricane Irma destroyed all production buildings, Trump is willing to pay a small loan of a billion dollars to refund losses." That "billion dollars" is will come out of taxpayer coffers and will only serve to replace his property...ROFLMAO
Liq Posted November 16, 2017 Posted November 16, 2017 44 minutes ago, DesMoines said: One of the Russian with a Wasa had a stay sails upgrade. When he up the wind with 64 % of sails ...frig, wasa with more than 80% of sails can t catch him...OMG....wtf...It isn t an isolated fight where ships with no sails can speed more than ships with full Sails.... Sail damage is dynamic so if you damage the square sails while not scratching the staysails / bowsprit, there should not be much of a difference when sailing upwind 2
Hethwill, the Red Duke Posted November 16, 2017 Posted November 16, 2017 Global 64%, as stated, can be misleading though as it a measure of all three sail groups and masts hp. The upwind force exerted might still be sufficiently strong on the stays while blackblow on the mains is weaker due to damage ?
MassimoSud Posted November 16, 2017 Posted November 16, 2017 (edited) 24 minutes ago, Liq said: Sail damage is dynamic so if you damage the square sails while not scratching the staysails / bowsprit, there should not be much of a difference when sailing upwind @Liq@admin@Ink That s a good reply, but how a ship (pirate frigate) withaout the main mast and sails to 51% can turn into the wind several times from 60 degree to 60 degree without get stuck into the wind? And how this pirate frigate can turn better than a full sail Wasa? I have seen this twice (a pirate frigate and a Wasa) but i didn t have video (sorry next time i will do). If you have lost a mast (mostly if you have lost main mast) you should not be able to do that. In reality ships of XIX century cannot sail under 60 degree from the wind for several reasons, i m not asking this because of gameplay (but it will maximize the importance of wind and i would like to test this), i m aking if it s correct that a demasted ship with 51% sails can turn into the wind with a starting low speed. Edited November 16, 2017 by MassimoSud 1
Hethwill, the Red Duke Posted November 16, 2017 Posted November 16, 2017 Several posts removed from the discussion. They were not related, offtopic.
vazco Posted December 6, 2017 Posted December 6, 2017 On 16.11.2017 at 11:26 AM, Otto Kohl said: You dont need to worry about repairs because you don't even leave French reinforcement zone. Weight of reps is fine, cooldown must be changed. I fully agree. Separate cooldown for hull from cooldown for sails, and make cooldown for hull last 1h30 min. Better yet, don't allow for hull repair in battle. Sail repairs are needed until demasting meta is taken care of.
Capn Rocko Posted December 6, 2017 Posted December 6, 2017 I think they should limit it to 2 hull/rig repairs per battle. That way you really have to pick and choose when and what to repair. I agree that the infinite repair meta needs to change, but it's crucial to have lots of repairs when you are forced to fight multiple battles before returning to port.
victor Posted December 6, 2017 Posted December 6, 2017 (edited) 3 hours ago, Capn Rocko said: I think they should limit it to 2 hull/rig repairs per battle. That way you really have to pick and choose when and what to repair. I agree that the infinite repair meta needs to change, but it's crucial to have lots of repairs when you are forced to fight multiple battles before returning to port. maybe they could set AI selling repairs in all ports at the price they sell in capital ships. After all repair self-production is not such an important thing. On the rest I agree with you: endless repairs are not good, since end up in endless flights, so - basically - in a lower number of fights in the OS. Edited December 6, 2017 by victor
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