PIerrick de Badas Posted August 28, 2017 Posted August 28, 2017 Combat mark and more have been introduce ingame in the way to decrease the number of larges ships ingame and to put diversity into port battle fleet. But Since combat mark appears, port battle have still the same number and same quality of ship than before. So combat mark are just decreasing the ability for a defeated fleet to fight again meaning more time will be needed to be able to fight back what decrease the aciton ingame what make peoiple boring and left the game. So COmbat mark should be use for skill, paint and this kind of stuff and be out of permit in the way to authorize people to still be able to play and enjoy. We can accept that open sea ship may be valuable in mark as endemyin but the port battle ship,n the one deciding the rvr should be not concern with this thing as everyone will use the bet ship for pb and there is no way to bring surprises in an aga fleet. At least a decent rataed ship need to be CM free per rank. One good 4th rate for pb (aga), one good 1th rate for PB (victo) TY 3
Raekur Posted August 29, 2017 Posted August 29, 2017 18 hours ago, PIerrick de Badas said: Combat mark and more have been introduce ingame in the way to decrease the number of larges ships ingame and to put diversity into port battle fleet. But Since combat mark appears, port battle have still the same number and same quality of ship than before. So combat mark are just decreasing the ability for a defeated fleet to fight again meaning more time will be needed to be able to fight back what decrease the aciton ingame what make peoiple boring and left the game. So COmbat mark should be use for skill, paint and this kind of stuff and be out of permit in the way to authorize people to still be able to play and enjoy. We can accept that open sea ship may be valuable in mark as endemyin but the port battle ship,n the one deciding the rvr should be not concern with this thing as everyone will use the bet ship for pb and there is no way to bring surprises in an aga fleet. At least a decent rataed ship need to be CM free per rank. One good 4th rate for pb (aga), one good 1th rate for PB (victo) TY Let me clear up a little miss perception here. Combat marks are the new version of "Rare woods" that was used before to limit the mass production of 1st rate ships. The RW idea was expanded to now include many favorite ships that have become the mainstay ships used for PvP and Port Battles. These marks can be generated ANYWHERE and can be freely traded and do not require transporting to a central location like other materials used in crafting. This means that you can have a port in the Gulf to run missions with to generate CM's and then switch to Charlston and hand the CM's to a crafter. A clan that adopts this idea as well as assisting in moving building materials to a centralized location will find it much easier to replace lost ships. The problem is attrition and replacing lost ships without getting mauled by a 25 ship battle group of 1st/2nd rate vessels. The current Battle group concept has introduced the tactic of being able to literally sit outside ANY port and target and engage any target of their choice without having to be concerned with the group being broken up into smaller skirmish battles. Battle Groups have made blockading a port very possible and fairly easy to do if you have the numbers. The local defenders would be required to gather heavy vessels just to attempt to rout the hostile force blockading the area. The issue here is that if all ships larger then 6th class have been destroyed it will take a very long time to build anything larger and with a blockading force then the chance to build a new fleet becomes impossible. Combat marks are fine towards the purchase of upgrades but I think they should not be used for crafting ships. Battle Groups is another thing that should be reexamined as once a faction has lost their primary and secondary battle fleets the group becomes very vulnerable to having their ship production possibly neutralized by blockade. Even if a group has multiple ship yard locations there still is the issue of moving supplies to the secondary build site. As far as I can tell Battle groups were created because some players were upset because slow moving ships that were part of a group being singled out and engaged apart from the rest of the fleet. 3
Bach Posted August 29, 2017 Posted August 29, 2017 (edited) You can get around your CM problem but you need to think outside the box. As one player said above, the CMs are just a new form of RW. They are meant to increase the presence of players at sea as well as slow down elite ship production. Getting ships isn't a problem. Getting maxed out fully kitted PB ships is a problem. If your tactical strategy relies on maxed out fully kitted PB ships then maybe you need to devise new tactics. The two biggest player driven problems in NA at the moment are players thinking only in terms of Trafalgar battles and players not thinking moves ahead. RvR in NA is a chess match. The more you plan ahead the better you can do. I do not see any problems with the current system that ties CMs to crafting. Besides, if a nation just lost maxed out fully kitted PB ships to another nation then perhaps just getting them back into the exact same contest faster isn't likely to be a winning plan. Edited August 29, 2017 by Bach
PIerrick de Badas Posted August 30, 2017 Author Posted August 30, 2017 We all know why the have been introduce and we can all see it's not working. All pb of first rate are first ate only and all pb in 4th rate are agga only. The only difference is that before you can pb every 2 days and now nbation have to wait to be able to craft back their pb fleet. Between the 2 pb defeated nation is gatering cm by farming waht is boring and the winnong nation can kill the defeated nation what make the defeat nation more leaving or the winnong nation can fall back in sleep. Rare ood were not good but not limited for winner or looser. Everyone could get them. CM are improving snowball problem, the more you win the more you win specially with reward broken system that don't give anything after hours of battle if you loose (don't sunk ennemy ships). Cm decrease the action in waters decreasing PBN number, decreasing interest in game making people unable to get ships to fight and finanly leading people to leave the game 1
Thonys Posted September 8, 2017 Posted September 8, 2017 (edited) building ships and doing battle must be separated discussed in many many topics.it needs an overhaul officers , warehouses, trading , buildings , clans . buildings and clan warehouse slots for buildings and xp are all too connected to the same cm i got xp points for traveling and they give me completely nothing (only an annoying bar when entering a port) for me it has no use at all it needs a fix or extension of some new mechanic Edited September 8, 2017 by Thonys
admin Posted September 8, 2017 Posted September 8, 2017 combat marks will remain for some time. but we are going to adjust the prices and rewards in combat to reduce their effect. They indeed made some ships prohibitively expensive at current prices (cost of permit can reach 2mln at market prices).
admin Posted September 8, 2017 Posted September 8, 2017 4 minutes ago, Intrepido said: Errr... not exactly. Cost of an Ocean permit= 525CM*10.000= 5.250.000 on average at average prices up to 2.5 mln indeed. but at some regions it will be higher. this is going to be adjusted pve mark rewards will be increased income will also increase pvp bonus will be drastically increased both for xp and money to a last year levels. 5
Skully Posted September 8, 2017 Posted September 8, 2017 2 minutes ago, admin said: pvp bonus will be drastically increased both for xp and money to a last year levels. Please keep in mind the level of faucet it becomes.
admin Posted September 8, 2017 Posted September 8, 2017 2 minutes ago, Skully said: Please keep in mind the level of faucet it becomes. what we found is this hardcore players will always find the ways to make millions normal players suffer increasing the faucet (that was cut) will not change anything for hardcore players, but will allow normal players with shorter available time to achieve things they want. game should value player's time and we went in wrong direction in may 16
Skully Posted September 8, 2017 Posted September 8, 2017 2 minutes ago, admin said: game should value player's time and we went in wrong direction in may Will this include players who showed up for the fight but actually lost their ship?
Sir Texas Sir Posted September 8, 2017 Posted September 8, 2017 11 minutes ago, admin said: what we found is this hardcore players will always find the ways to make millions normal players suffer increasing the faucet (that was cut) will not change anything for hardcore players, but will allow normal players with shorter available time to achieve things they want. game should value player's time and we went in wrong direction in may But you forget the one big porblem and why folks are paying 10K a pop for them. You increase the income folks will just keep increasing the price cause they are to lazy to grind the CM's out when all they have to do is trade things. Some of the countracts by some folks out are multi millions when you start to add them all up and funny it's names we have never seen in OW or any battles or chat. Awwwww the lovely issue with alts and it's not just one nation it's all nations. Though if you make them more plentyfull for the casual to grind out than hope fully the prices will start to drop. I actually stop building ships for folks out side clan cause I keep hearing, "Oh thats way to much." When I tell them how much the ship cost and majority if not half that is the cost for the Permits. Also would be nice if we ccould exchange the victory Marks into combat marks. I get three of those a week and have plenty stacks of ship permits on had that take them. It's the permits that takes CM's I"m short on. With that how is the victory mark thing going to be? are we keeping that in?
Sea Fox Posted September 8, 2017 Posted September 8, 2017 1 hour ago, admin said: what we found is this hardcore players will always find the ways to make millions normal players suffer increasing the faucet (that was cut) will not change anything for hardcore players, but will allow normal players with shorter available time to achieve things they want. game should value player's time and we went in wrong direction in may This is greatest post I've seen in a long time!! Hardcore players WILL always find a way to succeed. People in clans will also (via the hardcore players in the clan). The casual player and solo players need market more like pre-may wipe. Thank you for this and get ready for player base to increase again.
Skully Posted September 8, 2017 Posted September 8, 2017 2 hours ago, Sir Texas Sir said: But you forget the one big porblem and why folks are paying 10K a pop for them. You increase the income folks will just keep increasing the price Hence a PvP battle should be zero-sum balanced with a relative large proportion going to the players who sink (mostly casuals). 38 minutes ago, Sea Fox said: The casual player and solo players need market more like pre-may wipe. Thank you for this and get ready for player base to increase again. 1
Aquillas Posted September 8, 2017 Posted September 8, 2017 3 hours ago, admin said: on average at average prices up to 2.5 mln indeed. but at some regions it will be higher. this is going to be adjusted pve mark rewards will be increased income will also increase pvp bonus will be drastically increased both for xp and money to a last year levels. What could also be added to balance more the combat result is to receive rewards (gold, XP and CM) for enemy ships that were damaged, but not sunk. Even for lost PB's and fights.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now