Jump to content
Naval Games Community

Question

11 answers to this question

Recommended Posts

  • 0
Posted

Hasn't admin said that NA isn't compatible with consoles because of button numbers. So as long gameplay of legends isn't completely different from NA OW combat I don't think it will come to consoles.

But admin can proof me wrong^^

  • 0
Posted
7 minutes ago, Peter Goldman said:

Devs said NA will be coming to consoles as well.

Good to hear that. More platforms means potentially more players.

  • 0
Posted
33 minutes ago, Peter Goldman said:

Some games have cross-platform multiplayer, so as long as Unity works on consoles then we can all play together on one server. Other question is about performance and how consoles will handle it. *cough* PC Master Race *cough*

The Overpowered-Networks that manage the console world did support the cross play :), no idea about details. Funny that some of those are only accessible through the monthly network payouts.

Given for any player it is seamless, the more the merrier.

 

  • 0
Posted
1 hour ago, The Red Duke said:

the more the merrier.

Oh, for sure! Though, I am a tiny bit worried about how the console guys would feel when we have more than a slight edge with our...

 

1 hour ago, Peter Goldman said:

*cough* PC Master Race *cough*

...superior controls.

Console guys could be given hull aiming assist to level the playing field somewhat?

  • Like 1
  • 0
Posted
16 minutes ago, Liquicity said:

Hull aiming assist. Whats next, demast aiming assist? SeaBot v3.0?

NA wants to be causal friendly. Lead indicator incoming.... 😛

  • 0
Posted
3 hours ago, jodgi said:

Oh, for sure! Though, I am a tiny bit worried about how the console guys would feel when we have more than a slight edge with our...

 

...superior controls.

Console guys could be given hull aiming assist to level the playing field somewhat?

You mean like the HOTAS vs Mouse + Keyb debacle in sims ? Or the burnt bridge on a *mouse master race!* on a certain game with vehicles.

 

Oh boy... level play field... by h/w control coding... *chuckles like mad*

  • 0
Posted
2 hours ago, The Red Duke said:

You mean like the HOTAS vs Mouse + Keyb debacle in sims ?

Hah! In what """"""""""""sim""""""""""" was this ever a debacle?

 

2 hours ago, The Red Duke said:

Oh boy... level play field... by h/w control coding... *chuckles like mad*

 

5 hours ago, jodgi said:

somewhat

Arrightarrightarrightarrightarright!

Let's flip it over then: IF PC and consoles fight it out on the same server you're saying the console peeps won't mind the difference? No chance of bad blood?

 

  • 0
Posted
43 minutes ago, jodgi said:

Hah! In what """"""""""""sim""""""""""" was this ever a debacle?

1C/777 added mouse control to all the products ( and they did a magnificent job at it ). Also...mouse aim/instructor debacle under realistic...hur hur hur.

Bad blood ? Absolutely not sir. It is a leisure activity. Supposed to be fun ?

But we go OT.

  • 0
Posted

Compared to very many other games out there, the mouse/kb advantage over gamepads feels quite negligible, though of course we can't know for sure until they actually start testing it in case the button layout gets really wonky.

Or if they implement controller support on PC first to find out...

The dream of emulating a gamepad while using a PC racing wheel never dies ^^

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...