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Posted

We still struggle with problems caused by the difference between OW speeds / time compression and battle instance speeds.

Here's a new (I think) idea. In port battles, attackers already have to be inside an outer circle while defenders join inside the inner circle. Could we use an expanding outer circle idea in OW?

The first circle represents the tag and immediately after. Players within the tag circle are pulled into battle like they are now. Players outside the tag circle need to be within the outer ring (but not inside the inner circle) to join the battle. Obviously they will be joining further away from the battle start and will sail to the combat at real world speed. As time passes, the outer ring grows larger and further away from where the battle started. One can still join the battle, but only from inside the outer ring and will join the combat at battle instance speed. Eventually, the join ring is quite far from the original tag. With this solution, I don't think you even need to close the battles. Reinforcements may join at any time while the battle is going on but the more time that has passed since the battle began, the further away they will be when they join.

The camping of crossed swords problem will still have to be dealt with by the player invisibility/hyper speed "solution" but ALL PLAYERS and AI NEED TO BE INVISIBLE while you are cloaked.

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Posted (edited)
19 hours ago, Farrago said:

We still struggle with problems caused by the difference between OW speeds / time compression and battle instance speeds.

Here's a new (I think) idea.

 

12 hours ago, Skully said:

I hate to say this: 

 

Damn! Well I guess I'll scratch my other new idea too:

Here's an idea to make dealing with nightflips easier: What if we had an assembly -- perhaps made of glass and wire -- that when electrical current was applied, it would produce artificial light. It would make it easier to see our notes when sailing during real life darkness.

 

Edited by Farrago

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