Thonys Posted August 19, 2017 Posted August 19, 2017 (edited) suject on the thought: Time sink in OW solution on fast pieces of water perhaps a other idea is , you have a button, where you have every 3 hours ,... 2-3 minutes of double speed sailing ....only for traders.... at a certain area on the map ... call it trade-wind areas in the middle of the empty map areas where pvp actions not really exist... and at some angle for wind the button called: trade-wind also >> what will highlight (green ) when in the area, and with a good sail angle for that direction - / + 30 degrees would be a nice addition to the game EDIT:for more clarification on the actual subject trade wind did in good conditions an extra 5 knots ,..in the game that will give in the trade-wind aria 12 kn +5 kn = x2 =34 knots trade wind (at double speed ) it can also count for warships as well a other duration of trade-wind time duration weather condition is not important for the discussion. the place where the trade-wind should be active is a matter of discussion Edited August 21, 2017 by Thonys
Challenge Posted August 19, 2017 Posted August 19, 2017 Not a likely change. Trade ships were slowed by the load they carried because PvPers complained they couldn't catch them. Improving your chance to get away would just start that complaint up again.
Macjimm Posted August 19, 2017 Posted August 19, 2017 Instead of supersonic speed zones, use the same areas for storms . Storms that require players to sail attentively to avoid potential damage to one's ship. Put these storm zones in the middle of the open areas so that players have the choice to hug the coastlines if they dislike storms. The travel in game is fast enough. If we push these speed boats any faster we should give them wings or hydrofoils. 1
Challenge Posted August 19, 2017 Posted August 19, 2017 How about we just get more realistic weather modeling?
IndianaGeoff Posted August 19, 2017 Posted August 19, 2017 2 hours ago, Challenge said: How about we just get more realistic weather modeling? They had it in battles, but players complained when the could not fight well due to waves.
Thonys Posted August 21, 2017 Author Posted August 21, 2017 On 19-8-2017 at 4:01 PM, Challenge said: Not a likely change. Trade ships were slowed by the load they carried because PvPers complained they couldn't catch them. Improving your chance to get away would just start that complaint up again. you are wrong listen here at 10.45
Thonys Posted August 21, 2017 Author Posted August 21, 2017 (edited) On 19-8-2017 at 8:12 PM, IndianaGeoff said: They had it in battles, but players complained when the could not fight well due to waves. fighting in bad weather is pointless indeed but actually, this topic is more about the time sink for sailing in fast and endless O W water arias look at the vid^^ Edited August 21, 2017 by Thonys
Thonys Posted August 21, 2017 Author Posted August 21, 2017 (edited) On 19-8-2017 at 8:12 PM, IndianaGeoff said: They had it in battles, but players complained when the could not fight well due to waves. trade-winds it is for OW , and not for in battles Edited August 21, 2017 by Thonys
Thonys Posted August 21, 2017 Author Posted August 21, 2017 Bump for new insight solution new read and discuss pls give thumbs or discuss
Challenge Posted August 23, 2017 Posted August 23, 2017 (edited) Nice video, if a relatively monotonous narrator, but has nothing to do with what I said. See big animated map posted by Duke. That's what I am talking about wanting. And ships are slowed by load in the OW as well as in combat instance from what I've seen. Although that is a subjective and unmeasured impression. On 8/19/2017 at 1:12 PM, IndianaGeoff said: They had it in battles, but players complained when the could not fight well due to waves. While this isn't about combat: I had no problem fighting is rough seas. It's just that most people want this game OW and BI to be too easy. Weather and trade winds would give it more a realistic feel. Edited August 23, 2017 by Challenge
Prater Posted August 23, 2017 Posted August 23, 2017 Who ever complained about rough seas? Those were the best maps ever. I'm all for realistic winds, but realize it isn't going to speed things up, and going east is going to be a pain. 1
Skully Posted August 23, 2017 Posted August 23, 2017 53 minutes ago, Prater said: Who ever complained about rough seas? Those were the best maps ever. o/ (sound of running feet) .... /o\ On 11/28/2016 at 3:48 PM, Ink said: Also, despite all the fun at first look, after a while people were barely playing them, not to say even hate them.
Prater Posted August 23, 2017 Posted August 23, 2017 12 minutes ago, Skully said: o/ (sound of running feet) .... /o\ You didn't get to choose the maps, it was in a rotation. I certainly don't remember this. I mean, yes, there were some people who complained, and maybe a couple people who would quit the game, but it never seemed widespread, at least during the North American playtime.
Skully Posted August 24, 2017 Posted August 24, 2017 7 hours ago, Prater said: You didn't get to choose the maps, it was in a rotation. I certainly don't remember this. I mean, yes, there were some people who complained, and maybe a couple people who would quit the game, but it never seemed widespread, at least during the North American playtime. I remember washed over 6th rates (visually a messy affair) and thus it was said they should not be allowed to enter (otherwise sink). Gamers complaining that you should get damaged sails. Realists acknowledged that would happen, unless you sailed under storm sail plan. PvPers cried they would not see themselves sunk by something other than player cannons. Realists noting that you should only be able to use the weather deck during storm (and visually close all shutters). In the end: 90 minutes of bobbing in a 3rd rate trying to pop 9pd-ers at heavily swaying targets amounting to nothing much. Tune it back down and you basically get a normal battle. I think it should come back, so you can very rarely experience it or use it to your advantage. But this should not become a flip of the coin.
Thonys Posted August 27, 2017 Author Posted August 27, 2017 (edited) it seems trade-winds are not going to be introduced... but we still can introduce them as a simulated comparison in what we have now for the double speed if we look at speed, we see the average vessel is going 12 knots more or less give the speed a 5 knots boost the trade winds speed are about max 17 knots, what means that the double speed comes to a max speed of 34 knots after 30 seconds for average vessel speed the benefits are obvious the game speed is increased a bit and it has the same speed as trade winds also, you will have a better overview on surroundings (you don't have to use [home] that much ) also, the reach from the upgrades for speed is stretched out a bit more and gives a better effect of the use of more upgrades on one vessel Edited August 27, 2017 by Thonys
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now