Thonys Posted August 10, 2017 Posted August 10, 2017 (edited) greetings, @admin to overcome the premature quitting of sailors the game can force the player to do some basic task first (by pop-ups) (and reward him for that), just for the purpose to enjoy the game in his full extent before he loses interest because the sailor does not know what to do in the first place well to solve the problem in eve they introduced the Opportunity section where a beginning alpha has to do some stuff like killing rats in the ore belt, and he gets rewarded for it, also after he has been rewarded for his achievement is accomplished ,he is directed to a next opportunity(by pop-ups ) he has to follow, for the only purpose to get to know the game on his basics , also joining a clan is one of them ,or hauling goods from one port to the other., NA> or loading long guns ,or make rum for the crew ,,and make a small upgrade, buy stuf and build a smal trader,. to just to learn basic stuff , if we had a similar system the game makes the player becomes aware of the opportunity to sail in a clan, or the danger he can expect in OW ...it will help the new player of the awareness of his potential, how great this game can be for him, just doing some good experience (forced by the game) instead of throwing himself in the deep and drown. and never been seen again..... this can be done by pop up with explanations in the first beginning of the player Edited August 10, 2017 by Thonys
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