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Posted

Hi guys, I am taking an extended break from the game and I figured I would voice my frustrations to anyone who cares to hear them.

Since the new talk of conquest changes, I finally realized that this game is far from being completed and that the developers have no idea what they are doing (I know, it shouldn't have taken me a year to figure this out lol). I'm getting tired of the "hey lets try this (x) then wait 2 weeks to see how many people get upset" strategy. The result of this strategy (thus far) is a bunch of unfinished ideas that constantly go 2 steps forward and 1 step back (or vise versa). Its okay if the developers want to use this strategy, but it shouldn't take them 1.5 years to decide the fundamental functions of the game. 

The only thing I want to do in this game is OW piracy and it seems like the developers do everything they can to make it as difficult as possible. Now, they are talking about taking away all coastal free towns (the heart and soul of piracy) and bringing back AI reinforcements. It already sucks we have to sail 1-2 hours to get to our hunting grounds, now we will have no place to stop (to take a break, repair our ships, store supplies, etc.) and will be subject to AI ships interfering with our PvP battles when we actually find a player to attack. WTF?!?! Didn't we learn from this the first 2 times we tried it?

I really don't want much from this game (from the development side). I just want to be a pirate who is not subject to anything RvR-related and can plunder players without AI intervention. I have posted different ideas for the pirate nation numerous times so I will not repeat them here. 

Another factor is game population. Its pretty hard to pirate players when there's only 300-500 people online (spread out across the massive map). I often log on at night and can't play the game because there's only 80-100 people logged in. I wish they would go ahead and combine the servers so the small player base can actually experience the game as its intended. As Pagan Pete says: "its not Naval Action unless Pagan Pete is live streaming". 

Lastly, I lost a 1 million+ ship a few days ago due to a graphics glitch (resulting in a computer freeze) during a PvP battle (see my post in the support forums). It blows my mind that there is no safety feature built into this game to minimize ship loss when technical problems arise. Now, 48 hours have passed and the technical team hasn't even acknowledged that this is an issue. View this as the "straw that broke the camel's back".

 

I will return to the game once these issues are sorted out. I wish the best of luck to my fellow pirates who will face this uphill battle over the next few months. You are stronger than me!

  • Like 11
Posted
38 minutes ago, Capn Rocko said:

Now, they are talking about taking away all coastal free towns (the heart and soul of piracy) and bringing back AI reinforcements.

That's not decided and there are a bunch of guys here prepared to fight hard against silly bots interfering with PvP.

  • Like 7
Posted (edited)

It's understandable. Too much boredom and too little naval action. 

The game fared well until elite RvR got priority. Then casuals left. 

After this the game made grind economy. Then family fathers and working people left.

Then the game tried to prevent large battles. Then the SOL players left.

Then they cut joining timers in battles but builded forts and green zones instead. The pirate players left.

Then they cut away teleport and the busy players left.

Then they killed several duras and then the below average players left.

Then they made combat a matter of boarding and the tacticians left.

We where two players left. But you left too and I hate playing alone... So... Bye.

Edited by fox2run
  • Like 5
Posted
22 minutes ago, jodgi said:

That's not decided and there are a bunch of guys here prepared to fight hard against silly bots interfering with PvP.

The fact that it is even being considered is enough for me. The developers clearly do not want pirates in their game so I am leaving until they prove otherwise. 

  • Like 1
Posted
1 hour ago, Capn Rocko said:

I'm getting tired of the "hey lets try this (x) then wait 2 weeks to see how many people get upset" strategy. The result of this strategy (thus far) is a bunch of unfinished ideas that constantly go 2 steps forward and 1 step back (or vise versa). Its okay if the developers want to use this strategy, but it shouldn't take them 1.5 years to decide the fundamental functions of the game. 

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  • Like 5
Posted
26 minutes ago, fox2run said:

The game fared well until elite RvR got priority. Then casuals left. 

After this the game made grind economy. Then family fathers and working people left.

Then the game tried to prevent large battles. Then the SOL players left.

Then they cut joining timers in battles but builded forts and green zones instead. The pirate players left.

Then they cut away teleport and the busy players left.

Then they killed several duras and then the below average players left.

Then they made combat a matter of boarding and the tacticians left.

The problem isn't the game getting harder and more time consuming... the problem is there isn't much content available or added to make it worthwhile at the same time... this is what most people that left because of it told me... they wouldn't mind grinding harder for their shit or sailing the extra trip without teleport if there was more content to actually make it worth it... this new suggested system sounds promising ( except for the bots attacking ) but it will probably take them another 2 months to sort out and people will quit again like they always do when wipes / map resets are announced and thus the game will be even more dead than it already is until they patched it in...

  • Like 2
Posted

I guess you forgot the following from your list of things going against the pirates.

Pirates complained that trader ships were to fast -> weight now affects OW speed slowing trade ships down to barely able to get over 10 kts.

Pirates complained that traders were dumping cargo -> Countdown timer that is large enough to prevent discarding more than one item.

Pirates have trouble catching a trader in combat if it is at range -> Mast can be shattered with one broadside.

Pirates complain about boarding yet have the best boarding and speed modifiers until the last patch.

I guess some pirates will not be happy unless they are given 3rd rates that can out maneuver 5th rates.

So what is wrong with AI fleets joining? You have issues with attacking in the CAPITOL region and want to be able to gank at will and expect the nation to be absolute morons?

You do realize that the AI you are bitching about will PROTECT you if you are outside a port you control.

I think the idea which applies to both nations and pirates is that if you're going to raid a hostile area, expect some resistance. Otherwise go play a game that has GOD mode.

 

  • Like 1
Posted
3 minutes ago, Raekur said:

So what is wrong with AI fleets joining?

I think we all know... fleet ships and 98773673 forts on the map are pve enough and already prevent pvp from happening ( which is already hard enough to find )...

5 minutes ago, Raekur said:

You do realize that the AI you are bitching about will PROTECT you if you are outside a port you control.

No real pvp player wants this and we already have forts for this that are more than effective enough to support you outside your ports.

7 minutes ago, Raekur said:

Otherwise go play a game that has GOD mode.

Seems more like you want the "GOD mode" being untouchable and all with your carebear crutch bot support... so when you get attacked by another player and he attacks you near your port while you get no backup from magically bots appearing out of thin air the enemy has god mod? Sounds more like you can't handle pvp and are on the wrong server...

  • Like 2
Posted
14 minutes ago, Captain Lust said:

I think we all know... fleet ships and 98773673 forts on the map are pve enough and already prevent pvp from happening ( which is already hard enough to find )...

No real pvp player wants this and we already have forts for this that are more than effective enough to support you outside your ports.

Seems more like you want the "GOD mode" being untouchable and all with your carebear crutch bot support... so when you get attacked by another player and he attacks you near your port while you get no backup from magically bots appearing out of thin air the enemy has god mod? Sounds more like you can't handle pvp and are on the wrong server...

So first you bitch about the forts and imply that you want them removed and then turn around and say that you dont need AI fleets because you have forts? The only person that would want both forts and AI removed is someone who wants to sit outside a new player area so they could hunt down and harass targets that have no chance to provide any kind of challenge. 

As far as what a true PVP player would do is hunt in areas away from just camping the capitol areas. To many times have i seen a pirate camped near the new player area and then bitch when a group leaves the port to chase them off. Without the group there the pirate will and has attacked low level players. So you can accuse people of being carebears all you like, but if you want nothing but easy prey then you are nothing more then a coward.

  • Like 1
Posted
13 minutes ago, Raekur said:

Pirates complained that trader ships were to fast -> weight now affects OW speed slowing trade ships down to barely able to get over 10 kts.

Hull repairs, sail repairs, and cannons also slow down the hunters :P (not complaining) 

15 minutes ago, Raekur said:

Pirates have trouble catching a trader in combat if it is at range -> Mast can be shattered with one broadside.

Never a complaint of mine. If you recall correctly, the developers implemented a mast buff a few months ago. There are also certain mast-buffing mods available if this is a problem for you.

17 minutes ago, Raekur said:

Pirates complained that traders were dumping cargo -> Countdown timer that is large enough to prevent discarding more than one item.

Not a complaint of mine. As long as the other person loses their cargo, that is enough for me :)

18 minutes ago, Raekur said:

Pirates complain about boarding yet have the best boarding and speed modifiers until the last patch.

Please elaborate. I am not familiar with any boarding complaints that were not legitimate bugs.

21 minutes ago, Raekur said:

I guess some pirates will not be happy unless they are given 3rd rates that can out maneuver 5th rates.

I have never sailed a 3rd rate, nor do I ever intend to. Most of my pirating is done in a Privateer (which has bested many 5th rates)

23 minutes ago, Raekur said:

So what is wrong with AI fleets joining? You have issues with attacking in the CAPITOL region and want to be able to gank at will and expect the nation to be absolute morons?

I want my PvP battles to actually be Player vs. Player. If I am outside a capitol, I fully expect 10+ players to chase after me, it shouldn't be the AI's responsibility to do it for them. The minute that AI ships get involved with PvP (outside from fleet ships) is where I draw the line. Towers are more than enough as it is....

28 minutes ago, Raekur said:

You do realize that the AI you are bitching about will PROTECT you if you are outside a port you control.

In a perfect world, I would rather not "control" any port. If I win or lose a battle, I want it to be because of my abilities as a captain, not because AI stepped in and helped (or killed) me.

31 minutes ago, Raekur said:

I think the idea which applies to both nations and pirates is that if you're going to raid a hostile area, expect some resistance. Otherwise go play a game that has GOD mode.

I fully expect resistance, but not fake AI ships appearing out of nowhere to protect a player that took me 2 hours to find. 

  • Like 2
Posted
1 hour ago, Raekur said:

So first you bitch about the forts and imply that you want them removed and then turn around and say that you dont need AI fleets because you have forts? The only person that would want both forts and AI removed is someone who wants to sit outside a new player area so they could hunt down and harass targets that have no chance to provide any kind of challenge. 

As far as what a true PVP player would do is hunt in areas away from just camping the capitol areas. To many times have i seen a pirate camped near the new player area and then bitch when a group leaves the port to chase them off. Without the group there the pirate will and has attacked low level players. So you can accuse people of being carebears all you like, but if you want nothing but easy prey then you are nothing more then a coward.

The fact that i state forts being in game and very effective makes me also like them and think they are a good feature? Ok. You forget that not only new players are shielded by forts and AI - EVERYONE is... i seen plenty max rank players hide behind AI and forts when they could have a fair fight or even one in their favour... if new players are your concern then ONLY give rank 1-5 players AI support and remove forts and AI for high ranked players. Problem solved. Guess you can't use your "you only want to sealclub" excuse here?

Posted

I was not the one complaining about the forts, hell if you have the skill you can actually use a hostile fort to damage your enemy. That is always amusing.

Posted
8 hours ago, Raekur said:

I guess you forgot the following from your list of things going against the pirates.

Pirates complained that trader ships were to fast -> weight now affects OW speed slowing trade ships down to barely able to get over 10 kts.

First it wasnt just pirates who complained, and the fact that trader ships of the same type are slower than the combat version is retarded.

Pirates complained that traders were dumping cargo -> Countdown timer that is large enough to prevent discarding more than one item.

Again not just pirates complained about this.

Pirates have trouble catching a trader in combat if it is at range -> Mast can be shattered with one broadside.

Another one of those WTF things the developers have in game that make no sense.

Pirates complain about boarding yet have the best boarding and speed modifiers until the last patch.

Pirates dont have the best boarding and speed modifiers.  EVERYONE has access to them.

I guess some pirates will not be happy unless they are given 3rd rates that can out maneuver 5th rates.

Well this is mostly true.  Pirates are not pirates in this game... which is why I quit.

So what is wrong with AI fleets joining? You have issues with attacking in the CAPITOL region and want to be able to gank at will and expect the nation to be absolute morons?

You do realize that the AI you are bitching about will PROTECT you if you are outside a port you control.

I think the idea which applies to both nations and pirates is that if you're going to raid a hostile area, expect some resistance. Otherwise go play a game that has GOD mode.

 

Overall I feel this games developers are just patronizing the population of this game until they can force feed Legends out, then people will "flock" over there and pay more money for another broken product, that will most likely never leave early access status.

Posted
9 hours ago, Captain Lust said:

The problem isn't the game getting harder and more time consuming... the problem is there isn't much content available or added to make it worthwhile at the same time... this is what most people that left because of it told me... they wouldn't mind grinding harder for their shit or sailing the extra trip without teleport if there was more content to actually make it worth it... this new suggested system sounds promising ( except for the bots attacking ) but it will probably take them another 2 months to sort out and people will quit again like they always do when wipes / map resets are announced and thus the game will be even more dead than it already is until they patched it in...

What more content do people want?  Battles are the content.  What other content can there be in a naval combat game?

  • Like 2
Posted

So Capn Rocko is another one sacrificed on RvR altar. When will devs learn that majority of people are not interested in stupid RvR and just want great OW PvP

  • Like 1
Posted
8 hours ago, Prater said:

What more content do people want?  Battles are the content.  What other content can there be in a naval combat game?

There could be so much added in terms of content with little effort.... Letter of marque, raids, false flags or make wrecks spawn randomly on OW for everyone who comes by to grab instead of this sealed bottle rubbish that you have to pick up somewhere else ( just a little addition to make long sailing trips more worthwhile without going afk ) to just name a few i have seen brought up... but yeah battles is all the game has going for it atm but to be fair the battles are epic.... if you get a good one... but you need players for that if you arent a carebear. So the main lack of content is probably lack of players... players are the #1 content in a mmo game but sadly NA isn't a mmo game as described on the store page, it's a mo game... < 500 players average is everything but massive...

You say battles is all the content that is needed in a OW sandbox game... i might agree with you for NA because the battles are so well done but sadly 90% of other players want a bit more...

Posted (edited)

It almost seems as if they roll the dice every 2 weeks to find out which direction to take the game (excuse my horrible MS Paint skills :P

 

It would be better if they would make a detailed plan of the changes and deadlines for the next six months so we know that there is actually a plan/vision for this game. Oh wait... they did that (and that didn't work either): 

 

 

 

Edited by Capn Rocko
Posted (edited)
11 hours ago, Prater said:

What more content do people want?  Battles are the content.  What other content can there be in a naval combat game?

Do u find find battles reliably?

 

Nice combat system burried under so much boring crap. I log in and I dont know what to do. PvP is only ganking in fir fir ships, if I have bad luck I get chased and retagged without the option to log out after a battle.

PvE is dumb as fck and Im forced to do it. On top of that there were only 420 people online on Saturday evening prime time. Some say its because of holidays but I dont believe players will come back.

 

This whole direction of the last mega patch just destroyed the game (more afk sailing, more dumb grind, random drops, OP ship knowledge, less fights more ganks).

Edited by Jon Snow lets go
  • Like 2
Posted
21 hours ago, fox2run said:

It's understandable. Too much boredom and too little naval action. 

The game fared well until elite RvR got priority. Then casuals left. 

After this the game made grind economy. Then family fathers and working people left.

Then the game tried to prevent large battles. Then the SOL players left.

Then they cut joining timers in battles but builded forts and green zones instead. The pirate players left.

Then they cut away teleport and the busy players left.

Then they killed several duras and then the below average players left.

Then they made combat a matter of boarding and the tacticians left.

We where two players left. But you left too and I hate playing alone... So... Bye.

Nothing more to add. Exaclty what I am experiencing since almost 1.5 years ....

Posted (edited)
5 hours ago, Captain Lust said:

There could be so much added in terms of content with little effort

Highly doubt that anything meaningful is little effort.

5 hours ago, Captain Lust said:

Letter of marque

Agree this could be added, but how is this meaningful content?  Letter of marque basically allows you to attack certain ships.  We can attack anyone at the moment.  So really adding a letter of marque would restrict who we can fight.

5 hours ago, Captain Lust said:

raids

They said raids would be pointless.  I don't know about that, I disagree with the devs on this point.  Raids would be a quick pb system where ownership doesn't change with victory and there is no hostility, but basically the old flag system.  This isn't easily added with no effort though.

5 hours ago, Captain Lust said:

false flags

How does this provide content though?  True, you can get closer to enemies because they think you are allies, but it could also allow you to get away.  But how is this content that would keep people around?  If anything, I see it frustrating the players who get sneaked up on.
 

5 hours ago, Captain Lust said:

make wrecks spawn randomly on OW for everyone who comes by to grab

This I definitely agree with, I think we've suggested it before.  Maybe that is what the Open World Event is supposed to be.
 

 

3 hours ago, Jon Snow lets go said:

Do u find find battles reliably?


Me?  Yes, I don't have problems.  Now finding a fight that isn't ruined by dumb mechanics, that is a different issue.  But my idea of dumb mechanics is different than other people's ideas.  Ships warping in at 2min 30 seconds at close range is a dumb mechanic.  They weren't in sight, this isn't a space game, they shouldn't be there, or if they are, they should be several km away.  Everyone who seem to have issues finding pvp seem to me to not know where to look.  Even when OW first opened up beyond moderators and we had just a few people in game, I didn't have an issue finding Mr Doran or one or some of his Rakers to fight.  Same map, slower speeds, less people, still found pvp.

 

3 hours ago, Jon Snow lets go said:

more afk sailing

What more afk sailing?  I'd say it is less because speeds are faster.  But I agree with the rest, more grind, more pve, which is dumb.

Edited by Prater
  • Like 3
Posted (edited)

It's hard to stay positive about the development of the game when it's just so...Cyclical.

- Whole lot of features having been tested, discarded, and then reintroduced (and most likely just going to be discarded yet again).

- Many needed tweaks turn into extreme overreactions instead of progressive alterations.

- Alot of the contest feels like a re-hash of old mechanics and/or just changing basic functions back and forth, with little that feels as actual tangible content.

- Features that come completely out of left field, not even being mentioned until the actual patch hits. Especially when they change stuff that was actually working quite fine already.

Edited by Guest
Posted
On 8/6/2017 at 1:28 PM, Capn Rocko said:

Lastly, I lost a 1 million+ ship a few days ago due to a graphics glitch (resulting in a computer freeze) during a PvP battle (see my post in the support forums). It blows my mind that there is no safety feature built into this game to minimize ship loss when technical problems arise.

Your "computer freeze" is someone else's "I was losing and yanked the power cord".

Sudden disconnects must leave the player vulnerable in order to prevent cord yanking, which is absolutely something players will do.

(Incidentally, a freeze is almost guaranteed to be a hardware problem. Overheating or bad RAM being the leading causes.)

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