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Posted

Is the exploration content cancelled? I remember it being discussed a while ago. There were some nice cards with exotic animals. I still think this would be a welcoming diversion of standard sailing jobs. Go on land and find special "items" ... and give rewards -- maybe even steal some secret papers / ship plans/ upgrades from foreign ports? I think land exploration needs not be implemented like a FPS, just anchor the ship at the right place on the shore, display a timer runnning down and when finished, launch the ship again. Maybe this takes a few minutes, so in the meanwhile someone can tag & attack the anchored ship. Could be exiting!

Posted (edited)

Event OS cross swords, atm they are useless. Is anyone using this crap?

They could be like a special mission with a nice and rare reward if done.

paints, blueprints, some rare books.

Edited by Rychu Karas
Posted

Yep.

For a start and given we have it in game  I would address the Sealed Bottles and make them a treasure hunt worth the time due to the reward.

- they should yield a "secret". Like a wreck with really interesting findings ( insert collectibles so the collector in us always chases the next missing item, like statues, precious religious artifacts, old buccaneer diaries, etc.  ), a one-time-use smuggler camp with some rare items ( that affect gameplay ), a temporary usable cove ( works like a outpost for the player for the next 7 days ).

The Sealed Bottle should provide bread crumbs to follow the way until the "treasure" is found. Giving away clues of locations, ports to visit ( to talk to locals for more clues ) and eventually reach the "chest" which can be many things, unique things like the examples I mentioned.

 

  • Like 3
Posted

Well until they port to Unity 5 you will not being seeing much in the way of new items in game... due to them basically having reached the item limit of the current engine I believe

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