william1993 Posted June 21, 2013 Posted June 21, 2013 How will you simulate cannon usage and firing? Will it be by broadside or can you pick sections (quarterdeck guns, main deck guns, etc.). How will you simulate boarding and sailing during battle?
admin Posted June 21, 2013 Posted June 21, 2013 Firing You are the captain of the ship. You give commands (press the buttons). Each deck fires individually. You can fire by broadside or deck by deck (if another one is reloading). Each cannonball is calculated individually and we know exactly where it hits the ship. Boarding We have even started designing this part. It will be implemented at a much later stage from the point of you of the ship captain (who is giving orders). Sailing Soon we will post the detailed description on this. One thing we are kind of sure about: there will not be individual sail control, we tried it and it is just boring as hell during combat.
william1993 Posted June 23, 2013 Author Posted June 23, 2013 Thank you. I would also like to know: Will we be able to choose ammunition loadout (two balls, ball + grape, etc.)?
admin Posted June 23, 2013 Posted June 23, 2013 Thank you. I would also like to know: Will we be able to choose ammunition loadout (two balls, ball + grape, etc.)? of course. we will work on it in July. Current plan is to have: cannonball, doubleshot, grape and chain. We see no point in adding additional types of ammo as these 4 cover pretty much everything (though there are some discussions on explosive ammo)
william1993 Posted June 23, 2013 Author Posted June 23, 2013 I didn't mean it like new ammunition types. I meant mixing up current types. Like, if I wanted to add single shot and grape, could I do that?
admin Posted June 23, 2013 Posted June 23, 2013 I didn't mean it like new ammunition types. I meant mixing up current types. Like, if I wanted to add single shot and grape, could I do that? You could, but in reality you would not do it. In a group combat you are either shooting to kill, or shooting to de-mast (to kill or board later). Cannon fire is very inaccurate and you are a lot less efficient if you mix ammo.
william1993 Posted June 24, 2013 Author Posted June 24, 2013 I remember once I played a game wihere they had 5 types of ammunition, shot, double shot, grape, one grape + one roundshot, and chainshot, and you could pick one of the 5. That would be good
Wild Seaweed Posted June 26, 2013 Posted June 26, 2013 Hi, is there going to be combat skill sets ? Like de-buffs, defense buffs, offense buffs, speed buffs, cut sails to slow enemy ship down? Are there going to be perm. mods for sails, hull, cannons? Is there going to be repairs you can use when in battle? Is the fighting going to balanced? Is there going to be sword fighting and pistols in the boarding combat and skill sets for that? Will we be able to build our own ships? Will there be an economy system? Will there be any Port Battles? How will the conquering mechanics be? Will it be by world map wins? Will there be different nations in game, that you can join sides?
admin Posted June 27, 2013 Posted June 27, 2013 Hi, is there going to be combat skill sets ? Like de-buffs, defense buffs, offense buffs, speed buffs, cut sails to slow enemy ship down? Are there going to be perm. mods for sails, hull, cannons? Is there going to be repairs you can use when in battle? Is the fighting going to balanced? Is there going to be sword fighting and pistols in the boarding combat and skill sets for that? Will we be able to build our own ships? Will there be an economy system? Will there be any Port Battles? How will the conquering mechanics be? Will it be by world map wins? Will there be different nations in game, that you can join sides? I think we covered boarding in the general description topic there will be no magical debuffs/buffs in the game. there will be mods and upgrades for most parts of the ships repairs will be present to keep combat dynamic on other questions we have covered it in the general description very briefly, eventually those parts will be in the game. Right now we would love to hear your ideas on those questions you asked in the suggestions box.
adambomb Posted July 14, 2013 Posted July 14, 2013 Sounds like you guys are heading in the right direction.
Storm Hunter Posted July 22, 2013 Posted July 22, 2013 Will firing be more like in POTBS (gun arcs)? or something else? Will there be a visible crew during sailing? Thanks, Can't wait to try sailing and boarding!
admin Posted July 22, 2013 Posted July 22, 2013 Will firing be more like in POTBS (gun arcs)? or something else? Will there be a visible crew during sailing? Thanks, Can't wait to try sailing and boarding! crew yes arcs yes but firing will be very very different from Potbs, Firing in Potbs did not need any skill. You had to press the button and that's it.
adambomb Posted July 25, 2013 Posted July 25, 2013 Love the idea of having to have skill to be able to hit other ship. I'm ready to play now..lol
Digby Posted July 26, 2013 Posted July 26, 2013 I like the sound of where this is heading so far. I'm glad there's no skill buffs (ugh! shudder!) but player skill and understanding how to get the best from the system seems to be what you intend. Some tech improvements seems reasonable (flintlocks vs slow match to discharge your guns, etc). Certainly the RN fired a charge of grape over a charge of shot at close ranges, sometime sgrape over double shot, though this was often as a prelude to boarding and only done at point balnk range. One thing you might want to consider is to have a moderately complex sailing and sail model but limit what the player can do. A (big) ships crew was never sufficient to man both guns and rig; so while frequent and fine adjustments of rig and sail could be made while the ship was out of combat and perhaps on a patrol or making a pursuit of an enemy, once hands were called to the guns (remember ONE broadside only, not enough for both sides) the ability of a captain to adjust his rig was extremely limited, so planning when to attack an enemy hinged on weather gauge and your ship and crews quality vs the enemy's. Once Nelson called his two columns to steer for the Allied fleet at Trafalgar, sails were set and that was it - they were simply left alone after that and the crews were all on the guns. You might want to consider gameplay elements such as those. Stuff happened slowly in this period but you had to plan it all well in advance.
Caswyn StGeorge Posted July 24, 2014 Posted July 24, 2014 Firing You are the captain of the ship. You give commands (press the buttons). Each deck fires individually. You can fire by broadside or deck by deck (if another one is reloading). Each cannonball is calculated individually and we know exactly where it hits the ship. Boarding We have even started designing this part. It will be implemented at a much later stage from the point of you of the ship captain (who is giving orders). Sailing Soon we will post the detailed description on this. One thing we are kind of sure about: there will not be individual sail control, we tried it and it is just boring as hell during combat. Only full broadsides deck by deck or will you be able to fire a rolling broadside? And of course the rolling broadside is from fore to aft or from aft to fore:)
Johny Reb Posted July 24, 2014 Posted July 24, 2014 Hi Gilbert, welcome to the forums. The post you have replied to here is over a year old and much has changed, improved, developed, and been released. The basic answer to your question right now is that there is only one fire control. So if all your decks are loaded then you will fire a full broadside no matter what but the decks load at different rates so during the fight you will be firing top decks and bottom decks seperatly most of the time
Ink Posted July 24, 2014 Posted July 24, 2014 So if all your decks are loaded then you will fire a full broadsideActually, you are able to lock certain decks, but you can't load different shoot types yet
Caswyn StGeorge Posted July 24, 2014 Posted July 24, 2014 Hi Johny, thanks for the welcome. I understand the separate deck by deck firing. I just wanted to suggest if you for example getting into the back of an enemy ship it would be wise if you fire a rolling broadside into the stern rather than a full broadside (it would be a waste of ammo). By the way I am looking forward to this game.
Ink Posted July 24, 2014 Posted July 24, 2014 Hi Johny, thanks for the welcome. I understand the separate deck by deck firing. I just wanted to suggest if you for example getting into the back of an enemy ship it would be wise if you fire a rolling broadside into the stern rather than a full broadside (it would be a waste of ammo). By the way I am looking forward to this game.This is a known feature, the devs said it will be implemented in the game:)
Caswyn StGeorge Posted July 24, 2014 Posted July 24, 2014 Cool! I have to read careful the dev's log. Thanks guys.
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