Mamen Posted July 28, 2017 Posted July 28, 2017 Trying to make endymion as much agile as possible I've noticed that it has turrning rate limit at 3.12 Question is there any information about all ships turning rate limits?
Hethwill, the Red Duke Posted July 28, 2017 Posted July 28, 2017 How did you come to the limit, please ? ( would be cool if the limits were by plans safety limits and going out of envelop could result in... damage to the parts )
Mamen Posted July 28, 2017 Author Posted July 28, 2017 22 minutes ago, The Red Duke said: How did you come to the limit, please ? ( would be cool if the limits were by plans safety limits and going out of envelop could result in... damage to the parts ) After adding two ship knowledges for turning rate (and having Bow Figure - Katherine) turning rate stops. Of course proper wood helped too but wasnt to hard get there in Endymion. Having info about limits can better help in choosing wood and perm upgrades/refits ...rest can be done by proper ship knowledge selection...
Havelock Posted July 28, 2017 Posted July 28, 2017 Its a shame we dont have an overview for hardcaps. Id also like to know mast HP, crew resistance, rudder halfturn time and all those things. Would make modding my ship more interesting!
Hethwill, the Red Duke Posted July 28, 2017 Posted July 28, 2017 a lot of information is left for us to discover. Dark Souls approach if I remember the correct term used since long ago.
Sir Texas Sir Posted July 28, 2017 Posted July 28, 2017 (edited) It's 20% counting both woods and mods. I found this out the other day doing a turn spec Aggy to it's max of 2.82. So the max you can get any ship turn rate is 20% of it's base. Remember when you max out any thing you need to add in the build wood. Oh and I do believe the max out for reload is 25%. Edited July 28, 2017 by Sir Texas Sir 1
Hethwill, the Red Duke Posted July 28, 2017 Posted July 28, 2017 I am a player just like you Still learning new little and big things in game everyday.
Hethwill, the Red Duke Posted July 28, 2017 Posted July 28, 2017 I agree that a nice UI is sorely needed and is on the works. I agree more that a initial experience in the first 4 ranks without a overwhelming amount of information is more important.
Sir Texas Sir Posted July 28, 2017 Posted July 28, 2017 20 minutes ago, The Red Duke said: Can you post the build tests ? Nice try...I'm not going to tell you my build cause we prob will cross cannons on the open world at some time....lol 12 minutes ago, Peter Goldman said: Yes, great approach considering we have permanent upgrades giving no effect once we reach hard cap - try to imagine how many perm mods had to be deleted because of that "great" approach that majority of the players is not aware about Are there permanent upgrades in Dark Souls that you need to delete when you reach a hard cap? Yah luckly I had a figurehead i could remove once I found that hard cap for the turn rate since I had ship knowledge that put it over the limit. I removed that and went with another figurehead instead for something else that was more handy.
Hethwill, the Red Duke Posted July 28, 2017 Posted July 28, 2017 Wasn't a try, was a honest thing but I respect a captain with secrets Not that most of the information posted in the wiki and other resource sites isn't community shared, but hey, snappy salute.
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