z4ys Posted July 26, 2017 Posted July 26, 2017 (edited) Why we get back ship capture from NPCs? It was one of the best changes of 10.0 beside removal of TP, tow and introduction of 1 dura. 10.0 was under the banner of promoting OW gameplay. What was and is in my opinion a great succes. Now we are going back to the singleplayer i dont have to care state? Edited July 26, 2017 by z4ys 9
Ink Posted July 26, 2017 Posted July 26, 2017 We really believe that it will make 5th rate pvp easier and ease some hurdles for players who are just starting. Captured ships won't match the options the crafted vessels can provide 7
Captain Lust Posted July 26, 2017 Posted July 26, 2017 I think it would have been better to make NPC shop ships cheaper again for the casuals... crew space instead of proper planking is garbage anyway so a player who wants a good ship will always go for a crafted one if he can... 1
z4ys Posted July 26, 2017 Author Posted July 26, 2017 (edited) @Ink But keep in mind that the majority of this ships will be captured AI ones. That means in the long term player will lose gold. Because they cant sell most of their captured ships (you could get them cheap/ for free in OW) Out of my point of view I can tell that i make 70% of my money by selling captured 6-5 rate ships. With the change that most player will use cheap OW ones I will soon be broke. Other exploit: Player will use free ships to troll people. See basic cutter In my opinion captured ships have to be so crappy that they have no real use and that will make them a fake feature Provide free basic ships with the same ROE as the basic cutter much better solution than AI ship capture. Edited July 26, 2017 by z4ys 3
Wind Catcher Posted July 26, 2017 Posted July 26, 2017 I am glad Developers bringing back ship capture. This was very popular feature back in the days and many players loved it. Thanks.
AlteSocken Posted July 26, 2017 Posted July 26, 2017 Hopefully the small-ship markt will survive this.
Wind Catcher Posted July 26, 2017 Posted July 26, 2017 (edited) 12 minutes ago, z4ys said: @Ink But keep in mind that the majority of this ships will be captured AI ones. That means in the long term player will lose gold. Because they cant sell most of their captured ships (you could get them cheap/ for free in OW) Out of my point of view I can tell that i make 70% of my money by selling captured 6-5 rate ships. With the change that most player will use cheap OW ones I will soon be broke. Other exploit: Player will use free ships to troll people. See basic cutter In my opinion captured ships have to be so crappy that they have no real use and that will make them a fake feature No you won't, pvpers will still buy the best ships. These are meant for new players and those who are poor to pay you .5 -1 mil for 1 dura boat. Edited July 26, 2017 by Wind Catcher
z4ys Posted July 26, 2017 Author Posted July 26, 2017 (edited) 3 minutes ago, Wind Catcher said: No you won't, pvpers will still buy the best ships. These are meant for new players and those who are poor to pay you .5 mil for 1 dura boat. But not only new players will use them. I can see the griefing and trolling that lurks behind the horizon. Or is everyone short minded regarding the basic cutter incidents? Which were just the top of the iceberg regarding freeships exploits. Edited July 26, 2017 by z4ys 6
Wind Catcher Posted July 26, 2017 Posted July 26, 2017 (edited) 5 minutes ago, z4ys said: But not only new players will use them. I can see the griefing and trolling that lurks behind the horizon. Or is everyone short minded with the basic cutter incidents? Their stats will be reduced. This means if pvpers take them against player build ships they will loose. This brings more pvp and people to OS and secures those in player built boats. Edited July 26, 2017 by Wind Catcher
Liq Posted July 26, 2017 Posted July 26, 2017 (edited) 6 minutes ago, z4ys said: But not only new players will use them. I can see the griefing and trolling that lurks behind the horizon. Or is everyone short minded regarding the basic cutter incidents? Which were just the top of the iceberg regarding freeships exploits. Capping npc ships will take SOME effort, and since you can already buy crappy ships in port for about 50k (which I personally would value more or less equal to wasting 15-25 min to get to a mission, cap a ship and sail it to port), the griefing levels shouldn't be on the same level as it was with the basic cutters, where you could literally take out one after another without any effort required - Also, the repairs will cost something However I think it should be max 5th rates, not 4th rates. Personally I prefer seeing my opponent going down with his ship and make my profit with the combat marks earned. Made about 700-800 Combat marks in the last week, which sell at 4 - 5k each Edited July 26, 2017 by Liquicity 1
Wind Catcher Posted July 26, 2017 Posted July 26, 2017 (edited) 33 minutes ago, AlteSocken said: Hopefully the small-ship markt will survive this. What is better? 1. Overpriced player built ships. (players are afraid to go pvp and stay in ports) 2. Weak free ships up to 4th rate. (Give players opportunity to try the thrill of battle on OS) Up to 4th rates is fine, it won't make any difference due to restrictions on mods and other things. Edited July 26, 2017 by Wind Catcher
Tiedemann Posted July 26, 2017 Posted July 26, 2017 This is not a good change imo. We need the possibility to put up buy contracts for crafted ships. Then you could balance the cost/difficulty of crafting 7. - 5. rate ships to more sustainable level for PvPers and crafters. 2
Wind Catcher Posted July 26, 2017 Posted July 26, 2017 (edited) 8 minutes ago, Tiedemann said: This is not a good change imo. We need the possibility to put up buy contracts for crafted ships. Then you could balance the cost/difficulty of crafting 7. - 5. rate ships to more sustainable level for PvPers and crafters. This is an easy option, understand that without this feature this game won't survive. Econ will be fine and after some time players will understand that they will get crushed in capped boats. However, they can take capped boats go out have practice and later buy your crafted ship. What we have right now is new player buys your .5 mil ship, gets killed next day and quits the game leaving bad review. Developers making the right decision here. Edited July 26, 2017 by Wind Catcher 2
Skully Posted July 26, 2017 Posted July 26, 2017 54 minutes ago, Ink said: We really believe that it will make 5th rate pvp easier and ease some hurdles for players who are just starting. Captured ships won't match the options the crafted vessels can provide Why not a retention value for low level ships?
Skully Posted July 26, 2017 Posted July 26, 2017 Also note that with the removal of craft XP except for ships, low level crafters will not be able to bring up their level without being able to sell their low level ships. 10
Sven Silberbart Posted July 26, 2017 Posted July 26, 2017 (edited) I agree. Please dont bring back the NPC Capture. That brings more problems than benefits. With easy to capture NPC ships you hurt the eco. Dont like that. Edited July 26, 2017 by Sven Silberbart 5
Koltes Posted July 26, 2017 Posted July 26, 2017 +1 for NO NPC ships capture. Lower in store prices for crappy ships so new players can afford them doing missions. Thats easy. Capture up to 6th rate traders only will be ok, just to learn boarding mechanics. 6
z4ys Posted July 26, 2017 Author Posted July 26, 2017 (edited) but history has proven to us: Free ships = more griefing + trolling +exploiting everything thats free gets abused. - free money at character start = exploited - free basic cutter = exploited to grief / troll people - free or to cheap shop ships = used as throw away fire ships in pbs or screening ships With these changes now everyone can capture a fleet of 4rates and jump a pb party without the fear of losses or tag/ dealy them before it. I mean as we did it to the brits we had something to lose. now we just can do it again with captured ships and fear nothing maybe the cannons, but i am sure they will have their medium cannons on it so who cares to me it doesnt look well-conceived regarding the longterm effects Edited July 26, 2017 by z4ys 4
Wind Catcher Posted July 26, 2017 Posted July 26, 2017 (edited) I don't get why everyone is crying here, is this community made of kids or something? Grow up people. This is a great change that will benefit everyone including Developers. There will be no major harm done with return of weak free ships. Edited July 26, 2017 by Wind Catcher
Abram Svensson Posted July 26, 2017 Posted July 26, 2017 I wouldnt make 4th rates possible to be captured from NPCs. In the worst case 25 players with NPC 4th rates could screen a Portbattlefleet. No risk with the chance of sinking or even capture some Conquest-ships. 1
Wind Catcher Posted July 26, 2017 Posted July 26, 2017 (edited) 7 minutes ago, Abram Svensson said: I wouldnt make 4th rates possible to be captured from NPCs. In the worst case 25 players with NPC 4th rates could screen a Portbattlefleet. No risk with the chance of sinking or even capture some Conquest-ships. That is pvp 'Action' , or you just want to sail into empty PB take it and get your marks? What stops you from bringing same 25 free ships and fight that screen fleet? You guys are too spoiled. Maybe because you got used to empty oceans, fortunately this should fix that problem and bring people to OS. Edited July 26, 2017 by Wind Catcher
AlteSocken Posted July 26, 2017 Posted July 26, 2017 Since it's still testing I guess we're bound to wait 'n see what happens ...
Havelock Posted July 26, 2017 Posted July 26, 2017 Currently, every change that promotes PvP and reduces loss is a good direction imho. 1
Lonar Posted July 26, 2017 Posted July 26, 2017 11 minutes ago, Havelock said: Currently, every change that promotes PvP and reduces loss is a good direction imho. And cheap throw away ships are a good step in that direction i think people will not longer be afraid to loose a ship. To all the complains yes it can be abused and can kill the ship market but it is up to the admins to prevent that for example make them 5-10% weaker in hull and speed numbers or so so people will use the crafted ships if they want something good.
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