Scout Posted July 17, 2017 Posted July 17, 2017 Good day i want to drop a idea here to stat with admins get the info on how many players are playing in each nation for the next 2 weeks That info can be used to steer players to nations that are underdogs and have a some thing sweet on the other end 2x epx or something And the bigger nations will get some thing that's affects them for example cre cost 50% In the end this is a RvR game it´s failing hard because only 2-3 nations are getting the manforce a way to change it is to do on the next reset ( no clue if there even is one ) Have each player pick there nation and have a hard cap and hard cap will not rice until the numbers per nation is getting good and so on and so on. Hope it helps And for the train of omg wtf osf...........................I DONT GIVE A SHIT. ! %
CaptVonGunn Posted July 19, 2017 Posted July 19, 2017 LOL good luck.. forcing people to play in an area or with people they dont want to or get along with will go far in
Hodo Posted July 19, 2017 Posted July 19, 2017 The best way to achieve balance in nations is to give incentives to be in an under populated nation. Currently there is two problems. 1- there is no information on who is overpopulated and who has none. 2- there is no incentives to be in any one nation over another. (this includes the pirates because they are a nation in this) 1
Jean Ribault Posted July 20, 2017 Posted July 20, 2017 (edited) I really don't know if I agree with the thrust of the OP's request or not, but Hodo is right. I'll add a #3 - there is no incentive to either prevent 1-porting a nation or an automatic reset afterwards. No one wants to be on a permanently losing team. Edited July 20, 2017 by Jean Ribault
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