Hawkwood Posted July 17, 2017 Posted July 17, 2017 "Fixed a ship duplication exploit (thanks to Banished Privateer)"... How this worked? I thought and everyone was saying the "evil Danes" did this...... 1
Hawkwood Posted July 17, 2017 Posted July 17, 2017 "We added a possibility to review the ship that you just boarded in the inspect ship interface" Looking forward to this.
Rouleur Posted July 17, 2017 Posted July 17, 2017 Good stuff - looking forward to testing this. Bit concerned speed invisibility will help the invisibility gank more as well as securing revenge fleet avoidance - they needed solving together.Having knowledge grind higher than that needed to rank at higher levels also needs some attention now. 1
seanjo Posted July 17, 2017 Posted July 17, 2017 4 minutes ago, AxIslander said: Plz, say u don't play for the british nation! 2
Chuliki Posted July 17, 2017 Posted July 17, 2017 48 minutes ago, admin said: New group type added - Battle Group If battle group is attacked only battle group is pulled into battle If battle group attacks only battle group is pulled into battle If attacked by another Battle group BR checked between battle groups only Battle group size - up to 25 ships Important - all allies who are not in a battle group will only be able to join using reinforcement circles This is beauty <3
Pelennor Posted July 17, 2017 Posted July 17, 2017 Very interessting changes. We still need to test them, but it seems very good. Thanks.
Chuliki Posted July 17, 2017 Posted July 17, 2017 8 minutes ago, Rouleur said: Good stuff - looking forward to testing this. Bit concerned speed invisibility will help the invisibility gank more as well as securing revenge fleet avoidance - they needed solving together.Having knowledge grind higher than that needed to rank at higher levels also needs some attention now. It's also going to be harder to gank, since they are going to introduce the battle groups
Rouleur Posted July 17, 2017 Posted July 17, 2017 Good point but only helps when sailing in a group - most victims are not.
Lovec1990 Posted July 17, 2017 Posted July 17, 2017 Just now, Peter Goldman said: Please tell me that Victory marks are not trade'able. Imagine number of alts that will receive them. if there is too many victory marks they will be cheap
Guest Posted July 17, 2017 Posted July 17, 2017 (edited) 59 minutes ago, admin said: Conquest mechanics changed. Hmmm...Interesting. So does only the "winning nation" get victory marks and everyone else gets none at all? On the one hand, I like it alot since it will automatically turn other nations against the "winner", and there's no reason for 1st and 2nd place nations to be friends when they're competing at the top spot - similar to real life politics and rivalries. On the other hand, I fear that it can potentially lead to a snowball effect that might even be worse than conquest marks, with the whole "You need the marks to get the ships, you need the ships to get the marks", if someone manages to stay at the top long enough they'd might be able to set up a near-invincible fleet simply by ship-type disparity. Regardless, looking forward to test it! Cool stuff! 59 minutes ago, admin said: New group type added - Battle Group Sounds good. One issue though, is there a minimum playercount to create a battlegroup? If a battlegroup vs battlegroup fight is exclusive to those groups, what's to stop an alt in another nation from forming a 1-man battlgroup and willingly getting attacked by a PB fleet to hide them in a combat instance? And it can be done even if there's a dozen screeners sailing nearby since it's exclusive and wont pull those guys into the battle. 59 minutes ago, admin said: PVP combat mark rewards increased significantly Invisibility now has a speed buff and allows you to ignore wind We added a possibility to review the ship that you just boarded in the inspect ship interface Combat news channel added allowing you to see whats going on in pvp right now Admiralty pvp daily leaderboard added - showing top 15 captains by pvp kills The pull circle has moved to defender as an experiment Fleet ships will now be pulled to outlaw battle We have brought the ability for the clan creator to transfer the creator (founder) status to another person We have added the ability for officers to promote other members to officers Clan warehouse expansion is added Awesome awesome awesome. 59 minutes ago, admin said: Blueprint and permit changes Blueprints of Rattlesnake heavy, Ingermanland, Niagara, Wappen von Hamburg have been added to game (they all require permits that were added to the admiralty as well for victory marks) Ocean, Santisima and Pavel permits are now available for victory marks Bucentaure, 3rd rates and HMS Victory permits are available for combat marks What about the Aga, Bellona and Pavel? Combat or Victory marks? I fear that Inger, Niagara and Wappen will remain unused if they cost victory marks since they're still considered second-tier ships. Nice to see that the Vic is available for combat marks to bridge the mark gap and still allow nations lacking them to be competitive. Though I still wish that SOLs had been exponentially more expensive to craft to limit their presence. Combat marks for "second-tier" ships and Victory marks for "first-tier" ships could be a good way to go to allow for competitiveness while still providing a deserved edge. 59 minutes ago, admin said: Tow to port does not tow you to county capitals anymore (to fix the potential PB expoit). It sends you to common deep water port, but excludes county capitals Plugs one hole, good on ya, though I still hate how it allows for easy-mode trading past all threats. TPing only being possible without cargo was great back in the day. Edited July 17, 2017 by Guest
troody Posted July 17, 2017 Posted July 17, 2017 (edited) that means u only get more Marks from PvP? what about Gold? Quote PVP combat mark rewards increased significantly Edited July 17, 2017 by troody
randommexi Posted July 17, 2017 Posted July 17, 2017 9 minutes ago, Peter Goldman said: Please tell me that Victory marks are not trade'able. Imagine number of alts that will receive them. i hope they do this. but they would also have to make the permit not tradable. and that wont work. otherwise the alt just waits till he has enough for the permit and trades it to his main. 2
Lonar Posted July 17, 2017 Posted July 17, 2017 Iam not blind and we only get the Fantasy Rattlesnake (Heavy) and not the normal because i cant finde the BP ingame for it? 1
William Drayman Posted July 17, 2017 Posted July 17, 2017 Congratulations on this patch! Very good changes for many different reasons, and for many different types of players. The most outstanding part for me? YOU LISTENED!!! Great ideas for the PVP side of things especially, many good improvements. Keep up the great work! 1
Anne Wildcat Posted July 17, 2017 Posted July 17, 2017 Rattlesnake Heavy added back What about the regular Rattlesnake? 6
JCDC Posted July 17, 2017 Posted July 17, 2017 OH DEAR GOD 'victory marks' that only go to the top nation? what were you guys smoking? the smaller nations will now never be able to get good ships. ever. 2-3 nations will be powerful, and 4-5 others dead. maybe even only 1 nation will win each week. all this system will do is artificially re-enforce superiority. the conquest mark system was bad and needed fixing, but you have replaced it with something worse!!! Not only that, but the distribution of 'impoartant' ports is laughable. Spain starts with 3 in the gulf, an area where no one goes, and no one wants to go. there aren't enough players to fill the half of the map that is used, and you are dragging us into the gulf to fight over ports no one cares about for victory marks that are basically rigged. his is such dumb game design. 4
n_Ka Posted July 17, 2017 Posted July 17, 2017 Very good news. TP's to free ports. Yup we need that again. I will wait and see more later, i run actually my windows xp 32 bits(no possible to play with it), the crazy french thunderstorm have destroye my RJ45 card -.-
JobaSet Posted July 17, 2017 Posted July 17, 2017 Ok found a bug Max marks are caped @ 1k so now I have to keep in out post suxs. But real problem is if u have 1k u get nothing after battle. 2
Kanay Posted July 17, 2017 Posted July 17, 2017 (edited) Hi, 15-20 minutes before the server stop i put 2 sell contracts for books, when coming back to the game after the update and going to the shop i don't see them listed there, still present in my contracts lists. Claimed one contract and set up again the sell contract, yet it does not displays on the shop : I tried to tp to another outpost and come back, tried to use the refresh button too but nothing seems to display them, also now the buy prices are displayed when they usually were not displayed when there was none available for sell. Thank you Edited July 17, 2017 by Kanay 2
jaydubya Posted July 17, 2017 Posted July 17, 2017 Thanks for the update. I suspect it won't help the small nations, though. In fact, it will probably hurt us, since now there's an incentive for the bigger nations to take our ports. I suspect you're going to see a dynamic where the bigger nations "oscillate". That is - they have weeks where they accept they're not going to "win" the nation competition, and happily lose ports, and then other weeks where they aggressively try to win those ports back. Probably some sort of two-week cycle.
Gnat Posted July 17, 2017 Posted July 17, 2017 So the ganker get more instead of balance. Invisibility now has a speed buff and allows you to ignore wind restricting ships only allows the bigger nation to stay on top. marks need to be one kind. bring balance not one sided. 1
JCDC Posted July 17, 2017 Posted July 17, 2017 (edited) 3 minutes ago, Mrgoldstein said: not true, the ships they want to be more rare cost vicotry marks yes, but the hms victory ship is only combat marks (400 total) so small clans and single players can now build 1th rates too, even if they don have acces to victory marks..its a good change The rattlesnake heavy is for victory marks, and thus will dominate shallow port battles. Other good ships too, the victory isnt the best 1st rate for PBs. if the victory marks werent important, they wouldnt be there. so they are important, and only 2-3 nations will have them. its just dumb. the game shouldnt be rigged so that only the few heavily populated nations have a chance. its ridiculous. they have enough advantages anyway without more. I mean FFS the small nations were at least able to get conquest marks!!! Edited July 17, 2017 by JCDC 3
Rouleur Posted July 17, 2017 Posted July 17, 2017 22 minutes ago, JobaSet said: Conqest marks are gone and did not auto covert I was holding some too - none converted
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