Popular Post admin Posted July 17, 2017 Popular Post Posted July 17, 2017 Good day Captains Patch is being deployed to live servers What's new: Conquest mechanics changed. Conquest marks converted to combat marks at 10 combat per conquest mark New mark added - Victory Mark (pve server will receive a combat mark to victory mark conversion) Victory mark will be granted for map wins (not port battles) using the legacy system (old control will move to the next round) The whole nation (captains who logged in during last 7 days) will receive a victory mark if their nation wins the map Map is won by the nation having largest number of conquest points. Points are received from 3 sources: port control - nation gets 1 point for most ports, 3 points for important ports: Santo Domingo Cartagena de Indias San Juan Port au prince San Iago Morgan Bluff Vera Cruz Campeche Nouvelle Orleans Bridge town Road Town wins - nation gets 1 point per win losses - nation loses 2 points per port loss This reduces the incentives for port trading as you lose a lot more points by trading ports Current map win cycle is set at 1 week for testing New group type added - Battle Group If battle group is attacked only battle group is pulled into battle If battle group attacks only battle group is pulled into battle If attacked by another Battle group BR checked between battle groups only Battle group size - up to 25 ships Important - all allies who are not in a battle group will only be able to join using reinforcement circles PVP combat mark rewards increased significantly Invisibility now has a speed buff and allows you to ignore wind We added a possibility to review the ship that you just boarded in the inspect ship interface Combat news channel added allowing you to see whats going on in pvp right now Admiralty pvp daily leaderboard added - showing top 15 captains by pvp kills The pull circle has moved to defender as an experiment Fleet ships will now be pulled to outlaw battle We have brought the ability for the clan creator to transfer the creator (founder) status to another person We have added the ability for officers to promote other members to officers Clan warehouse expansion is added Blueprint and permit changes Blueprints of Rattlesnake heavy, Ingermanland, Niagara, Wappen von Hamburg have been added to game (they all require permits that were added to the admiralty as well for victory marks) Ocean, Santisima and Pavel permits are now available for victory marks Bucentaure, 3rd rates and HMS Victory permits are available for combat marks Fixed bugs: Fix the bug which did not trade the ship you were trading to your counterparty (thanks to Banished Privateer) Finally fixed the bug with random teleports in the world Fixed the bug when the player could be present both in the OW and the battle instance Fixed the bug which randomly removed the player from the open world if he Alt F4 during exit from battle Fixed the bug which did not update the Open world speed if the fleet was dismissed Fixed a ship duplication exploit (thanks to Banished Privateer) Tunings Agamemnon now requires shipyard lvl 2 NPC no longer can gain hostility by sinking other NPCs Tow to port does not tow you to county capitals anymore (to fix the potential PB exploit). It sends you to common deep water port, but excludes county capitals Ships sink a bit longer Permit prices were rebalances slightly Trincomalee side HP and thickness was buffed slightly NPCs no longer sail rattlesnakes, Niagaras and Ingermanlands War supplies can now get 100% hostility Removed the outdated ability to leave the battle for the side with large BR difference After this patch is stabilized we will be starting to work on Unity 5 transfer Update:Hotfix 1 (07/18/2017) Mark limit increased from 1000 to 10000. Lost marks due to previous limit were compensated via redeemables. Fixed bug with contracts not listed in port shop. Fixed bug with invisibility state after battle is over on players that left that battle earlier. Some UI fixes in the conquest tab Update Hotfix 2 (07/21/2017) Fun for everyone The exclusive content despite being a good idea is not received well by the players. Victory marks could converted from combat marks on all servers. Players of less competitive nations would be able to get access to victory marks using pve or pvp (but a bit slower). Speed upgrades and skill books rebalanced (severe nerf) - total bonuses from speed upgrades and wood types won't exceed 22-23% (previously 45% which was too much) Wood types speed characteristics slightly rebalanced as well (http://i.imgur.com/Siq9RRa.png - changes in yellow) Caps for thickness, armor and sail hp increased by 5% Victory marks will only be granted to captains with rank post captain and higher Fix bug when forts and towers did not spawn in battles Update Hotfix 3 (07/26/2017) Crew sailing requirement reduced for speed upgrades and skill books Conquest information changed to provide more clear information about conquest mechanic Wapen von Hamburg naming corrected Fixed bug with NPC ship distribution in ports (thanks to Captain Banished Privateer) Update Hotfix 4 (07/28/2017) Some survival upgrades rebalanced (significant boosts to repair time reduced) Leaks rebalanced (it will be possible to sink ships with penetrating holes under waterline again) Ship capture from NPC returns to PVP servers. All ships from rank 7 to rank 5 are captureable from NPCs. Update Hotfix 5 (08/15/2017) Fixed bug that allowed both repairs to be used on the ship if you recaptured a captured ship (Thanks @Moscalb) Fixed bug that sometimes shown the negative time on the battle entry timer Added ship names to escaped and captured ships in the Tab Interface Significant streamlining changes to crafting levels and ship crafting XP due to ship capture ships are now unlock in groups (by ranks) to give you the chance to craft popular ships instead of forcing you to pass through ships no-one wants overall xp level required to progress is lowered 63
Anolytic Posted July 17, 2017 Posted July 17, 2017 3 minutes ago, admin said: The pull circle has moved to defender as an experiment Thank you! 11
Koltes Posted July 17, 2017 Posted July 17, 2017 (edited) - PVP Leaderboard - x25 Battle groups - Combat news channel - Review captured ships FK YEAH! Everything else looks good too! Great patch!@admin Can we please have an update on speed ship tuning and speed cap removal? Looks like that majority want to see speed cap gone Edited July 17, 2017 by koltes 10
Nelsons Barrel Posted July 17, 2017 Posted July 17, 2017 Still 15kn-meta... sad... some other changes are pretty good!
Cmdr RideZ Posted July 17, 2017 Posted July 17, 2017 Even patch notes well on time, I raise my hat for that. 2
Liq Posted July 17, 2017 Posted July 17, 2017 Looks promising! Like the speedboost change during invis. Will go and test it. Especially like this: 6 minutes ago, admin said: Combat news channel added allowing you to see whats going on in pvp right now Admiralty pvp daily leaderboard added - showing top 15 captains by pvp kills Will hopefully reduce the time sailing around not meeting a single player. But Ive got some concerns regarding the battle group thingy; couldnt it be used to make sure only part of a group gets pulled in battle, so the rest is more or less safe? 5
Hethwill, the Red Duke Posted July 17, 2017 Posted July 17, 2017 Superb. The new additions seem interesting. The fixes are top. Bonus thanks for the ship permits. 2
Anolytic Posted July 17, 2017 Posted July 17, 2017 6 minutes ago, admin said: Tow to port does not tow you to county capitals anymore (to fix the potential PB expoit). It sends you to common deep water port, but excludes county capitals What about national capitals? This would finally get rid of easy smuggling operations into enemy capitals. 8 minutes ago, admin said: Victory mark What will we use the Victory Marks for? Do they replace Conquest marks. 3 minutes ago, Mrgoldstein said: the map winning thing seems a bit unfair to the smaller populated nations though..the map doesnt reset after 1 week right? so the nation who hold the majority of ports will probably win the next week too It's not completely clear to me, but from what I understand here: 9 minutes ago, admin said: (old control will move to the next round) the victory condition is based on expansion, not static size. So the largest nations will have the most ports to loose and potentially a harder time winning the map. 11 minutes ago, admin said: War supplies can now get 100% host Hmm. This sounds a bit ominous. But seeing as you can flip a port in 40 minutes or less I guess it won't really create that large of an unbalance. 1
Norfolk nChance Posted July 17, 2017 Posted July 17, 2017 (edited) ARE YOU NOT ENTERTAINED? Rattlesnakes and Battlegroups... well done my evil Genius Edited July 17, 2017 by Norfolk nChance
Guest Posted July 17, 2017 Posted July 17, 2017 I like it! I like it! I love it!! *Only potential disapproval issue is the "win scenario" - it goes against the concept of a sandbox game but may improve playerretention so I'm up for testing it!
[HRE] Lanfire Posted July 17, 2017 Posted July 17, 2017 Overall, nice patch. thx you Devs for this nice Patch and BTW @Bearwall 13 minutes ago, admin said: Blueprint and permit changes Blueprints of Rattlesnake heavy, Ingermanland, Niagara, Wappen von Hamburg have been added to game (they all require permits that were added to the admiralty as well for victory marks) On 1.7.2017 at 2:53 AM, Bearwall said: I'd rather pour gasoline over my bellona than seeing a Wappen von Hamburg ever, ever again! EDIT: And lit the damn Bellona on fire and send it burning into the wappen ofcourse.. Enjoy the Burning of your Bellona. If you want, im lit the Fire ^^ xD 3
Suricato Rojo Posted July 17, 2017 Posted July 17, 2017 So big factions wil get stronger and stronger. Shouldnt be the oter way round... as bigger gets a faction gets its harder to play with? Or said in other words, there are bonus for playing small factions so RvR tend to balance. 2
Hethwill, the Red Duke Posted July 17, 2017 Posted July 17, 2017 I look to the *Win scenario* as a cyclic measure of ... Nation prestige. Plus it is dynamic, where being consistent is maybe more important than being at the peak and suddenly dropping dead after a couple cycles. 1
Lovec1990 Posted July 17, 2017 Posted July 17, 2017 11 minutes ago, Otto Kohl said: No TP's to free ports . Whats the timer of invisibility, still useless 30 sec ? You do get speed buff and wind direction imunity
Suricato Rojo Posted July 17, 2017 Posted July 17, 2017 Just now, rediii said: Big nations are actually a target now for other big nations too. Also we don't know yet what you actually get from VP So we have to wait and see if VP are good or bad?? 1
brhaegar Posted July 17, 2017 Posted July 17, 2017 Epic. Just Epic. That's the way guys Just a thought about the repairs, as I see no changes on it: I think that it should be a limit over the maximum amount of hp (hull/sails/crew) you can repair until you dock back at any port(and fully repair your ship). This limit can be easily implemented as a percentage of maximum hp. In example: Hp repair limit: 30% Damaged ship: Surprise Damaged module/section: Port side Armour : 3400 hp Maximun hp repair: 1020 hp Until you dock on a port and perform a full repair, limit is not reseted. Obviously the accurate value of this limit could be a subject of heavy discussion, but the thing is: On high Seas, a ship could get survival repairs, but should not be able to rebuild herself from scratch. 1
Klava Pupkina Posted July 17, 2017 Posted July 17, 2017 Админ, на русском пожалуйста, описание патча)) 1
Havelock Posted July 17, 2017 Posted July 17, 2017 Looks extremely promising. Just a bit sad i dont see anything about duel rooms or shipknowledge grind. 2
AlteSocken Posted July 17, 2017 Posted July 17, 2017 Thanx for that patch and very special thanx for bringing the niagara back :-D
JobaSet Posted July 17, 2017 Posted July 17, 2017 (edited) 32 minutes ago, admin said: wins - nation gets 1 point per win losses - nation loses 2 points per port loss This should also have a lose -3 for escaping before battle is over. Should encourage PVP more Edited July 17, 2017 by JobaSet
Lovec1990 Posted July 17, 2017 Posted July 17, 2017 (edited) 6 minutes ago, JobaSet said: This should also have a lose -1 for escaping before battle is over. Should encourage PVP more i agree Edited July 17, 2017 by Lovec1990
Hawkwood Posted July 17, 2017 Posted July 17, 2017 29 minutes ago, Otto Kohl said: No TP's to free ports . Whats the timer of invisibility, still useless 30 sec ? "Invisibility now has a speed buff and allows you to ignore wind" Test it.
RaimundoJoe Posted July 17, 2017 Posted July 17, 2017 1 minute ago, seanjo said: I don't understand any of it... Plz, say u don't play for the british nation! 1
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