Thonys Posted July 12, 2017 Posted July 12, 2017 hi all like the topic says the tag is now 15 seconds but when tagging the tag ends at 0 , what means that the distance in the battle is to far away.. reduce it to 5 seconds your ideas pls
Liq Posted July 12, 2017 Posted July 12, 2017 (edited) How does the taging time have anything to do with the range you spawn in battle? You can just refresh tags as often as you want until you think you're close enough Reducing the tag timer will reduce the time during which you can reset the tag, so its more likely to spawn further away Edited July 12, 2017 by Liquicity 3
Rychu Karas Posted July 12, 2017 Posted July 12, 2017 (edited) I don't find it as an issue at all. I mean, for me it works fine. But i can imagine, that taggin within the small antilies can be tough task Edited July 12, 2017 by Rychu Karas 1
CaptVonGunn Posted July 13, 2017 Posted July 13, 2017 If your to far away after 15 seconds you are going to be further away at 5 seconds in most cases
Archaos Posted July 13, 2017 Posted July 13, 2017 With a 5 second timer but the same tag circle size it will give advantage to the defensive tag as in most cases 5 seconds will not be enough for the attacker to close the distance to the prey if they are defensively tagged at maximum range. So it will lead to a lot of long chases with the prey regularly getting away.
monk33y Posted July 13, 2017 Posted July 13, 2017 I feel the Devs are missing a trick with the captain skills (again). There should be a number of extra skills for those who group pvp. Example : Lookout (10skill points) adds 75% view range. In bad weather or night the view range is only 50% better. Aggressor: (8skill points) 10 sec tag enabled (the countdown ((tag)) is hidden until the last ten seconds)
Rychu Karas Posted July 13, 2017 Posted July 13, 2017 12 minutes ago, monk33y said: I feel the Devs are missing a trick with the captain skills (again). There should be a number of extra skills for those who group pvp. Example : Lookout (10skill points) adds 75% view range. In bad weather or night the view range is only 50% better. Aggressor: (8skill points) 10 sec tag enabled (the countdown ((tag)) is hidden until the last ten seconds) Are you only gank focused?
monk33y Posted July 13, 2017 Posted July 13, 2017 2 minutes ago, Rychu Karas said: Are you only gank focused? ..... I SAID GROUP pvp!!!! Port battles etc. Christ are you five years old!!!!
Rychu Karas Posted July 13, 2017 Posted July 13, 2017 Just now, monk33y said: ..... I SAID GROUP pvp!!!! Port battles etc. Christ are you five years old!!!! " Lookout (10skill points) adds 75% view range. In bad weather or night the view range is only 50% better. Aggressor: (8skill points) 10 sec tag enabled (the countdown ((tag)) is hidden until the last ten seconds) " Portbattles.... very well. keep explaining a bit more. great features for port battle. go back to gOnk activites without such a features. hehehehehe
CaptVonGunn Posted July 14, 2017 Posted July 14, 2017 21 hours ago, monk33y said: I feel the Devs are missing a trick with the captain skills (again). There should be a number of extra skills for those who group pvp. Example : Lookout (10skill points) adds 75% view range. In bad weather or night the view range is only 50% better. Aggressor: (8skill points) 10 sec tag enabled (the countdown ((tag)) is hidden until the last ten seconds) To have that make sense they would first have to reduce visual range.. because seeing over the horizon moves us into Spotter planes and Radar:)
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