Digital Wind Posted July 11, 2017 Posted July 11, 2017 I would like to suggest that a consumable upgrade be added to the Adm. store granting a knowledge slot unlock in exchange for marks. 6-7 - 100 combat marks 4-5 - 150 combat marks 1-3 - 200 combat marks This makes grinding out missions in you ship still relevant but will accelerate the process by allowing you to turn your marks you've earned into slots. They are also quite expensive still but allow for more flexibility of ways to earn instead of having to resign yourself to 200 missions to unlock the fifth slot on a ship. Another thing I might suggest is Granting every ship you have the first 3 slots open for free and if you want the other slots, if you want to master the ship then you grind. The current system encourages players to stick with 3-4 ships that they have slots unlocked for and discourages expanding your horizons into new ships. For example, I've been grinding the Vic. I would love to sail a Buc as well, but I don't think I will because I would have to grind out Knowledge Slots on that which would suck the fun out. Point being, Knowledge slots are limiting play styles and limiting player options for ships. I like the idea of having to grind a ship to unlock its full potential, but the current system is far too limiting and takes far too much time than many players are willing to invest.
Teutonic Posted July 11, 2017 Posted July 11, 2017 Is it randomly unlocked on a random ship? This just seems to be a way to bypass the experience requirements...and if that's the case then we should change the core part of knowledge slots instead of making a way where people would only ever do that. An example being the war supplies. We had a crafting recipe and then a combat mark (pve mark before) conversion. It was quickly found that why should you ever craft war supplies when it was easier to get the 500 marks for 100 war supplies to save money and roughly 16,000 labor hours. Anyway I believe the knowledge slot grind as it is now is good. Actually it's great because now we don't need previous slots from smaller ships to grind. I don't see a reason to change it.
Sir Texas Sir Posted July 11, 2017 Posted July 11, 2017 I don't like the pay to open slots. That means folks that sit in port and trade can open slots on ships they never take out. Slots should be by combat expierence in that ship and that ship only. Though I would like if we got the travel and mission xp added to our ship knowledge too. If anything maybe every ship has the first slot open for free, but other than that I don't see an issue with the current ship knowlede system. I have several ships open to one slot and well I even have some 4th rates and above with two or three slots. I been grinding them out. We have a clan mate with all slots unlocked on his Santi cause he's been doing nothing but missions with it since he got it. No other ships unlocked. It's all based off your play style. If you want something unlocked you have to play that ship. It's decently balanced so you can't just unlock ever slots with a push of a button or a mission or two. Now what they need to fix is the fact I can spend all day in battles and PvP and get little to no xp/credits but I can go do a mission and get more solo. The other night when we had the PnP port battle I was in over 5-6 battles, had over 3-5 PvP kills with over half a dozen assist and a bunch of PvE kills. I got like 14 CM marks, 900 xp and 44K credits after around 6 hours of PvP constant fights. I can get more than that doing a solo 3rd rate mission that takes me 15 mins. The rewards for risk of PvP is still way off. It's currently 3:1 rewards, but the problem is you do anything PvP or PvE with a group you have to split all your rewards. So it's not very effective to grind out fleets in groups or level up by PvP. They need to make PvP rewards 5:1 as per the marks conversions where made, but I'm more fan of it being 10:1 since you have to split the rewards. High risk should be High reward. 3
sounthernrebel78 Posted July 11, 2017 Posted July 11, 2017 The War supplies being able to be bought is a little much on the system. HOWEVER, ship knowledge is good but I would like to see the needed exp to unlock the slots tweaked a bit.
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