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Todays happenings i realized, how hard is to make this game succesfull!

British took one of the most important area of spanish, and if they cant get it back, the whole nation wil be supressed, what can cause a player leak again.

I suggest a new OS system, what can be easily implemented, plz give me 2 minutes, and read it.

First of all, u should implement a new conquest system, what should have map victory conditions. Victory conditions should be to keep all starting ports, and get 1 area (or maybe 2 from nations with large starting area or with large player pool, like British, pirates, or maybe spanish too) from all nations. If 1 nation get 1 (or 2) area form another, the attacker  shouldnt be able to rise tension anymore at that enemy nation ports till they dont get back it. OS PVP allowed, but no more port flip. So strong nations capable to win has to attack all other nations, and they wont be able to anihilate or supress anothers. The wars between nations will go for 1-2 important area. It should work like a climbing ladder, win against 1 nation after 1. If a nation can win, there should be a map reset with some rewards or only with the glory of victory, everything other (XP, outposts, buildings) shouldnt be reseted in the starting areas.

U must defend new players appart from that which nation they choose. They do mainly PVE, so PVP and especially ganking is bad for them. Give an opportunity to players below "post captain" to flag themselfs with "Naval Student flag". If they sail under this flag with a warship they and thier missions shouldnt be attacked in home waters (!), and they shouldnt attack enemy or join PVP battles either. After that rank i dont think anybody leave because of some ganks, and they should be able to defend themselfes. 

There are a lot of boring sailing time implemented, 99% no action in it. This sailing are mostly ship rearrangement between outpost and for hauling. This OS sailing get players from real action, what is bad for them and for the rest.  Let all type of ships move automatically between outposts without cargo with 1 day penalty. In outposts should be an option to send ships to other outpost. The ships should get "on the way mark", and should arrive in targeted outpost at server reset or after 24 h . This can give more active players on sea (PVE, PVP, smuggling, cargo hauling) against non active players. Btw automatic movement should help players struggled with ships in contested port aswell (struggling with ur best ship in a contested port can make player leak again, and can weaken low populated nations). Top of that i think ships from contested ports should move to the closest outpost automatically without any player action, so players after holyday or long work or just  a short break shouldnt get themselfes without thier best ships.

If u do the conqest system i suggested, u have to let nations attack others far from home water, and help to defend or take back thier isolated ports. That wont work, if u dont let players to make outpost at least 1 freetown, with the capability to move there ships automatically and switch to ship there. This can boost OS PVP very much, and if u let only 1 freetown outpost, main force of the nation will have the same freeport, while minor part can do solo trader hunting, smuggling with it.

I think nowdays u want solve the "suppressed nation", lowby player gank and another problems with the long OS sailing distances, but it seems to me doesnt work. U get player leak again and again.

Btw u should boost OS PVP activity without raise ganking. Just make PVP zones at ports with 50% tension, where PVP rewards are 10X. That should pull all PVP focused players there and withdraw them from ganking. It should work like ur daily events for PVP players :).

I think nowdays u want solve the "suppressed nation", lowby player gank and another problems with the long OS sailing distances, but it seems to me doesnt work. U get player leak again and again. My suggestions can solve the most problems, i think.

i share my ideas with u for free :). Its just a joke! Not for free! I want to play with ur game when every player can get thier joy in it....

I have other ideas, but they are not so important. In my system tow to port is useless, and i think it bad for trader hunting/trader running/trader fleet game.

Low populated nations should get some advantage, like lower conquest mark and combat mark prices of ships (Agamemnon 3-4 Conquest mark, Consti 50-60 Combat mark and so one...), and advertise it at player creation (low populated nation, advantage of endgame ship building prices by 10-20%).

i think if there are more than 50 (30-100?) outpost at a Freeport, that should be PVP zone aswell till outpost number wont go down. That should help defensive moves aswell, as can activate PVP focused players of the defensive nation to attack ships around the attackers freeport.

 

Best regards: ..

 

 

 

dited Thursday at 11:43 AM by DrZoidberg
Edited by DrZoidberg
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