Beardmore Posted July 30, 2017 Posted July 30, 2017 Focus almost entirely on new engine move. Rework the progression model to significantly reduce the grind. Add diversity to gameplay so that playing the game feels like an actual living and complex world rather than just doing the same thing in different places.
HarryButpain Posted July 30, 2017 Posted July 30, 2017 (edited) the most important thing is rvr, pvp, and economy. You cannot treat these three parts individually, you have to create a 'circle of life' where all 3 parts are intertwined with each other. I think once you've done unity 5 you'll have more room to play with.. I'm sorry but due to the nature of rvr, pvp, and economy being so dependent on each other, I simply see no way to be more precise in this format.. Edited July 30, 2017 by HarryButpain
Captain Lust Posted August 2, 2017 Posted August 2, 2017 (edited) On 28.7.2017 at 1:29 PM, Eskimo John said: One small detail, is there any chance that we could see gun ports closed in the open world and open (as they are now) in battle? Would be nice but i think too much work for such a small detail... i'd definitely like to see this at some point tho... Edited August 2, 2017 by Captain Lust
Ehutchin78 Posted September 18, 2017 Posted September 18, 2017 1. Rework the ship speeds like it used to be. WAY too many speed mods and additives now. Some ships are being too strongly preferenced over others. Variety of what we see and can sail is good for the game. YOUR POINT OF SAIL KNOWLEDGE should be more influential than speed additives. In fact speed additives should be reduced or more strength added to strength builds without sacrificing their speed 2. Towns should be more unique. I should want to have a reason to sail around and visit cool places. Maybe some items could only be available in certain towns. As of now they are all almost identical. 3. Back to #1. With more skill required more people will want to PVP. Now people know if they are being attacked it's by someone who has all kinds of mods/plays more/has more time. The fight and it's decider needs to be skill and point of sail knowledge based. I think even koltz could get on board with that. Hutch78
monk33y Posted September 19, 2017 Posted September 19, 2017 Give pirates a purpose.... Enable pirates to be the only nation that can RAID.....! Enable pirate clans to be "hired" by national clans for Conquest etc. Example: pirate clan A is hired by British clan B. For a max period of 3 restarts. All hostility pirate clan A generates is awarded to British clan B. British ports owned by British clan B are now accessible to pirate clan A. Drawbacks- any hired pirate clan can not own ports Durring the contract. The clan offering the contract is taxed an extra 20% on every port owned Durring the time of the contract... The pirate clan under contract looses entry to Mortimer town while under contract. Basically this system adds a pirate clan to the national allied clan list. All allied clans can fight on behalf of allies like normal... 3
Siegelwachs Posted September 24, 2017 Posted September 24, 2017 That would make things even worse for server balance, enabling the larger factions to have even more numbers.
EL LOCO Posted October 8, 2017 Posted October 8, 2017 Clan Action. Just checking in and seeing max players at 500. Ouch. Glad I quit.
shr84 Posted October 8, 2017 Posted October 8, 2017 reintroduce battle rooms e.g. 20 vs 20 lobbys - get rid of open world, replace it with a porper user interface for ship construction, trading and stuff outside of battle instance Open world was a good idea, but the a.i. roaming the open world does nothing (attack you, chase you, do anything that has impact on the gameplay) which makes the whole open world seems to be a farce.The low player numbers dosent make it any better. Returning to the original NAVAL ACTION system woud pull back in old players and attract new ones because of actual PVP NAVAL ACTION that you get nowhere else.
Liq Posted October 8, 2017 Posted October 8, 2017 3 minutes ago, shr84 said: reintroduce battle rooms e.g. 20 vs 20 lobbys - get rid of open world, replace it with a porper user interface for ship construction, trading and stuff outside of battle instance Open world was a good idea, but the a.i. roaming the open world does nothing (attack you, chase you, do anything that has impact on the gameplay) which makes the whole open world seems to be a farce.The low player numbers dosent make it any better. Returning to the original NAVAL ACTION system woud pull back in old players and attract new ones because of actual PVP NAVAL ACTION that you get nowhere else. New game coming up doing exactly that - Naval Action Legends - Closed Beta atm, could use some more players. PM me if you want the key. 1
shr84 Posted October 12, 2017 Posted October 12, 2017 On 8.10.2017 at 7:05 PM, Liq said: New game coming up doing exactly that - Naval Action Legends - Closed Beta atm, could use some more players. PM me if you want the key. i woud love to get a key.PM´d you also
louis van boxtel Posted October 16, 2017 Posted October 16, 2017 Any update On ETA of ui? @admin @Ink
LeBoiteux Posted October 16, 2017 Posted October 16, 2017 1 hour ago, Luigiebox said: Any update On ETA of ui? @admin @Ink I for one know that eventually I will miss the current UI as I already miss the pig-head cloud and the pray button... 3
Kopelent Posted October 19, 2017 Posted October 19, 2017 (edited) Quote Localization into first batch of languages - once 2-3-4 is done spanish french russian german simplified Chinese Any news about multi language support is comming ? And also the new or improved UI ? Edited October 19, 2017 by Kopelent
louis van boxtel Posted October 19, 2017 Posted October 19, 2017 47 minutes ago, Kopelent said: Any news about multi language support is comming ? And also the new or improved UI ? Dont think They Will answer because i also asked them multiple times and No answer
Longshot Posted October 19, 2017 Posted October 19, 2017 On 10/12/2017 at 12:34 PM, shr84 said: i woud love to get a key.PM´d you also Is it on Steam? Whats this game name?
Jack Jones Posted October 19, 2017 Posted October 19, 2017 On 16/10/2017 at 6:24 PM, LeBoiteux said: I for one know that eventually I will miss the current UI as I already miss the pig-head cloud and the pray button... The pig headed cloud.....fly on poly...fly on.....you are remembered.
Dalai Lama Posted October 27, 2017 Posted October 27, 2017 1- get rid of the OW instance and shrink the size of the map accordingly to play everything in one instance ( would solve many problems with ow engangement/ganking etc. and increase immersion) 2- add more to the current very basic rpg game featers (skills ship knowledge etc). character creation with character visible on the ship, skill tree with more overview over leared books, skills etc... 3- to increase immersion add a character instance... accessable towns, ships cabin and decks, characters, fight the boardings rather than playing a minigame.
jodgi Posted October 27, 2017 Posted October 27, 2017 On 19.10.2017 at 1:29 PM, Longshot said: Is it on Steam? Whats this game name? Naval Action Legends
Anne Wildcat Posted October 28, 2017 Posted October 28, 2017 9 hours ago, sxMarcelxs said: Servers are online only in weekends? Naval Action Legends (now in closed beta, requires a beta key) is only open weekends. Naval Action servers are online all the time with the exception of the daily maintenance.
shr84 Posted October 28, 2017 Posted October 28, 2017 On 19.10.2017 at 1:29 PM, Longshot said: Is it on Steam? Whats this game name? its naval legends.But servers are down most of the time until now, guess because its early alpha.But that one weekend it was accessible i enjoyed it.
AeRoTR Posted February 23, 2018 Posted February 23, 2018 As there has been 3-5 months already, what is the latest progression on the road map?
Hethwill, the Red Duke Posted February 23, 2018 Posted February 23, 2018 35 minutes ago, AeRoTR said: As there has been 3-5 months already, what is the latest progression on the road map?
AeRoTR Posted February 23, 2018 Posted February 23, 2018 Thank you, I find information a bit scattered around. Too many outdated posts.
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