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Posted

Skull and Bones....sigh....why do all of these crummy pirate games have such ugly ships?

And why does humble Naval Action have the only satisfying cannon?  They get the wind and the waves right, sure.....but the ballistics look and sound like pop guns.

Our basic 4s have more oomph than these pirate decks with their 15th century high castle fo'csles.

  • Like 2
Posted

Why do people keep calling this game hard lol ? There is nothing hard about it, its just a tedious collection and harvest game that if you feel like it you can go attack ports.  Basically its a honey bee simulator,  go collect stuff all day and night and when your full up go make a new hive further away.

Boring AF does not equal hard i just equals boring AF. I mean seriously what was wrong with just have 4 type of logs and just needing iron or gold etc.....all this stuff they are doing is just boring mindless collection card gaming. Its why everyone leaves.

  • Like 4
Posted

The only difficult thing in this game is not to get bored and not to turn it off forever.  

For 80% of the time people waste it fighting AI and hoping to win magical bonuses. The rest of the time, however, is spent sitting at a point in the OW to wait (revenge fleet) for the few remaining hunters.

  • Like 4
Posted
20 hours ago, Pad Seayew said:

Skull and Bones....sigh....why do all of these crummy pirate games have such ugly ships?

And why does humble Naval Action have the only satisfying cannon?  They get the wind and the waves right, sure.....but the ballistics look and sound like pop guns.

Our basic 4s have more oomph than these pirate decks with their 15th century high castle fo'csles.

Its basically a more ship focused Versions of Assassins creed black flag, in fact it is that just Minus the Assassins stuff. But hey ill end up getting it as long as its not pure pvp.

Posted
21 hours ago, Pad Seayew said:

Skull and Bones....sigh....why do all of these crummy pirate games have such ugly ships?

And why does humble Naval Action have the only satisfying cannon?  They get the wind and the waves right, sure.....but the ballistics look and sound like pop guns.

Our basic 4s have more oomph than these pirate decks with their 15th century high castle fo'csles.

My favorite clip from all of that is the AMAZING waves that are like 90ft high, and the steering of the ships, when they spin the wheel like 3 whole revolutions and the ship barely turns.   What kind of steering ratio do they have on that thing?

  • Like 2
Posted
6 hours ago, Mrdoomed said:

Boring AF does not equal hard i just equals boring AF. I mean seriously what was wrong with just have 4 type of logs and just needing iron or gold etc.....all this stuff they are doing is just boring mindless collection card gaming. Its why everyone leaves.

The game is what you make it be to a large extent.

One of the most successful French PvP clans rarely uses anything bigger than a Cerberus. They actually hand out the Connies and Endys they capture to other French players because they capture so many and don't have a use for them. I don't think they even have a clan economy -- they barter in stolen ships. They participate in RvR flips but I think that's mostly because they hope enemies show up that they can attack.

Nothing stops you from playing like that.

And nobody needs White Oak or special oak of any type. What fight have you seen that was just so very close that a couple more percentage points of hull thickness would have made the difference in who lives and who dies?

Sounds like you're making yourself miserable chasing baubles and doing stuff the game allows you to do but which you absolutely do not need to do.

 

Personally I think these clans that focus all their effort on Live Oak / White Oak 1st rates are idiots. What a boring way to play the game! The worst part is it doesn't sound like they enjoy it either. You really really don't have to play like that if you don't want to.

Don't play in a miserable fashion and complain about the game when you're just doing it to yourself.

  • Like 8
Posted

I concur with Slamz.  ROVERs are the clan to beat when it comes to PvP, and they just run captured light vessels.

The reality is, you don't need a single port more than what's in your Capital region.  You can craft oak and fir ships out of that and go hunting.  All these conquest marks, all these 4th rates and 1st rates are just so you can get more ports, to get more conquest marks, to get more 4th rates and 1st rates, to get more ports, to get more conquest marks...

  • Like 3
Posted
54 minutes ago, Slamz said:

The game is what you make it be to a large extent.

One of the most successful French PvP clans rarely uses anything bigger than a Cerberus. They actually hand out the Connies and Endys they capture to other French players because they capture so many and don't have a use for them. I don't think they even have a clan economy -- they barter in stolen ships. They participate in RvR flips but I think that's mostly because they hope enemies show up that they can attack.

Nothing stops you from playing like that.

And nobody needs White Oak or special oak of any type. What fight have you seen that was just so very close that a couple more percentage points of hull thickness would have made the difference in who lives and who dies?

Sounds like you're making yourself miserable chasing baubles and doing stuff the game allows you to do but which you absolutely do not need to do.

 

Personally I think these clans that focus all their effort on Live Oak / White Oak 1st rates are idiots. What a boring way to play the game! The worst part is it doesn't sound like they enjoy it either. You really really don't have to play like that if you don't want to.

Don't play in a miserable fashion and complain about the game when you're just doing it to yourself.

Not miserable at all, myself like 99% of the players has quit because the game is ludicrous and nothing compared to wha it used to be. 

I still check in here because i hope ( ha ha ha) that they realize thier mistake and try and fix what is wrong. Unfortunately they seem to be happy with a game for 40 players world wide.

As far as ship size goes fyi i use a snow so yeah. You missed the point of what i was saying completely but its ok.

Posted
17 minutes ago, Iroquois Confederacy said:

All these conquest marks, all these 4th rates and 1st rates are just so you can get more ports, to get more conquest marks, to get more 4th rates and 1st rates, to get more ports, to get more conquest marks...

^ This, a thousand times this. I'll never understand it. But to each their own. Keeps the traders sailing, which gives me the content I'm looking for. Works for me!

  • Like 1
Posted
25 minutes ago, Iroquois Confederacy said:

I concur with Slamz.  ROVERs are the clan to beat when it comes to PvP, and they just run captured light vessels.

The reality is, you don't need a single port more than what's in your Capital region.  You can craft oak and fir ships out of that and go hunting.  All these conquest marks, all these 4th rates and 1st rates are just so you can get more ports, to get more conquest marks, to get more 4th rates and 1st rates, to get more ports, to get more conquest marks...

Yeah slams is saying exactly what i said but using his words . No idea how you're confusing things. 

All i said was to the people calling the game hard is that its NOT hard and they are confusing hard with boring AF. There is a difference. 

The two of you are both agreeing with me. I dont think the game is hard its the exact opposite of hard but its stupid boring now is all. I only used the logs as an example of taking a system that was NOT broken and convoluting it with unnecessary steps to give people busy work to do. 

Maybe its a language thing i dont know but yo both missed my point and basically agreed with me lol.

  • Like 2
Posted
27 minutes ago, Mrdoomed said:

Yeah slams is saying exactly what i said but using his words . No idea how you're confusing things. 

All i said was to the people calling the game hard is that its NOT hard and they are confusing hard with boring AF. There is a difference. 

The two of you are both agreeing with me. I dont think the game is hard its the exact opposite of hard but its stupid boring now is all. I only used the logs as an example of taking a system that was NOT broken and convoluting it with unnecessary steps to give people busy work to do. 

Maybe its a language thing i dont know but yo both missed my point and basically agreed with me lol.

I admit, hunting is a bit boring lately.  All anyone does is sit inside of the green zone and pop out to do missions in a giant blob, and then go back.  

The few traders I see are running with Indefatigables as fleet ships.

  • Like 2
Posted
6 minutes ago, Prater said:

And why is that?  Why do people sit in the green zone?  Revenge fleets.

They dont even come out as a revenge fleet.  They just sit there.

Afraid of losing their pixels, or lack of communication with others in their nation.  Any number of reasons really.  

Most of them go out in big ships just to make a 30-100k doing fleet missions. 

  • Like 1
Posted
30 minutes ago, Mrdoomed said:

boring AF

I don't understand what you find boring now.

I thought the game was a lot more boring before where RvR revolved around doing money grinds and you couldn't hardly catch anything of real value in the open world. Everyone teleported. The only thing you could find with your PvP fleet was another PvP fleet and you were fighting just for the sake of fighting, generally in some "PvP area" like around Haiti where the winner didn't matter except for ego. There was no real "fighting over the map" (and probably 90% of the port battles were intentionally arranged to make sure the enemy could not fight for it.)

I like this new method where to flip my port you have to come grind it and then I probably have a couple hour window to go stop you via PvP.

If anything, the grind is much too fast and doesn't leave enough opportunity for PvP to erupt.

The only thing I think is boring now are the way missions are the best XP and people would rather do that than flip a port.

  • Like 3
Posted
On 3/7/2017 at 4:31 AM, Krumpf said:

Devs should just get back to developing Legends which is the game THEY wanted to make from the get-go before WE badgered them into making this OW mess where it has boiled down to them pissing off half the community with each tweak or change and making the other half happy then when another thing is changed the formerly pissed half is happy and the formerly happy half gets pissed.  I have no idea how they muster the motivation to come to work each day knowing no matter what they do they are going to get bashed for it.  God bless them all.

Money?

Posted
On July 2, 2017 at 10:31 PM, Krumpf said:

Devs should just get back to developing Legends which is the game THEY wanted to make from the get-go before WE badgered them into making this OW mess where it has boiled down to them pissing off half the community with each tweak or change and making the other half happy then when another thing is changed the formerly pissed half is happy and the formerly happy half gets pissed.  I have no idea how they muster the motivation to come to work each day knowing no matter what they do they are going to get bashed for it.  God bless them all.

I was under the impression that the original intent was to have an OW

Posted
1 hour ago, Ruthless4u said:

I was under the impression that the original intent was to have an OW

Me too.

I would never have bought the game if it was described as "Naval ACTION Competitive E-Sport Battles".   IMO ... sailing in Open World is the big appeal. 

  • Like 3
Posted (edited)

Doomed, for us jaded old salts the game isn't hard. We're practiced at it and even at a wipe we can be back up and on our feet with ease, but it's as you say-- a boring grind. Which is what a lot of this "hard core" stuff the devs have dreamed up (to try hard to make the game hard) is. Grind grind grind. My fault for not elaborating more in my post. (Note: I don't grind. I play in such a way that doesn't make it necessary)

To a completely new player, I would dare say that the game does have a level of difficulty including the lack of even a basic tutorial. Some won't even bother to ask for help in chat, they just log out and never return. Not good for growing the community. 

Edited by Rhodry Heidenrich
  • Like 1
Posted (edited)
On 7/4/2017 at 0:27 PM, Rhodry Heidenrich said:

I have a hard time taking the OP seriously, because if they are who I think they are, they're just another salt-lord from the World of Warships forums where this kind of "feedback" is the norm rather than the exception. Especially the "fanboy" retort to people who may not agree with their opinions or who may actually defend the dev team a little. 

This game certainly has quite a few well documented problems. The devs have done things I've strongly disliked but I know that posting edgy rage quit topics isn't going to make the game better. I know as a Dev, I'd not take that kind of "feedback" seriously and spend more time looking for community suggestions that were actually worth reading and putting into consideration. It's too easy for the message to get lost in vitriolic noise. 

Here's a few examples of things Game Labs has done I'm not a huge fan of. 

1) Sledgehammer balancing. Can't say I've been a fan of it in any game I've played, especially when the sledgehammer breaks things. 

2) Sometimes taking one step forward and two steps back in terms of what is implemented/taken out of the game. Don't think re-implementing features which were proven to be unpopular is a constructive use of time. 

3) Trying too hard to make the game too hard. There's a fine line between a game that challenges its player base, and one that can easily become a full time job that even necessitates having more than one game account. 

Just a couple of off the cuff examples, and it was super easy to post them without sounding like a foot stomping teenager.

 

#3, I can not agree more with that statement, a very successful game will push the challenge but then stop at that fine line and doesn't cross it into the frustrating realm.

 

 

Edited by AngryPanCake
Posted
1 hour ago, Rhodry Heidenrich said:

Doomed, for us jaded old salts the game isn't hard. We're practiced at it and even at a wipe we can be back up and on our feet with ease, but it's as you say-- a boring grind. Which is what a lot of this "hard core" stuff the devs have dreamed up (to try hard to make the game hard) is. Grind grind grind. My fault for not elaborating more in my post. (Note: I don't grind. I play in such a way that doesn't make it necessary)

To a completely new player, I would dare say that the game does have a level of difficulty including the lack of even a basic tutorial. Some won't even bother to ask for help in chat, they just log out and never return. Not good for growing the community. 

You Sir, sound like someone who can actually put himself in somebody else's shoes and can see the same thing everybody is looking at from a completely different perspective.

I respect that.

Posted (edited)
6 hours ago, Hodo said:

They dont even come out as a revenge fleet.  They just sit there.

Afraid of losing their pixels, or lack of communication with others in their nation.  Any number of reasons really.  

Most of them go out in big ships just to make a 30-100k doing fleet missions. 

 

My point is that you can only pvp in super fast ships because otherwise you will have a revenge fleet surrounding you when you get out of battle, which causes pvp to die out.  Even then, a super fast ship can get caught, or griefed for hours on end, which leaves you only with a tricked out Lynx being the hardest ship to catch and the most viable vessel in the current revenge gank meta.  Fine for someone like you or me, not fine for people who prefer frigates.

Edited by Prater
  • Like 2
Posted (edited)

I understand, why he left. I play this game from the start. The main problem, that u have to sail shitload time to get any action. They stick to thier OS sailing mechanic, what kills the game. I know now there will be lots of players will argue with me. The problem, that there are players without IRL, or just with shitload free time that can play this game with this system, and who protest again this system, just left. I can play it too as i made 2 character and if my friend doesnt play with it, i use it for hauling. But 50% of my friends istill left. Developers realized, that no real new player groth, so they want money from double characters, the new system is about that. Cross flippings by second characters,  important upgrade and ship wood resource avaibality only by certeain nations. They just hear, what they want to hear,. Playerz, who dont understand this, and just say farewell to players  with a "dont come back", just dumb enough to support this system. We will play this game on empty sea soon. 

Edited by DrZoidberg
Posted
11 minutes ago, rediii said:

I play with 1 account and got the materials for several lineships pretty easy. I don't do any hauling, maxhauling I do is 20 min sail and I only do it if wind fits to what I want to do (Also several days apart).

I pay people to do long hauls. I give my indiamans with stuff in the hold. From the money I make I pay the hauler. I just buy stuff with buy contracts and let it ship. On the way back there are national goods inside.

 

To get money I used to set buy contracts for iron and coal and made cannons with the ressources. That's the way I built my ships too. Set Buy contracts of ressources and get the ressource for a bit more than production price.

 

Problem is that players are not able to adapt to the situation and only think that they can make money by active actions like hauling, pve or pvp. But actually you can make passive money pretty good with the market or by paying guys to do stuff for you with your ships while you take the risk of losing assets.

In one long trip I make ~600k to 800k gold profit from which the hauler gets 1/3 (pretty good for afk sailing I guess). On the way back its several 100k too.

 

That's just a example. Focus on stuff that you enjoy doing, don't do stuff that you don't enjoy doing. If stuff that you don't like has to be done then think about how you can make it either as quickly as possible or think about if you can pay someone and still get positive out of it. (Like I buy combat marks for example because I hate pve from the money I make with contracts and paying someone to haul stuff)

 

Work smart, not hard.

i will tell u my opinion  about u mate, and sorry for that. I dont like peoples, who just come to forum shine themselfes how good thier playing method. As i mentinoed in other topic, i could do 2x2 million in 2 days in short time. I can do that any time. The problem is that not so much player so genius, than u mate, Loads of player just get bored some part of this game ( to love a red or a brown girl is a feeling, it come from ur soul, u cant change it, so if u dont like AH bussiness, u wont, even if u forced), and devs shold just make happy all or nearly all players. Most player join to this game for PVP. PVP, PBs are wrecked.

Posted

I guess you forgot, that it takes money to make money and the knowledge and experiecnce how to use the given game mechanics you gathered with your several thousand hours infront of the screen. Tell the guy, who has an 2-4hours sparetime the week (luckily I currently have a silly injury and have more time at hand at the moment, but someone with a real life and hobbies, will not have more time available and they are the guys who make up the money for the developers to be able to sustain the game), how long he will have to make missions to have the starting money required to "Work smart". Maybe you guys should make a tutorial, how to make 2x2 million in 2 days or 600k to 800k in one trip. The newcomer in basic cutter, who is broke since he baught some cannons for his Tbrig, which was sunk on the maiden voyage because he ventured out of KPR for more than a mile.

  • Like 1
Posted (edited)

Ok, just wanted to point out, that the previous statements that it easy to make money is a little off the mark and only valid if you already have money, but then you actually don´t need it anymore. (And crafting is no real way to make money, at least if you don´t want to rip of your co-players. This would limit you to apprx. 100Gold per LH and so to 100k max. per session, since you end up selling LHs by crafting.)

Edited by Ole Pinelle

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