Guest Posted July 1, 2017 Posted July 1, 2017 (edited) Please remove the redundant ships in the game. There really are no reason to spend cpu assets on Endymions, Renommees, trincomalees, frigates and cerberus ship types. They are redundant due to the fact that you can press a Bellona to 15kn, a Constitution to 15kn, a Surprise to 15kn.. So what - if any - reason are there for the above mentioned ships? - let us impoverish the current game by all going for the speed-meta mechanic so favoured by the devs. EDIT: By demand I'm offering a solution already put forth by someone else: Make a percentile cap on speed bonus'. This way the speed bonus of each ship is calculated from the base speed and can never exceed for example 5%. Edited July 1, 2017 by Guest
Hodo Posted July 1, 2017 Posted July 1, 2017 12 minutes ago, Bearwall said: Please remove the redundant ships in the game. There really are no reason to spend cpu assets on Endymions, Renommees, trincomalees, frigates and cerberus ship types. They are redundant due to the fact that you can press a Bellona to 15kn, a Constitution to 15kn, a Surprise to 15kn.. So what - if any - reason are there for the above mentioned ships? - let us impoverish the current game by all going for the speed-meta mechanic so favoured by the devs. I can see this a bit of a troll/rage post. And I get it. But why not offer a bit more logical solution instead of complaining about it.
Guest Posted July 1, 2017 Posted July 1, 2017 7 minutes ago, Hodo said: I can see this a bit of a troll/rage post. And I get it. But why not offer a bit more logical solution instead of complaining about it. Done
Hodo Posted July 1, 2017 Posted July 1, 2017 There you go.. that is the way you make suggestions to improve a game. And I agree that the speeds need to be caped by design. 1
Guest Posted July 1, 2017 Posted July 1, 2017 (edited) 10-15% max with buff with no hard speed cap. I also want to see speed mods have greater negative effects to make them a much more situational choice. The one speed mod that reduces structure is actually a good example of a mod (crooked hull refit?). All that being said. A 15nt Surprise is going to beat most other 15nt ships at any point of sail that isn't optimal for the bigger ships to sail at. Just like how a Privateer is incredibly slow downwind and incredibly fast upwind. EDIT: To add, where the real problem is, a ship like the Renomee gets totally screwed in the meta because it SHOULD be the fastest boat in the game but the Surprise with speed mods is going to nullify a Renomee completely. Edited July 1, 2017 by Guest
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