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Posted

Hey all. 

First of all, please don't start discussions in this topic. I'm just gathering the different suggestions on how to "fix" the battle screen camping issue. (Aka, revenge fleets). 

I'm doing this solely to try and make it easy for the developers to see the many different suggestions we have made.
It's the last thing i can do to try and change a mechanic which is ultimately making sure big parts of the Small Group and Solo OW PvP'ers will disappear from the OW. 

I believe there should be room for us all, including actual revenge fleets. 
The problem as i see it stems from the 2 things; 
1. Disrepancy in Time Compression between OW and Battle Instances.
2. Battle Camping. 

As it has been expressed countless times, we (Me and i think, everyone else complaining about this issue) don't mind revenge fleets per say, its fine that people want revenge. What we do mind is when Revenge Fleets can camp the battles making sure to get instant revenge by using the disrepancy in time compression to their advantage. 
It is not good gameplay, it does not require anything from the "Revenge Fleets" except they have to sail to a spot, spread out in a circle, wait for the targets. 
If the revenge fleets had to find you on the OW and somehow catch you, that requires them to work for the revenge. This instant gratification has to end... 

Yes, i could sail with 20 other people but i do not enjoy that type of gameplay. Never did and never will, and i'm not alone on this. 

There is lots of suggestions on how to "fix" the issue so i'm just going to post the topics at first. Maybe i'll find some suggestions spread out in comments on different topics and add those. 
However, if you don't see your suggestion here in this topic, feel free to post it here.

If you don't think Battle Camping is an issue please just stay out of this specific topic. I'd prefer this thread to only contain suggestions on how to "fix" the Battle Camping. 

Thank you. :)

  • Like 15
Posted (edited)

http://forum.game-labs.net/index.php?/topic/20017-alternatives-to-the-removal-of-endresult-screen/&page=3#comment-416821
 

On 6/1/2017 at 0:20 AM, SeaHyena said:

This needs to come back, we are back in 2015 all over again. Alternative, only works when you do a PvP tag and a 30 minute cool down so you can't exploit it with AI. 

Invisibly never works, enemy knows you are going to sail down wind so they end up right beside you anyway. Repeat tagging makes no sense, you have escaped the battle but you need to escape it again. Major greifing is back.

Also you would be able to see the revenge fleet approaching and then run, that isn't that case. 2 separate instances. 

Revenge fleets need to be addressed, we are back to where we were before and it's not very fun. Especially with the new prices, which I'm totally fine with, I love it. I just don't understand how it's going to work with the current revenge fleets. 

 

Edited by TommyShelby
  • Like 4
Posted

 

On 6/23/2017 at 7:37 AM, Lord Vicious said:

11) BIGGEST ISSUE REVENGE FLEETS, EITHER PUT TP TO NEAREST FRIENDLY PORT  BACK IN OR ALLOW MORE INVISIBILITY OR A SPEED BUFF WHERE YOU CANT ATTACK FOR 1MIN.   OR any small group of pvper are gone in game since they cant afford to go around populated area withouth being tagged and tagged and  counter fleeted over and over.

  • Like 4

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