Abram Svensson Posted June 27, 2017 Posted June 27, 2017 Fleet Control 1 is a perk i guess almost everyone has. If you take a trading ship with you, like to do PVE with the help of fleet ship or tow a boarded ship to your home port. But i find it pretty annoying that this takes a Perk slot that could be used for a lot of other stuff to increase your opportunities in battle / trading / economy. Right now i feel like i can only use 4 perks while 1 is blocked. With the fact that everyone needs this perk (PVP, PVE, Traders) i would suggest to make Fleet Control 1 free for all without a requirement of a perk slot. Bigger Fleet Controls should need a slot then. 3
Hodo Posted June 27, 2017 Posted June 27, 2017 You dont NEED this perk, you WANT this perk there is a difference. A limited version of Area Control is NEEDED, ships should not automagically vanish if they dont get shot in 90seconds if they are with in 250m. 1
Guest Posted June 27, 2017 Posted June 27, 2017 All the more benefit to the player who decides that he doesn't *need* it.
Sir Texas Sir Posted June 27, 2017 Posted June 27, 2017 4 minutes ago, Hodo said: You dont NEED this perk, you WANT this perk there is a difference. A limited version of Area Control is NEEDED, ships should not automagically vanish if they dont get shot in 90seconds if they are with in 250m. That and Doctor would be good. Where you get like 20% of your crew back after a battle. Nothing big but should both be something auto in game. I can't stand when folks popped out with the old coward perk and your about to board them but haven't shot cause your moving into position. 1
Slamz Posted June 27, 2017 Posted June 27, 2017 Fleet 1 seems mandatory for eveyone to me. PvPers need it if they ever want to capture an enemy ship without losing their own. PvErs will all want it for adding a ship to fleet to help them do missions. Traders will want it for more cargo room. I can't imagine anyone NOT having Fleet 1 regardless of what their play style is. Fleet 2 is clearly more optional and Fleet 3 is downright specialized/niche. Control is very optional. PvErs and traders obviously have no use for it. Most PvPers skip it too, especially group players. I think Control is really a specialty perk for a particular playstyle, so it makes sense to charge for it. IMO, if a perk is universally used by everyone then either it's too powerful and needs to be nerfed or, as in this case, it's such a basic part of the game that it might as well just be included because it makes no sense to not select it or to ever select something else instead. 3
Hethwill, the Red Duke Posted June 27, 2017 Posted June 27, 2017 Take what you can. Sink the rest. Not hard. Control costs 3 perk points. Fleet 1 costs 1. Think about it. 1
Iroquois Confederacy Posted June 27, 2017 Posted June 27, 2017 I don't use it. It sounds to me like someone doesn't want to have to choose between one thing and another.
surfimp Posted June 27, 2017 Posted June 27, 2017 I use it (Fleet 1) and need it, and I like it that you need to pay perk points & slot for it. If Fleet 1 was free, think of the min-maxing you could do for specific builds. It helps keep that in line a little bit by having a cost, and thereby forces hard(er) choices. Good things in my view. 1
CaptVonGunn Posted June 27, 2017 Posted June 27, 2017 (edited) For perks I would rather have the ability to have as many as I can for for my 10 points. Rather then be limited to 5 and leaving points unused Edited June 28, 2017 by CaptVonGunn
Gizbo Posted June 27, 2017 Posted June 27, 2017 i dont bother using fleet perk i enjoy sinking for the marks needed for other items the perks seem fine as they are you are limited on what direction you want to go & should not be able to take everything you want 1
Ruthless4u Posted June 27, 2017 Posted June 27, 2017 If everyone has it ( for no cost) would it even still be a perk?
DeRuyter Posted June 28, 2017 Posted June 28, 2017 3 hours ago, The Red Duke said: Take what you can. Sink the rest. Not hard. Control costs 3 perk points. Fleet 1 costs 1. Think about it. Control should be a game mechanic not a perk though. Ships should not vanish from 200m away simply because you missed a shot.
Daguse Posted June 28, 2017 Posted June 28, 2017 5 hours ago, Hodo said: A limited version of Area Control is NEEDED, ships should not automagically vanish if they dont get shot in 90seconds if they are with in 250m. Same thing goes for ships that are below 50% sails. The fact that a ship missing 3 masts but still has a bowsprit can somehow sail away is just dumb.
Guest Posted June 28, 2017 Posted June 28, 2017 49 minutes ago, Daguse said: Same thing goes for ships that are below 50% sails. The fact that a ship missing 3 masts but still has a bowsprit can somehow sail away is just dumb. Not necessarily.. Most engagements ended in the cover of the night.. Now I'm not saying that every demasted ship should be able to get away but there are examples of ships with just a single mast left standing got to safety - thx to fog or nightfall..
Guest Posted June 28, 2017 Posted June 28, 2017 6 hours ago, Abram Svensson said: Fleet Control 1 is a perk i guess almost everyone has. If you take a trading ship with you, like to do PVE with the help of fleet ship or tow a boarded ship to your home port. But i find it pretty annoying that this takes a Perk slot that could be used for a lot of other stuff to increase your opportunities in battle / trading / economy. Right now i feel like i can only use 4 perks while 1 is blocked. With the fact that everyone needs this perk (PVP, PVE, Traders) i would suggest to make Fleet Control 1 free for all without a requirement of a perk slot. Bigger Fleet Controls should need a slot then. No.
Daguse Posted June 28, 2017 Posted June 28, 2017 Just now, Bearwall said: Not necessarily.. Most engagements ended in the cover of the night.. Now I'm not saying that every demasted ship should be able to get away but there are examples of ships with just a single mast left standing got to safety - thx to fog or nightfall.. Ok, I'll give you that. However, if that's the case, ships taking on water should be able to escape. Personal I think for gameplay reasons it shouldn't let them escape.
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