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Posted (edited)

The free xp for ships is a good thing, the tier was horrible expecial when you needed to do more ships in same tiers.  Same for the marks  so now ppl can acess pvp ships more easly.

I would say that i change my bad review, but tbh i didnt leave one at all, so... soo much for the myth of sorry bad reviews..

 

But we still have some things to correct

 

1) Reintroduce tp to neutral cities, (they useless if you cant tp )  they serve as stage point for pvp,  i cant travel for 1h+ every time just for stage my clan here and there, put a delay even once every 4h will be fine , nobody use neutral cities anymore.

2) Reintroduce delivery  (why remove sensed features?)

3)  Correction of br for many ships, 250 for an aga is too low (same of an indifatigable, really? )

4) Rules of engagement, again circle spawn in the ground sometimes,    how to avoid? make  4 join points 2 for side put i.n  + shape so  in this way there will be always a circle not in the land

5) Marks,   Make conquest marks not a passive income but only a thing you obtain   either for kill in pb,  or at end of a pb ONCE  (like 5 or 10 )   this will promote much more fights pb, less agreements, more activity

6) Rebalance of inger-wappen and make them available,  4th rate pb is an aga monopoly... boring.........

7) reintroduce pvp events, skins? random bpo drops etc will motivate more the ow, maybe skin drops in epic events?

8) AUGMENT NPC around, go check george town for example  just 2-3 mini fleet that goes from george town to little cayman, all others in the area spawn 0, takes H to gen aggression sometimes.   same in nuevitas, but more regions have same issue,  too small fleets. we need more middle range fleet with ingers-bellonas etc for make aggression not be a boring grind of H becouse you simply cant find fleets.

9) 20 conquest mark for a lab contract? really? almost the marks for do a firstrate? do you play your game? 1 conquest mark at moment it have same cost of 1 lab contract 60-80k   a real price should be 1-3

10) same for other transformations of marks into furnishing etc, all too costly,  10 furnishing are worth dunno 5k and you ask 60 marks for it , nonsense

11) BIGGEST ISSUE REVENGE FLEETS, EITHER PUT TP TO NEAREST FRIENDLY PORT  BACK IN OR ALLOW MORE INVISIBILITY OR A SPEED BUFF WHERE YOU CANT ATTACK FOR 1MIN.   OR any small group of pvper are gone in game since they cant afford to go around populated area withouth being tagged and tagged and  counter fleeted over and over.

 

 

With just this 11 points the game gonna improve immensely.     

 

 

 

Edited by Lord Vicious
  • Like 11
Posted
10 minutes ago, Lord Vicious said:

The free xp for ships is a good thing, the tier was horrible expecial when you needed to do more ships in same tiers.  Same for the marks  so now ppl can acess pvp ships more easly.

 

But we still have some things to correct

 

1) Reintroduce tp to neutral cities, (they useless if you cant tp )  they serve as stage point for pvp,  i cant travel for 1h+ every time just for stage my clan here and there, put a delay even once every 4h will be fine , nobody use neutral cities anymore.

 

Noooo. I disagree with numero uno. Free ports shouldnt be used to attack a nation all the way across the map, that was always ridiculous. Their current use as outposts for staging only if you sail to and from them is advantage enough. Also being able to teleport to them with the current economy especially is a bad idea. 

  • Like 6
Posted (edited)
3 minutes ago, OneEyedSnake said:

Noooo. I disagree with numero uno. Free ports shouldnt be used to attack a nation all the way across the map, that was always ridiculous. Their current use as outposts for staging only if you sail to and from them is advantage enough. Also being able to teleport to them with the current economy especially is a bad idea. 

How many attack brit staged vs pirates or any other nation? 0 everyone limit to attack stuff at 30min top from their capital

 

nobody gonna sail for 3-4h in a neutral port for then go grind a port, for then be stuck there for a day before port battle happens, too much dead time sink/time mechanics, is not fun

This is why nothing is happening around

Edited by Lord Vicious
  • Like 1
Posted (edited)
6 minutes ago, Lord Vicious said:

 

nobody gonna sail for 3-4h in a neutral port for then go grind a port, for then be stuck there for a day before port battle happens, too much dead time sink/time mechanics, is not fun

 

not any more. we were doing that when pvp marks were a thing and there was a reward for pvp. but the removal of pvp marks stoped all that. ur gald they did away with the marks well now you can enjoy the game without open world pvp. you can be free to do w/e you want to get your RVR fleet ready. the only people left in PVP after yesterday are those who pvp for the sake of pvp while stopping all progression in the game to do so.

Edited by King of Crowns
Posted (edited)
3 minutes ago, Otto Kohl said:

Just allow ships up to 5th rate to dock to free ports and bring back TP with 4h cooldown.

TP to and back from Freetowns not with ships i would appriciate it so much i sailed to the USA to sell goods and then i was stuck there without anything to do while in Gustavia everyone had fun ... horrible experience ...

 

Edited by Lonar
Posted
16 minutes ago, Otto Kohl said:

Just allow ships up to 5th rate to dock to free ports and bring back TP with 4h cooldown.

Simply prevent leaving SOL in "Free Town Outpost" , when you would like to teleport out of Free port a message stating:
"Your Warship of the Line will be confiscated, are you sure you wan't to proceed?"

Posted
45 minutes ago, Lord Vicious said:

 

11) BIGGEST ISSUE REVENGE FLEETS, EITHER PUT TP TO NEAREST FRIENDLY PORT  BACK IN OR ALLOW MORE INVISIBILITY OR A SPEED BUFF WHERE YOU CANT ATTACK FOR 1MIN.   OR any small group of pvper are gone in game since they cant afford to go around populated area withouth being tagged and tagged and  counter fleeted over and over.

 

 

 

 

]

 

this problem was solved yesterday with the removal of pvp /pvp marks.

  • Like 1
Posted

Agree with everything but free town delivery. It was removed to get people to actually haul their stuff across the OW. Also playing the "eco" in the game is far too easy already compared to what noobs get for their time / effort in terms of gold. Free town delivery only makes it easier to exploit the system. So no to free town delivery but everything else would be good.

  • Like 2
Posted
51 minutes ago, Lord Vicious said:

 

2) Reintroduce delivery  (why remove sensed features?)

    

 

might as well since there is no longer anyone out looking to kill traders. nothing wrong with make the traders life even easier and more profitable at this point.

P.s devs please remove the Hardcore description from the game as a result of yesterdays patch.

  • Like 1
Posted

11, could be solved by removal of cross swords when the room is closed. It does not prevent the coast guard operating, but will not allow indicate where is the fight at open sea. So this solution partially solves the revenge fleet ganking problem.

Posted (edited)
1 minute ago, Rychu Karas said:

11, could be solved by removal of cross swords when the room is closed. It does not prevent the coast guard operating, but will not allow indicate where is the fight at open sea. So this solution partially solves the revenge fleet ganking problem.

cross swords currently disappear 1 minute after the battle is closed..... try again...

Edited by King of Crowns
Posted
1 hour ago, Lord Vicious said:

How many attack brit staged vs pirates or any other nation? 0 everyone limit to attack stuff at 30min top from their capital

 

nobody gonna sail for 3-4h in a neutral port for then go grind a port, for then be stuck there for a day before port battle happens, too much dead time sink/time mechanics, is not fun

This is why nothing is happening around

Reintroduce trade to free ports but not teleports. That activates them as what they should be - trading posts! It is what makes them free ports. No nation would allow the enemy such strong ports in the middle of their territory otherwise. Those ports wouldn't be free for long. I genuinely would even be for a only traders may use free ports - then the TP could be activated again.

Posted

I dont like to admit but here I tend to agree with LV

Except free ports. Maybe make it so you have to make the call to TP the captain only to the free port the day before. Tp to free ports on command wasnt healthy for the game in my opinion

  • Like 8
Posted
1 hour ago, King of Crowns said:

this problem was solved yesterday with the removal of pvp /pvp marks.

It is not solved - We visited the French yesterday - Got attacked at first by a decent fleet, we didn't even attacked something. We fought the battle until the battle timer had been gone. Than we left the battle only to get attacked again. We were also able to leave that battle. Than the next attack and the next battle started.

After all our "trip" to the french were 4 hours of trying to escape but thanks to the constantly attacks we had no chance. I was able to escape cause my last battle was kinda bugged like hell just because we were at the end of the map. BTW the edge of the map needs to be marked at some point - I've got hunted and suddenly I wasn't able to move anymore. Even in the instance created when the French attacked me, the edge of the map was also inside. Instances should not be related to the ow. But this is something for the game mechanics.

French... I really hate to admit it, but your coastguard worked extremely fine! Well done that!

  • Like 1
Posted
5 minutes ago, Twig said:

It is not solved - We visited the French yesterday - Got attacked at first by a decent fleet, we didn't even attacked something. We fought the battle until the battle timer had been gone. Than we left the battle only to get attacked again. We were also able to leave that battle. Than the next attack and the next battle started.

After all our "trip" to the french were 4 hours of trying to escape but thanks to the constantly attacks we had no chance. I was able to escape cause my last battle was kinda bugged like hell just because we were at the end of the map. BTW the edge of the map needs to be marked at some point - I've got hunted and suddenly I wasn't able to move anymore. Even in the instance created when the French attacked me, the edge of the map was also inside. Instances should not be related to the ow. But this is something for the game mechanics.

French... I really hate to admit it, but your coastguard worked extremely fine! Well done that!

psssstttt let me tell you a secret........ don't go pvp its a waste of your time. that's how its solved.

Posted
2 hours ago, Otto Kohl said:

Just allow ships up to 5th rate to dock to free ports and bring back TP with 4h cooldown.

Or add a cooldown (2 hours maybe) to enter a Port Battle after leaving a free port, so they can't be used for conquest but only PvE, PvP and Trade. 

  • Like 3
Posted

If teleports come back in, in any fashion, then they're just going to take more ships out of the OW and create a whole host of problems we've already had in the past.

Same goes for deliveries, I would support the creation of delivery contracts that players could post in ports to have their goods delivered by other players, but otherwise.. as with teleports, I am opposed to anything that takes players and player items out of the OW.

The rest I don't really have an opinion on, though I think the conquest mark suggestion sounds good.

  • Like 5
Posted
35 minutes ago, King of Crowns said:

psssstttt let me tell you a secret........ don't go pvp its a waste of your time. that's how its solved.

Are you a spam-bot? Just curious.

  • Like 2
Posted

How about the opportunity to choose your starting outpost at the first login of the day (doesn't matter if free port or not)? Or once every 24 hours, maybe even every 12 hours.

Otto's suggestion about only being able to dock ships up to 5th rate in free ports sounds also like a good compromise.

Posted

Remove free ports, or make them only available for traders.

If you want attack enemy waters, make a outpost in the nearest port from their territory.

  • Like 4
Posted (edited)
3 hours ago, Lord Vicious said:

nobody gonna sail for 3-4h in a neutral port for then go grind a port, for then be stuck there for a day before port battle happens, too much dead time sink/time mechanics, is not fun

*looks at Port-au-Prince*

*looks at Bermuda*

Speak for yourself. Hope the freeport TP stays gone, if nations want to PvP in a certain area they have to go through the effort of setting up a staging region there instead of magically being holed up in free ports 5 mins sail from a capital with a huge fleet, because that's just silly.

If people get no PvP because they decide to buddy up with their neighbours, then that's their fault and provides a reason not to do so.

Edited by Guest
Posted
57 minutes ago, Cecil Selous said:

How about the opportunity to choose your starting outpost at the first login of the day (doesn't matter if free port or not)? Or once every 24 hours, maybe even every 12 hours.

If there is a teleport to freeport necessary it should have at least a cooldown of 12 hours better 24 ... but i think we don't really need it

 

not being able to dock ships above 5th rate would make far away conquests nearly impossible. it already is difficult enough

 

Port-au-Prince took as 3 days ... Friday going there with the fleet ... saturday making hostility ... sunday portbatlle ... 

some of us (like me) spend the time inbetween in gustavia so we needed to sail there again twice ... i do agree it cost alot of time ... conquering and holding a region far away from the capital should be difficult. 

Posted
55 minutes ago, Guruthos said:

If there is a teleport to freeport necessary it should have at least a cooldown of 12 hours better 24 ... but i think we don't really need it

It's not really a teleport between outposts imho and aims more at the casual player than clans and RvR. Like you have multiple outposts in free ports and national ports all over the map and you can choose everyday with your first login, where you want to spent your day. 

Posted
3 hours ago, Siegfried said:

Remove free ports, or make them only available for traders.

If you want attack enemy waters, make a outpost in the nearest port from their territory.

I quite like the idea of Freeports for traders only.  Freeports should be neutral and not used as staging posts for battle fleets.

As for teleports, surely the further away from your home base you operate the more difficult it should be.

  • Like 1

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