I was forced to abandon this game for a while, but recently rejoined. Many changes have occurred, most for the better. I suppose the things I think are not for the better might make perfect sense to others (certainly to the devs because it got implemented).
What I'm most intrigued by is the durability of ships. Before the most recent wipe, ships had a durability of 5, meaning you could "lose" them 5 times. Now it seems they only have a durability of 1. I'm only a 1st Lt at the moment, and so am sailing a pickle (after losing my cutter several times through noobishness, aggressive tactics etc - but getting it back for free, just losing my MIGHTY 6 pounders). I can understand it having a durability of 1 as it was a "gift" - a "redeemable" for loyalty because I was part of the beta before the wipe.
But if I craft a ship, does it have a durability of 1 as well? If I buy a ship in the "shop", I can understand how someone might lose a ship a few times because they have attacked a larger force, but when they upgrade they sell the ship, and it might have only 1 or 2 durabilities left when you purchase it.
It seems to me that this durability of 1 would make people less inclined to spend in game gold to upgrade their vessel, as they might lose it at any moment, and make them reticent to enter combat, or to flee when it seems as if the odds might be even at best, or overwhelming at worst.
Is there durability 5 ships out there? Can someone enlighten me as to why all ships having a durability of 1 is a good idea, good for the game, or evens out the playing field?
Question
Seaman Stains
I was forced to abandon this game for a while, but recently rejoined. Many changes have occurred, most for the better. I suppose the things I think are not for the better might make perfect sense to others (certainly to the devs because it got implemented).
What I'm most intrigued by is the durability of ships. Before the most recent wipe, ships had a durability of 5, meaning you could "lose" them 5 times. Now it seems they only have a durability of 1. I'm only a 1st Lt at the moment, and so am sailing a pickle (after losing my cutter several times through noobishness, aggressive tactics etc - but getting it back for free, just losing my MIGHTY 6 pounders). I can understand it having a durability of 1 as it was a "gift" - a "redeemable" for loyalty because I was part of the beta before the wipe.
But if I craft a ship, does it have a durability of 1 as well? If I buy a ship in the "shop", I can understand how someone might lose a ship a few times because they have attacked a larger force, but when they upgrade they sell the ship, and it might have only 1 or 2 durabilities left when you purchase it.
It seems to me that this durability of 1 would make people less inclined to spend in game gold to upgrade their vessel, as they might lose it at any moment, and make them reticent to enter combat, or to flee when it seems as if the odds might be even at best, or overwhelming at worst.
Is there durability 5 ships out there? Can someone enlighten me as to why all ships having a durability of 1 is a good idea, good for the game, or evens out the playing field?
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