King of Crowns Posted June 21, 2017 Posted June 21, 2017 (edited) 1 minute ago, Liquicity said: People PvP'd before wipe not for the rewards but because it's fun If you're looking at PvP as a grind, something is wrong imo people didn't have to sail 2 1/2 hours pre wipe in order to pvp. and they didn't have to deal with the dreaded revenge fleets that you guys keep crying about. Edited June 21, 2017 by King of Crowns
Blackjack Morgan Posted June 21, 2017 Posted June 21, 2017 9 minutes ago, King of Crowns said: the pvp marks were are good reason to sail 2 1/2 hours to hopefully find some one to kill. tell me why would I sail 2 1/2 hours when I can do 1 mission every 20mins and get 5x as many combat marks? Maybe because you like to PvP? C'mon man drop the drama already, the Oscars are over. You guys are whining because you were running around ganking newbs and getting easy money and access to loot from the admiralty shop. All I ever want to do in NA is PvP but I sure as hell don't have a problem with guys who do PVE missions getting access to GEAR that everyone should have access to in the first place. Go ahead and make paints or other cosmetic rewards available for pvp marks or something like that....but alot of this gear should have been accessible to everyone. 10
Liq Posted June 21, 2017 Posted June 21, 2017 Just now, King of Crowns said: people didn't have to sail 2 1/2 hours pre wipe in order to pvp. Reason why I left brits and joined danes; close to swedes, French are a 20 min sail and can get an outpost near pirates / brits if I wanted
Slamz Posted June 21, 2017 Posted June 21, 2017 8 hours ago, admin said: knowledge slots remain, pre-requisites removed Just to chime in, I think this is great. I do enjoy the idea of needing to level up the ship you want but the pre-req grind was mostly just annoying, especially if there was one or two ships in there the player just really hated. I think it would be okay to put permanent slots into the XP grind too. Like instead of starting at 3/0 you start at 0/0 and then it progresses like: 0/0 0/1 1/2 1/3 2/4 3/5 I'm not really advocating strongly for this but it would help emphasize that a ship you have no experience in is more hindered than one you do have experience in.
King of Crowns Posted June 21, 2017 Posted June 21, 2017 (edited) 5 minutes ago, Blackjack Morgan said: Maybe because you like to PvP? C'mon man drop the drama already, the Oscars are over. You guys are whining because you were running around ganking newbs and getting easy money and access to loot from the admiralty shop. All I ever want to do in NA is PvP but I sure as hell don't have a problem with guys who do PVE missions getting access to GEAR that everyone should have access to in the first place. Go ahead and make paints or other cosmetic rewards available for pvp marks or something like that....but alot of this gear should have been accessible to everyone. there is no more PVP marks bud. so anything you want go do enough missions and you get it. Edited June 21, 2017 by King of Crowns
King of Crowns Posted June 21, 2017 Posted June 21, 2017 (edited) 5 minutes ago, Liquicity said: Reason why I left brits and joined danes; close to swedes, French are a 20 min sail and can get an outpost near pirates / brits if I wanted well you go get em tiger. have fun. I find no reason to go put up with all the bs I have to put up with in order to pvp. there is no reward there is no incentive. sure I get to kill people and sink their ship but that's not enough when I have to sail hours to be able to do it. RIP pvp. Edited June 21, 2017 by King of Crowns 1
Slamz Posted June 21, 2017 Posted June 21, 2017 3 minutes ago, Blackjack Morgan said: All I ever want to do in NA is PvP but I sure as hell don't have a problem with guys who do PVE missions getting access to GEAR As a severe PvP advocate I just wanted to say I agree. I could see an argument that PvP kills should generate 3x - 5x the Marks as a PvE kill but really I'm not bothered by it. Usually in any PvE+PvP game I'm just happy if PvPers can get all the loot and rewards they need via PvP. Usually we are forced to grind PvE to get gear we need. So I'm happy with this. PvPers don't need special rewards. Killing you is my special reward. I just want access to the gear I need to do it. 8
Blackjack Morgan Posted June 21, 2017 Posted June 21, 2017 2 minutes ago, King of Crowns said: there is no more PVP marks bud. so anything you want go do enough missions and you get it. I understand there are no more PvP marks....simply saying that if we need a special reward shop for pvp it should be in the form of cosmetic style upgrades not gear that often times is stuff everyone should have access to. Example, Optimized Rudder....I have zero problems with everyone having access to this. I just enjoy having good fights and PAINT....I really like PAINT. 6
King of Crowns Posted June 21, 2017 Posted June 21, 2017 1 minute ago, Rickard said: so your a PVEer... as ofthis patch. I'm probably going back to dota (pvp game). so I'm you can prolly just classify me as retired. time to hang up the hat and sign off. 2
King of Crowns Posted June 21, 2017 Posted June 21, 2017 so can we go ahead and turn conquest marks into combat marks as well? that way we can all kill the ai more efficiently with our line ships? 1
akd Posted June 21, 2017 Posted June 21, 2017 (edited) 17 minutes ago, Blackjack Morgan said: Maybe because you like to PvP? C'mon man drop the drama already, the Oscars are over. You guys are whining because you were running around ganking newbs and getting easy money and access to loot from the admiralty shop. All I ever want to do in NA is PvP but I sure as hell don't have a problem with guys who do PVE missions getting access to GEAR that everyone should have access to in the first place. Go ahead and make paints or other cosmetic rewards available for pvp marks or something like that....but alot of this gear should have been accessible to everyone. The problem is the opportunity cost, and the fact that certain things (random drops) are still much more easily accessible through PvE than PvP. The much higher value of a PvP mark vs. PvE mark was the compensation. It's not like PvE players were blocked from buying and using PvP marks, and not like they weren't rich from selling nice module drops (I know I have made a few fairly rich). 9 minutes ago, Blackjack Morgan said: I understand there are no more PvP marks....simply saying that if we need a special reward shop for pvp it should be in the form of cosmetic style upgrades not gear that often times is stuff everyone should have access to. Example, Optimized Rudder....I have zero problems with everyone having access to this. I just enjoy having good fights and PAINT....I really like PAINT. I'd agree if the same things available in the shop (and some things that aren't) were not accessible through grinding AI before marks even enter the equation. Edited June 21, 2017 by akd 1
Blackjack Morgan Posted June 21, 2017 Posted June 21, 2017 1 minute ago, akd said: The problem is the opportunity cost, and the fact that certain things (random drops) are still much more easily accessible through PvE than PvP. The much higher value of a PvP mark vs. PvE mark was the compensation. It's not like PvE players were blocked from buying and using PvP marks, and not like they aren't rich from selling nice module drops (I know I have made a few fairly rich). I'd agree if the same things available in the shop (and some things that aren't) were not accessible through grinding AI before marks even enter the equation. Well for full disclosure I am on record in multiple threads not being a fan of having any mods/books being RNG based or mark based. I believe all of that sort of stuff should be accessible through crafting OR drops/marks....plus I'd do a review on a lot of them and smack 'em with the nerf bat. 1
z4ys Posted June 21, 2017 Posted June 21, 2017 (edited) 9 hours ago, admin said: PvP marks and PvE marks removed and replaced by Combat marks PvP kills now give 2x combat marks to the previous pvp marks (if you got 2 pvp marks for kill you would get 4 combat marks) PvP marks conversion added to convert left over pvp marks into combat marks How that promotes pvp? We just went back to missions is the way to go. pls make the hole admiralty shop to a once per day redeem. It lost its purpos. pvp = 2x marks is a bad joke as well. Its much easier to do pve (find and fight) as to do pvp. It should be 6x or 10times to at least promote pvp a little bit. When its not done because of alt farming or what else then maybe its time to rethink the hole mark stuff. The other changes are good so far. Edited June 21, 2017 by z4ys 3
King of Crowns Posted June 21, 2017 Posted June 21, 2017 2 minutes ago, z4ys said: How that promotes pvp? We just went back to missions is the way to go. for the carebears. 1
King of Crowns Posted June 21, 2017 Posted June 21, 2017 Just now, JG14_Cuzn said: Yes. Level the field if that's what the Dev's are trying to do. Conquest Marks should become Combat Marks as well. exzactly why should RVR players be more rewarded than PVP players? 2
Liq Posted June 21, 2017 Posted June 21, 2017 7 minutes ago, z4ys said: How that promotes pvp? by making vital stuff required for pvp more affordable, hence players will be willing to risk more Don't think grinding "pvp", aka sinking newbs to squeeze out the marks to get gear is the right approach; grind gear first, then pvp and have fun 7
surfimp Posted June 21, 2017 Posted June 21, 2017 32 minutes ago, King of Crowns said: people didn't have to sail 2 1/2 hours pre wipe in order to pvp. and they didn't have to deal with the dreaded revenge fleets that you guys keep crying about. Operate out of a free port in enemy waters. PVP at your doorstep! Works for me. 4
Souvlaki Posted June 21, 2017 Posted June 21, 2017 1 hour ago, Qwolf said: Greater risk must equal greater profit. Using the Eve example, enormous profits could be made in nullsec for risky actions, or you could chip away in high sec and make a safe, but slow and steady profit. Why can't we have that? Its the reverse now. Risky is not profitable. Safe is profitable and has no risk. Greater risk must equal greater profit. I believe I stated that the ratio should be more like 5:1 to reflect the greater risk/time involved in PVP. All I was arguing was that it's ok to have a shared currency because both PVE and PVP are valid ways to play the game and people are probably going to do both irregardless. Honestly, how many people who enjoy PVP are going to stop so they can grind marks for admiralty items? I mean how many bow figures can one person mount on their ship? The complaints seem like a tempest in a teapot.
z4ys Posted June 21, 2017 Posted June 21, 2017 8 minutes ago, Liquicity said: by making vital stuff required for pvp more affordable, hence players will be willing to risk more Don't think grinding "pvp", aka sinking newbs to squeeze out the marks to get gear is the right approach; grind gear first, then pvp and have fun would it then not be better to dump all gear? 1
Gysendorf Posted June 21, 2017 Posted June 21, 2017 9 hours ago, admin said: Captains Patch is being deployed to live servers What's new Knowledge slots previous ships unlock requirements removed from the game, ships still have knowledge slots and require xp on this ship, but don't have pre-requisites Great job! Carry on guys! Now there is only one thing that has to be removed CM. Better replace this with amount of ships you can own per class - 1 x 1st , 2nd and 3rd rate per player or something like this and than greater amount of players will be happy. Okay the people who loves to have 10 Vics will hate you but I expect the mass will accept this.
Fellvred Posted June 21, 2017 Posted June 21, 2017 I like that pre-requisites have been removed from the knowledge slots but I'm even more concerned about where Admin sees pvp fitting in to the wider open world. The last couple of patches have made it easier for players to grind AI missions (solo or groups) outside the capital with little risk. While I can sneak in and kill a player in a 5th rate mission and probably escape the revenge fleet after an hour of tag+run spam - should this be the main form of pvp? Perhaps pve missions need to be sent further afield to even up some of the risk/reward? Either way I'd rather not fight against ships kitted out for pve where the captain is mainly interested in escaping. At the moment why would an average player want to go out and search for decent pvp?
Liq Posted June 21, 2017 Posted June 21, 2017 19 minutes ago, z4ys said: would it then not be better to dump all gear? Well it gives the game depth / diversity and the players something to achieve
Kanay Posted June 21, 2017 Posted June 21, 2017 (edited) Edit : nvm, just the UI being very laggy, works after a restart Edited June 21, 2017 by Kanay
OneEyedSnake Posted June 21, 2017 Posted June 21, 2017 Id say this update is quite good! Perhaps an increase in XP per knowledge slots after tier 3 on each ship to still be a bit of a challenge though? And Next step 1 server! (yes I am very aware of people that are scared of night flips, we were 1 ported due to night flips, we got over it.)
King of Crowns Posted June 21, 2017 Posted June 21, 2017 (edited) 50 minutes ago, Fellvred said: I like that pre-requisites have been removed from the knowledge slots but I'm even more concerned about where Admin sees pvp fitting in to the wider open world. The last couple of patches have made it easier for players to grind AI missions (solo or groups) outside the capital with little risk. While I can sneak in and kill a player in a 5th rate mission and probably escape the revenge fleet after an hour of tag+run spam - should this be the main form of pvp? Perhaps pve missions need to be sent further afield to even up some of the risk/reward? Either way I'd rather not fight against ships kitted out for pve where the captain is mainly interested in escaping. At the moment why would an average player want to go out and search for decent pvp? u will have to wait for the pvp version of this game to be released at this point. I believe its called naval action legacy or something like that. this just turned into Naval action PVE edition. I have no idea what gave the devs the idea that this was the right move. perhaps they couldn't control the alt farming enough? they gave no explanation for this move. Edited June 21, 2017 by King of Crowns 1
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