Rychu Karas Posted June 21, 2017 Posted June 21, 2017 (edited) 7 minutes ago, William Drayman said: I was under the impression PVP was it's own reward, good sir. I am looking only for the FAIR replacement in case when I die. pvp marks ware worth much more, I could sell them and reimburse my lost ship. Now i doubt. Edited June 21, 2017 by Rychu Karas 1
Baptiste Gallouédec Posted June 21, 2017 Posted June 21, 2017 (edited) Overall great patch. PVP mark exchange ratio seems a bit ridiculous. PvE grind is so easier and faster. Now quest for pvpmarks is gone, i think we will go back to empty ow and even more pve. If pve marks are converted in combat marks, i hope you tuned the admiralty shop prices or everyone will buy tons of bow gazelle & permits etc.. Tree grinding for knowledges slots deletion was soo obvious it makes me laugh. It's great ofc, but i think sinking should gives negatives knowledge xp. So knowledges are not just a one time grind and we keep the possibility to meet diverse quality ships even later in the server.. Edited June 21, 2017 by Baptiste Gallouédec 8
Kpt Lautenschlaeger Posted June 21, 2017 Posted June 21, 2017 Just now, victor said: rather ... since I read carefully, the wording used in the patch notes does not make clear if it is only for the marks dropping in the future or for the already existing one. I read this... PvP marks conversion added to convert left over pvp marks into combat marks ...to mean that there will be a redeemable we can use for conversions.
JCDC Posted June 21, 2017 Posted June 21, 2017 This is a very good patch. PvP marks were impossible to come by for some, and easy for others. leading to entrenched superiority. however, I think earnings for PvP should be more like 5:1, because it takes a lot longer to find/organise a PvP fight. so this will encourage PvE grinding in preference to PvP. I think you need to reverse that, and make PvP worth looking for. Thank GOD you got rid of the world of tanks style grinding tree thing. it was awful and just designed for force people into endless boring missions and stop them doing literally anything else in game. 1
William Drayman Posted June 21, 2017 Posted June 21, 2017 Just now, Rychu Karas said: I am looking only for the FAIR replacement in case when I die. pvp marks was worth much more, I could sell them and reimburse my lost ship. Now i doubt. Fair comment, I didn't think that through, apologies.
victor Posted June 21, 2017 Posted June 21, 2017 Just now, Kpt Lautenschlaeger said: I read this... PvP marks conversion added to convert left over pvp marks into combat marks ...to mean that there will be a redeemable we can use for conversions. but that's only for PVP marks, and that's why I'm asking about what happens with PVE marks 1
Kpt Lautenschlaeger Posted June 21, 2017 Posted June 21, 2017 2 minutes ago, victor said: but that's only for PVP marks, and that's why I'm asking about what happens with PVE marks Errh, you're right of course. Should have read more carefully.
Cecil Selous Posted June 21, 2017 Posted June 21, 2017 4 minutes ago, Baptiste Gallouédec said: Tree grinding for knowledges slots deletion was soo obvious it makes me laugh. It's great ofc, but i think sinking should gives negatives knowledge xp. So knowledges are not just a one time grind and we keep the possibility to meet diverse quality ships even later in the server.. Like it. At least the loss of your whole crew should definitely result in negative ship xp. 4
Liq Posted June 21, 2017 Posted June 21, 2017 (edited) Hmm I think pvp marks should have been kept on pvp servers (but with adjustments), used for cosmetics such as paints (/ title tag / pennants / ...) 1:2 ratio seems a bit off, looking at how long it can take to find pvp compared to Complete a mission Edited June 21, 2017 by Liquicity 14
William Drayman Posted June 21, 2017 Posted June 21, 2017 2 minutes ago, Cecil Selous said: Like it. At least the loss of your whole crew should definitely result in negative ship xp. This has serious merit.
GhastlyGhost Posted June 21, 2017 Posted June 21, 2017 1 hour ago, admin said: Knowledge slots previous ships unlock requirements removed from the game, ships still have knowledge slots and require xp on this ship, but don't have pre-requisites Thank you ! 1
dagdriver Posted June 21, 2017 Posted June 21, 2017 1 hour ago, admin said: ... Knowledge slots previous ships unlock requirements removed from the game, ships still have knowledge slots and require xp on this ship, but don't have pre-requisites.... I Like it. And I feel good that I decided to skip the grind, because after all, "it 's alpha, and it just might change" 1
Simon Cadete Posted June 21, 2017 Posted June 21, 2017 Awesome patch!! Great job guys!! All you need now is a patch that adds "balls" to the big nations in global so that they fight each other and make the server interesting. Keep up the good work 2
Koltes Posted June 21, 2017 Posted June 21, 2017 Next patch speed ships fix. Remove speed cap and rebalance speeds@admin hint hint! 10
Jones el Tuerto Posted June 21, 2017 Posted June 21, 2017 Good new things added to the game not sure how this delete of npcs selling ships will be... Anyway now you just need to delete Conquest marks cause they dont make any sense, and bring back teleport to free towns, so we dont have to travel doing nothing for 2 hours trying to find some pvp combat. Some of us don't have that huge amount of time to travel around for hours and hours, not to mention it's boring. 1
Aphilas Posted June 21, 2017 Posted June 21, 2017 Overall very good. But I would suggest to furthermore increase mark AND xp/gold gain from PvP. Probably adjust mark prices for permits as well, to not make most of the ships too common. You can get 20 marks an hour from fleet missions easily. 2
Hethwill, the Red Duke Posted June 21, 2017 Posted June 21, 2017 48 minutes ago, Baptiste Gallouédec said: sinking should gives negatives knowledge xp. So knowledges are not just a one time grind and we keep the possibility to meet diverse quality ships even later in the server. Interesting point indeed. 1
Lordicious Posted June 21, 2017 Posted June 21, 2017 (edited) 1 hour ago, Jon Snow lets go said: I kinda like it because people are not encouraged to attack every new player in his small pickle anymore, but I think it also means Combat Marks will be worthless soon. Not if prices are insane and mark drops are weak. Edited June 21, 2017 by Lordicious
Lordicious Posted June 21, 2017 Posted June 21, 2017 (edited) OW speeds slightly re balanced I really hope that travel OS speeds increased and Trader NPCs or fleets are little slower now. Anyone testing this? Edited June 21, 2017 by Lordicious 2
Iroquois Confederacy Posted June 21, 2017 Posted June 21, 2017 2 hours ago, admin said: Rookie Brig and Rookie Snow added to low level missions What are "Rookie Brigs" and "Rookie Snows"?
Captain Lust Posted June 21, 2017 Posted June 21, 2017 2 hours ago, MerimAh said: 2 hours ago, admin said: Knowledge slots unlock requirements removed from the game why??? Because the devs actually listen to the community and know the average player should enjoy the game even when grinding and sail the ships he wants to sail. Gtfo with your wows tier system. 4
AkmaCraft Posted June 21, 2017 Posted June 21, 2017 2 hours ago, admin said: Knowledge slots previous ships unlock requirements removed from the game, ships still have knowledge slots and require xp on this ship, but don't have pre-requisites You all are lazy This was a great feature... 2
Rikard Frederiksen Posted June 21, 2017 Posted June 21, 2017 Some excellent changes there, thumbs up!
AkmaCraft Posted June 21, 2017 Posted June 21, 2017 2 hours ago, admin said: Minor speed rebalances were done for Bucentaure, Pavel, Endymion, Wappen, Agamemnon Wappen ? How can we get this one ?
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