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Patch 10.3 - New event, PvP marks changes, changes to knowledge slots and other fixes


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Posted (edited)
7 minutes ago, William Drayman said:

I was under the impression PVP was it's own reward, good sir.

I am looking only for the FAIR replacement in case when I die. pvp marks ware worth much more, I could sell them and reimburse my lost ship. Now i doubt.

Edited by Rychu Karas
  • Like 1
Posted (edited)

Overall great patch.

 

 

 PVP mark exchange ratio seems a bit ridiculous. PvE grind is so easier and faster. Now quest for pvpmarks is gone, i think we will go back to empty ow and even more pve.

 If pve marks are converted in combat marks, i hope you tuned the admiralty shop prices or everyone will buy tons of bow gazelle & permits etc..

 

Tree grinding for knowledges slots deletion was soo obvious it makes me laugh. It's great ofc, but i think sinking should gives negatives knowledge xp. So knowledges are not just a one time grind and we keep the possibility to meet diverse quality ships even later in the server..

Edited by Baptiste Gallouédec
  • Like 8
Posted
Just now, victor said:

rather ... since I read carefully, the wording used in the patch notes does not make clear if it is only for the marks dropping in the future or for the already existing one.

I read this...

  • PvP marks conversion added to convert left over pvp marks into combat marks

...to mean that there will be a redeemable we can use for conversions.

Posted

This is a very good patch.

PvP marks were impossible to come by for some, and easy for others. leading to entrenched superiority. however, I think earnings for PvP should be more like 5:1, because it takes a lot longer to find/organise a PvP fight. so this will encourage PvE grinding in preference to PvP. I think you need to reverse that, and make PvP worth looking for.

 

Thank GOD you got rid of the world of tanks style grinding tree thing. it was awful and just designed for force people into endless boring missions and stop them doing literally anything else in game.

  • Like 1
Posted
Just now, Rychu Karas said:

I am looking only for the FAIR replacement in case when I die. pvp marks was worth much more, I could sell them and reimburse my lost ship. Now i doubt.

Fair comment, I didn't think that through, apologies.

Posted
Just now, Kpt Lautenschlaeger said:

I read this...

  • PvP marks conversion added to convert left over pvp marks into combat marks

...to mean that there will be a redeemable we can use for conversions.

but that's only for PVP marks, and that's why I'm asking about what happens with PVE marks

  • Like 1
Posted
4 minutes ago, Baptiste Gallouédec said:

Tree grinding for knowledges slots deletion was soo obvious it makes me laugh. It's great ofc, but i think sinking should gives negatives knowledge xp. So knowledges are not just a one time grind and we keep the possibility to meet diverse quality ships even later in the server..

Like it. At least the loss of your whole crew should definitely result in negative ship xp.

  • Like 4
Posted (edited)

Hmm I think pvp marks should have been kept on pvp servers (but with adjustments), used for cosmetics such as paints (/ title tag / pennants / ...)

1:2 ratio seems a bit off, looking at how long it can take to find pvp compared to Complete a mission

Edited by Liquicity
  • Like 14
Posted
1 hour ago, admin said:

Knowledge slots previous ships unlock requirements removed from the game, ships still have knowledge slots and require xp on this ship, but don't have pre-requisites

Thank you !

  • Like 1
Posted
1 hour ago, admin said:

...

  • Knowledge slots previous ships unlock requirements removed from the game, ships still have knowledge slots and require xp on this ship, but don't have pre-requisites....

I Like it. 

And I feel good that I decided to skip the grind, because after all, "it 's alpha, and it just might change" :lol:

  • Like 1
Posted

Awesome patch!! Great job guys!! All you need now is a patch that adds "balls" to the big nations in global so that they fight each other and make the server interesting. 

Keep up the good work

  • Like 2
Posted

Good new things added to the game not sure how this delete of npcs selling ships will be... Anyway now you  just need to delete Conquest marks cause they dont make any sense, and bring back teleport to free towns, so we dont have to travel doing nothing for  2 hours trying to find some pvp combat. Some of us don't have that huge amount of time to travel around for  hours and hours, not to mention it's boring. 

  • Like 1
Posted

Overall very good. But I would suggest to furthermore increase mark AND xp/gold gain from PvP.

Probably adjust mark prices for permits as well, to not make most of the ships too common. You can get 20 marks an hour from fleet missions easily.

  • Like 2
Posted
48 minutes ago, Baptiste Gallouédec said:

sinking should gives negatives knowledge xp. So knowledges are not just a one time grind and we keep the possibility to meet diverse quality ships even later in the server.

Interesting point indeed.

  • Like 1
Posted (edited)
1 hour ago, Jon Snow lets go said:

I kinda like it because people are not encouraged to attack every new player in his small pickle anymore, but I think it also means Combat Marks will be worthless soon.

Not if prices are insane and mark drops are weak. 

Edited by Lordicious
Posted (edited)
  • OW speeds slightly re balanced

I really hope that travel OS speeds increased and Trader NPCs or fleets are little slower now. Anyone testing this?

Edited by Lordicious
  • Like 2
Posted
2 hours ago, MerimAh said:

 

2 hours ago, admin said:

Knowledge slots unlock requirements removed from the game

why???

 

Because the devs actually listen to the community and know the average player should enjoy the game even when grinding and sail the ships he wants to sail. Gtfo with your wows tier system.

  • Like 4
Posted
2 hours ago, admin said:
  • Knowledge slots previous ships unlock requirements removed from the game, ships still have knowledge slots and require xp on this ship, but don't have pre-requisites

You all are lazy <_<

This was a great feature...

  • Like 2
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