Quineloe Posted June 21, 2017 Posted June 21, 2017 I think just double combat marks for a PVP kill is not good enough. You can wear down an NPC on one side only and then just go through the structure. A player will attempt to show you his strong side, and he'll also repair armor and structure. Completely disregarding that a player will make it harder for you to even hit him to begin with, either by smart sailing or straight running away, a player takes about twice as much damage to kill as an NPC. Therefore, you get the same amount of combat marks for players as for NPCs, in the big picture 3
JobaSet Posted June 21, 2017 Posted June 21, 2017 Ok here are some Stats for @admin 2 hours of game Ravager solo mission play in a lvl 4 slot connie 10 missions 54 Marks and did paper work while fighting 2 hours of solo PVP 1 kills 6 marks. Almost Died That dose not include the money made or the upgrades or stuff i can sell. Anyone see a Problem with this........................ I have said it over and over, You guys need to put ignore on about 30 people so your ideas don't get flushed with the Crap coming out of the big mouths or may I say Loudest of them. 8
Zorg the Merciless Posted June 21, 2017 Posted June 21, 2017 11 hours ago, admin said: Knowledge slots previous ships unlock requirements removed from the game, ships still have knowledge slots and require xp on this ship, but don't have pre-requisites Thank you for this - players like myself with limited time available for gaming and constantly nagged by the wife as in you are spending too much time on that silly game yada yada yada will appreciate this. Now I can focus on sailing the ships I love and not have to grind the ones that (in my opinion only - I am sure other players love them) are boring to sail. 4
JobaSet Posted June 21, 2017 Posted June 21, 2017 22 minutes ago, JobaSet said: Ok here are some Stats for @admin 2 hours of game Ravager solo mission play in a lvl 4 slot connie 10 missions 54 Marks and did paper work while fighting 2 hours of solo PVP 1 kills 6 marks. Almost Died That dose not include the money made or the upgrades or stuff i can sell. Anyone see a Problem with this........................ I have said it over and over, You guys need to put ignore on about 30 people so your ideas don't get flushed with the Crap coming out of the big mouths or may I say Loudest of them. lets not forget all the stuff was upped 4x of marks needed 5 is now 20 connie was worse 5x upped to 75 from 15 but conversion is 1 to 2 wtf 2
King of Crowns Posted June 21, 2017 Posted June 21, 2017 Just now, Blackjack Morgan said: lol go do your fleet missions and enjoy.
King of Crowns Posted June 21, 2017 Posted June 21, 2017 (edited) 2 minutes ago, Blackjack Morgan said: you were just crying yesterday about revenge fleets. saying that pvp was to hard. looks like they fixed your problem huh? Edited June 21, 2017 by King of Crowns 2
Blackjack Morgan Posted June 21, 2017 Posted June 21, 2017 Just now, King of Crowns said: Only problem is you know that's not what I do KoC....so go ahead and act like that but you know as well as I do what you call PvP and what I do are too completely different things. 1
Hodo Posted June 21, 2017 Posted June 21, 2017 25 minutes ago, JobaSet said: Ok here are some Stats for @admin 2 hours of game Ravager solo mission play in a lvl 4 slot connie 10 missions 54 Marks and did paper work while fighting 2 hours of solo PVP 1 kills 6 marks. Almost Died That dose not include the money made or the upgrades or stuff i can sell. Anyone see a Problem with this........................ I have said it over and over, You guys need to put ignore on about 30 people so your ideas don't get flushed with the Crap coming out of the big mouths or may I say Loudest of them. It has always been this way... I can go hunting for PVP in a Privateer, I may tag 3 ships in a two hour period and kill 1 of them. Great 3-4PVP marks... and what 5-10k total from the fight. I can go and do 2 hours worth of 6th rate missions in a Navy brig and make around 200k, not including loot. I can go hunt AI trade ships for 2 hours and make around 100-150k in that time. So why go PVP? This is the question we are asking @admin 2
King of Crowns Posted June 21, 2017 Posted June 21, 2017 (edited) 4 minutes ago, Blackjack Morgan said: Only problem is you know that's not what I do KoC....so go ahead and act like that but you know as well as I do what you call PvP and what I do are too completely different things. lol you don't even know what ive been doing since wipe cuz your a euro. and do believe the few times I have ran into you in game it was of KPR is that not seal island? see on our server we killed off the seal pop in kpr after about 2 days and had to go to central americia to find where they ran off to. what you do is seal clubbing. all PVP is seal clubbing only a few people in NA that actually know how to play the game. less than 10% I would say. SO tell me oh honorable pvp non seal clubber blackjack is this seal clubbing? https://steamuserimages-a.akamaihd.net/ugc/843711577648742124/5B572F7909EC13E619877AD1713074BFF36571FC/ Edited June 21, 2017 by King of Crowns
Blackjack Morgan Posted June 21, 2017 Posted June 21, 2017 Really? First of all I'm not Euro but stayed on PvP1 because I've always been there....and if you think I'm a seal clubber than not worth having the argument with you. Somehow I'm the carebear though because I prefer my opponents to have the same access to gear as me? 4
King of Crowns Posted June 21, 2017 Posted June 21, 2017 1 minute ago, Blackjack Morgan said: Really? First of all I'm not Euro but stayed on PvP1 because I've always been there....and if you think I'm a seal clubber than not worth having the argument with you. Somehow I'm the carebear though because I prefer my opponents to have the same access to gear as me? yea you are... ya see the server says EURO wich means for European players. I know you don't RVR so you prolly missed all that on the forums for the last 6 months. and idc if they have the same upgrades but don't make it so that they have to risk nothing to get them. sure make a 1:50 ration from pvp-pve. but don just take out all pvp.
Hodo Posted June 21, 2017 Posted June 21, 2017 3 minutes ago, Blackjack Morgan said: Really? First of all I'm not Euro but stayed on PvP1 because I've always been there....and if you think I'm a seal clubber than not worth having the argument with you. Somehow I'm the carebear though because I prefer my opponents to have the same access to gear as me? I want to know why you stayed there with those horrible Port Battle timer limitations?
King of Crowns Posted June 21, 2017 Posted June 21, 2017 6 minutes ago, Blackjack Morgan said: Really? First of all I'm not Euro but stayed on PvP1 because I've always been there....and if you think I'm a seal clubber than not worth having the argument with you. Somehow I'm the carebear though because I prefer my opponents to have the same access to gear as me? and I never called you a carebear.
Blackjack Morgan Posted June 21, 2017 Posted June 21, 2017 Just now, King of Crowns said: and I never called you a carebear. Well then let's be friends! I understand wanting rewards from PvP.....I get it. But too many basic mods or upgrades etc. were from pvp marks only and i just don't agree with that philosophy. Now if they were pvp rewards that gave cosmetic rewards, or perhaps could be redeemed for ships, things like that then I would be fully onboard. Perhaps even slightly better versions of mods would be ok.... 1
Magnum Posted June 21, 2017 Posted June 21, 2017 (edited) 29 minutes ago, King of Crowns said: you were just crying yesterday about revenge fleets. saying that pvp was to hard. looks like they fixed your problem huh? No need to go full dumbo KoC - Blackjack Morgan has killed me HONORABLY several times - He fights like a banshee, and keeps his word, I would welcome him on my team anytime, anywhere ------ unlike some..... I hope I at least made him break a sweat Edited June 21, 2017 by Magnum
Sir Texas Sir Posted June 21, 2017 Posted June 21, 2017 2 hours ago, JG14_Cuzn said: There should be a heirachy: PVP Marks > Conquest Marks > PVE Marks All should be readily converted to the New Combat Marks.. Combat Marks should be the ONLY currency for ships/blueprints/mods/figureheads/lap dances Since the patch I been thinking this kinda is a sound way of looking at it. We should have this hierarchy but only give out the Combat Marks (will use CM for these here after). Here is a way to break ti down. PVE<Conquest Marks<PvP Normal PvE still pays out the same in missions according to Assist/Kill with the BR modifier for the groups as is. Conquest marks are a daily pay out of CM's. Every Conquest make is worth 5 CM's so say you have 10 CM's you get a day (think that is what I earn right now) that will mean I get paid out 50 a day just for the Pensions I own for regions I been to Port Battles to. While this puts me ahead of a casual player that didn't make any Port Battles, but he can still grind out AI to get the same CM's. Now PvP is where you get the HIGH RISK, HIGH REWARDS. You take the base PvE rewards and it pay's out 5:1 (even 10:1 but I would start with 5:1) according to your Assist/Kill's and the BR modifiers. This way your rewarded for the good battles with other players and it makes it worth it over than just doing PvE grinding. I think the Refits and books are pretty evenly priced right now, the BP's for ships prob need to bump up cost for them. Permits shouldn't break the bank but shouldn't be easy to get other than a good day grinding for a few hours maybe get you a Frigate permit. The whole concept of the game to get more PvP is to make it easier and more rewarding to get into proper ships for and back out into the fight. SOL's should be costly and take time to get into. We can prob add a few more things in the shop that eat up the Marks. Paints? Where did they take off to? That would be a good soak of extra CM's folks make a day. Maybe have Region degration. If no one attacks a region after a month it stops gaining CM's. Could have other things that take the CM's to get. Have them be part of getting Permits to Open new outpost. You still have to pay for the outpost and to abandon them, but the permits to expand cost CM's instead of gold. Same thing have in the store expansion permits for the Dock space and warehouses so you can use your CM's instead of gold. This will make folks an option instead of trading and grinding for gold to open slots for stuff so the combat guys that hate trading can do the same. They can still cost gold, just have a conversion or permits in the shop as an option. Every thing else about the patch I liked to be honest. 2
Koltes Posted June 21, 2017 Posted June 21, 2017 5 hours ago, admin said: PvP mark and PVE mark conversion is a good thing for a general audience. Whats needed is proper pvp rewards that cannot be farmed in agreed battles. I think what people are really trying to say is that there is now no difference between a guy who does pve as his prime game and the guy who does pvp. They get same insentives (grind is not a problem for pve guy) 5 hours ago, JG14_Cuzn said: Lastly: Am I the only one who has no idea what CCP is? Yes
King of Crowns Posted June 21, 2017 Posted June 21, 2017 8 hours ago, Qwolf said: Great patch! Thank you! But I have one very serious concern: PVP marks. What problem was this change designed to fix? PVP is incredibly risky, time consuming, and keeps players in the open world. In order to get players to take these risks and consume this much time, you need to give the proper incentive. That was happening. Thus those that risked everything (ships, cannons) and spent hours sailing and hunting were justly rewarded with very valuable PVP marks. And there were plenty of pirate types raiding shipping, creating drama, forcing defense parties to be set up, and creating awesome PvP all over the map. Now the only incentive is to grab a mission and grind. Easy marks. No risk. Just grind. If there were complaints that certain ships or modules were unattainable, lower the PVP mark requirements for those items. Traders and PvE players have plenty of money to buy marks or ships from their low risk trading and PvE. PvP players need money to fund their loss of ships, cannons, crew, repairs, and lost time hunting and fighting that they could have spent just trading spanish almonds or seville muskets. In my view, the system was working, why change it so dramatically to discourage PvP? best thing said on this thread 1
Digital Wind Posted June 21, 2017 Posted June 21, 2017 1 hour ago, JG14_Cuzn said: therefore PVP marks should have been the unit of currency for 1st rates. Not the silly conquest marks. 1st rates represent a triumph of the Crafter. They represent an unimaginable commitment in grinding to max crafter level, huge amounts of trading for money, materials, and crafting ship mats. It represents not a single second devoted to pvp and uncountable hours of trying to avoid it. It's easy for a trader hunter to sit outside a freetown waiting for his next free lunch, but I'm spending half my waking hours trying to get the mats for 1st rates, to suggest that they should require pvp marks, most likely an absurd amount, would make me quit the game and go play Life. 3
Digital Wind Posted June 21, 2017 Posted June 21, 2017 Also, I would like to remind everybody that we are TESTERS. PvP marks are one of a thousand ideas that have been tested, combat marks are the next. Most likely all the marks will go away at some point for a whole new system to TEST. Sit back and enjoy the game mechanic roller coaster while the Devs determine what works 'best'. Here's a little haiku to explain things: The sour Captain Devs changing game mechanics Trial and error 1
Dingo77 Posted June 21, 2017 Posted June 21, 2017 (edited) G'day would someone be able to clarify something for me please? Are storms back in battle instances again? If so Bless your cotton socks <3 Edited June 21, 2017 by Dingo77
Yngvarr Posted June 21, 2017 Posted June 21, 2017 1 hour ago, JG14_Cuzn said: therefore PVP marks should have been the unit of currency for 1st rates. Not the silly conquest marks. no, just plain no. That would mean that players are forced to do PVP to get certain ships. This has as a result that players are being restricted in what they can do ingame. The player base has diminished so far at this point, that i don't think it can take this kind of "idea's". You folks need to understand, that this game is not being kept alive by the hardcore PVP players, but by the PVE casuals that farm, craft and produce materials. If you want a pure PVP game, go play a War Thunder/ World of Warships type game. Open world games are by default both PVE and PVP. I cannot think of a single game that has an sandbox style open world, where the only thing to do is PVP. 4
Yngvarr Posted June 21, 2017 Posted June 21, 2017 48 minutes ago, King of Crowns said: PVP is incredibly risky, time consuming, and keeps players in the open world so is trading. If I, as a player for the Dutch nation, want to get Live Oak or White Oak, i need to venture into regions in control of Danes, Pirates or US. This also takes hours to do, keeps me into OW the whole time, and every second of those hours i risk being jumped by a gank- squad in Surps. Your argument Sir, is simply invalid. 6
Yngvarr Posted June 21, 2017 Posted June 21, 2017 1 minute ago, JG14_Cuzn said: No. Read my previous reply. when i wrote my first reply, the post below was not there yet, so. 8 minutes ago, JG14_Cuzn said: How difficult was it to accumulate Conquest Marks?? Compared to accumulating PVP marks? so you tell me: if a first rate is the highest art of crafting: wouldn't you want the highest level of 'Mark' to use as a symbol of your crafting ability? but that not being the case: i believe the Dev's should level the playing field and remove ALL marks except for the 'Combat' mark and have various ways to accumulate them 1
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