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Patch 10.3 - New event, PvP marks changes, changes to knowledge slots and other fixes


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Posted
5 hours ago, admin said:

Captains

Patch is being deployed to live servers

What's new

  • PvP marks and PvE marks removed and replaced by Combat marks
  • PvP kills now give 2x combat marks to the previous pvp marks (if you got 2 pvp marks for kill you would get 4 combat marks)
  • PvP marks conversion added to convert left over pvp marks into combat marks

Desire to pvp just dropped to zero....

 

  • Like 3
Posted

well ive been spending time since wipe mostly privateering trade ships in which case i never got pvp marks anyway. so this makes 0 negatives to me but instead positives since now i could pve to earn some of the store stuff i could not otherwise :) 

Posted
2 minutes ago, JG14_Cuzn said:

Boom.   this 1000000%

 

whats the point of pvp when I can just do a mission or two with no risk of losing my ship and I don't have to sail around for hours to find content...  

I may need to take a  break from this game until they give me a reason to pvp again.

  • Like 1
Posted
5 hours ago, Baptiste Gallouédec said:

Tree grinding for knowledges slots deletion was soo obvious it makes me laugh. It's great ofc, but i think sinking should gives negatives knowledge xp. So knowledges are not just a one time grind and we keep the possibility to meet diverse quality ships even later in the server..

4 hours ago, Cecil Selous said:

Like it. At least the loss of your whole crew should definitely result in negative ship xp.

I like this idea! I would propose to link this to the surrendering mechanic, so if you surrender you won't lose ship knowledge.

This brings back a little bit more incentive to surrender, like when we had officer lives.

 

  • Like 4
Posted
5 hours ago, Snoggy said:

Everyone who ground up their ship ranks right now....

 

tumblr_ml6ef4HvIp1rs9keio1_400.gif

This guy wins the day!

Apparently, you were a schmuck to grind the right way - all you should have been doing was whine to the right people ......

  • Like 2
Posted
13 minutes ago, randommexi said:

Desire to pvp just dropped to zero....

 

Well, since I'm not a ganker er "PvPer", and only occasionally see REAL ship to ship action with another player (5 times since I've played this time consuming title) it is overall good  for me.

You avid gankers er "PvPers" should be happy - now you don't have to learn to sail a brig to get out and gank er "PvP" in your gang of Surps and Trincs - whoo hoo.

  • Like 2
Posted

i think pvp marks should be tradeable cause peoples who dont want to PVP can just buy it with gold earned on pve/ trading and all are happy

 

Posted
Just now, Magnum said:

Well, since I'm not a ganker er "PvPer", and only occasionally see REAL ship to ship action with another player (5 times since I've played this time consuming title) it is overall good  for me.

You avid gankers er "PvPers" should be happy - now you don't have to learn to sail a brig to get out and gank er "PvP" in your gang of Surps and Trincs - whoo hoo.

You will still get camped outside of your green zone over and over and over again untill you uinstall. That what griefing pvp'rs will do, and the ships lost all value so they won't care if they die sometimes.

Posted
6 hours ago, admin said:
  • PvP marks and PvE marks removed and replaced by Combat marks
  • PvP kills now give 2x combat marks to the previous pvp marks (if you got 2 pvp marks for kill you would get 4 combat marks)
  • PvP marks conversion added to convert left over pvp marks into combat marks

If anything, I would have replaced conquest marks with pvp marks. Conquest marks are a mess right now.

But now, the incentives to do PVP are even lower, when you can effectively farm combat marks in pve missions without acutally risking anything!?

  • Like 5
Posted (edited)

Now in order to have players sail and grind all other boats add Achievements.

-Reach 10000 xp on (Ship name) and receive - Item Name. 

You could even reward people with improved version of achievement boats. ex. renommee ---> renommee Naval Frigate (Paint and +2 guns or something. One time reward upon achievement competition. 

This is voluntary and does not force players to force grind, only if they are chasing achievements and it's rewards.  

Edited by Lordicious
  • Like 1
Posted
8 minutes ago, shaeberle84 said:

But now, the incentives to do PVP are even lower, when you can effectively farm combat marks in pve missions without acutally risking anything!?

The reality is that players forget that it is a harshest mmo world with RVR component where your nation can be destroyed.
You have a minuscule zone around the capital (high sec) and this is all security you get. You can sink anyone anywhere and even enter their pve missions. 

By just sailing out into the world YOU ALREADY RISK EVERYTHING.
Please don't forget that :). I think its just everyone's senses have dulled over time, and even casual players became hardcore seasoned sailors after experiencing this huge risk daily (and would consider eve online with their huge high sec space a carebear world). Please don't forget that everyone. Its all null sec here, don't take it for granted.

PvP mark and PVE mark conversion is a good thing for a general audience. Whats needed is proper pvp rewards that cannot be farmed in agreed battles. 

ps Imagine the shock if CCP removed high security space in eve for example.

  • Like 14
Posted
6 hours ago, admin said:

Captains

Patch is being deployed to live servers

What's new

  • Special event added that will happen from time to time somewhere in the Caribbean
  • Knowledge slots previous ships unlock requirements removed from the game, ships still have knowledge slots and require xp on this ship, but don't have pre-requisites
  • PvP marks and PvE marks removed and replaced by Combat marks
  • PvP kills now give 2x combat marks to the previous pvp marks (if you got 2 pvp marks for kill you would get 4 combat marks)
  • PvP marks conversion added to convert left over pvp marks into combat marks

so let me get this straight I can just go mindlessly grind ai missions in my santisma and get the same reward as if were our risking my ship looking for pvp? the pvp is more dangerous and takes longer to find so why would I ever go do that?         GREAT JOB carebears u just flipped the game back into a PVE game. where the main point is doing missions.

  • Like 5
Posted
9 minutes ago, Magnum said:

Well, since I'm not a ganker er "PvPer", and only occasionally see REAL ship to ship action with another player (5 times since I've played this time consuming title) it is overall good  for me.

You avid gankers er "PvPers" should be happy - now you don't have to learn to sail a brig to get out and gank er "PvP" in your gang of Surps and Trincs - whoo hoo.

not everyone is a ganker...  maybe you are, but i'm not.  

 

either way, no reward for pvp now.  makes it pointless to pvp.

Posted (edited)
9 minutes ago, King of Crowns said:

so let me get this straight I can just go mindlessly grind ai missions in my santisma and get the same reward as if were our risking my ship looking for pvp? the pvp is more dangerous and takes longer to find so why would I ever go do that?         GREAT JOB carebears u just flipped the game back into a PVE game. where the main point is doing missions.

not if they do this:

PvE Combat marks - 1-2 per battle

PvP Combat marks - 4-5 per battle

Cost of rewards is in:

Minimum 300 Combat Marks per item

Maximum 5000 Combat Marks per item

5000 will get you the best items out there. 

 

Edited by Lordicious
  • Like 2
Posted
3 minutes ago, admin said:

The reality is that players forget that it is a harshest mmo world with RVR component where your nation can be destroyed.
You have a minuscule zone around the capital (high sec) and this is all security you get. You can sink anyone anywhere and even enter their pve missions. 

By just sailing out into the world YOU ALREADY RISK EVERYTHING. Please don't forget that :)

PvP mark and PVE mark conversion is a good thing for a general audience. Whats needed is proper pvp rewards that cannot be farmed in agreed battles. 

ps Imagine the shock if CCP removed high security space in eve for example.

To get this straight. Sailing in a fleet missions just outside the capital with 5 indefs is ZERO risk.

If you compare the risk of PVP and PVE, yes, both fights can be joined by other pvp players so that you can get into a very bad situation and like lose your ship.

BUT: any decent player will NEVER lose a ship in a PVE mission, because you can always escape the AI. In PVP, your chances are about 50:50 to lose your ship in a fair fight. And then you rewards marks 2:1. That is bad incentives for PVP.

The whole patch since 10.0 is bad incentives for PVP.

Even the new conquest mark system has bad incentives. Flipping and just sitting out ports will reward the same amont of marks than actuall fighting over ports (even more so if you subtract the lost ships, which have cost marks).

I really do not understand you guys.

  • Like 3
Posted
35 minutes ago, randommexi said:

Desire to pvp just dropped to zero....

 

meh, used to have a lot of pvp fun pre-patch, not caring about rewards / marks whatever, just for le fun. Now that ship knowledge grind is gone, people might actually get to pvp more

 

  • Like 10
Posted
8 minutes ago, admin said:

The reality is that players forget that it is a harshest mmo world with RVR component where your nation can be destroyed.
You have a minuscule zone around the capital (high sec) and this is all security you get. You can sink anyone anywhere and even enter their pve missions. 

By just sailing out into the world YOU ALREADY RISK EVERYTHING. Please don't forget that :). I think its just everyone's senses have dulled over time, and even casual players became ok with this huge risk and would consider eve online with their huge high sec a carebear world.

PvP mark and PVE mark conversion is a good thing for a general audience. Whats needed is proper pvp rewards that cannot be farmed in agreed battles. 

ps Imagine the shock if CCP removed high security space in eve for example.

Well, you can in fact still get ganked in Eve On line Hi-Sec, it happens all the time. But I agree: "Whats needed is proper pvp rewards that cannot be farmed in agreed battles".

Posted (edited)
11 hours ago, admin said:

The reality is that players forget that it is a harshest mmo world with RVR component where your nation can be destroyed.
You have a minuscule zone around the capital (high sec) and this is all security you get. You can sink anyone anywhere and even enter their pve missions. 

By just sailing out into the world YOU ALREADY RISK EVERYTHING.
Please don't forget that :). I think its just everyone's senses have dulled over time, and even casual players became hardcore seasoned sailors after experiencing this huge risk daily (and would consider eve online with their huge high sec space a carebear world). Please don't forget that everyone. Its all null sec here, don't take it for granted.

PvP mark and PVE mark conversion is a good thing for a general audience. Whats needed is proper pvp rewards that cannot be farmed in agreed battles. 

ps Imagine the shock if CCP removed high security space in eve for example.

(irony on)

Perhaps what we need here is ---- https://zkillboard.com/

Then the great PvPers could become "famous" ......

Like this guy: https://zkillboard.com/character/96373109/

(irony off)

Edited by Magnum
to claify - it's IRONIC
Posted
25 minutes ago, Jones el Tuerto said:

Says probably one who has whole day free to play this game... Lol

Sure, I'm full time developer. So yes, I have whole day free to play Naval Action. :rolleyes:

Posted
23 minutes ago, pr0zac said:

i think pvp marks should be tradeable cause peoples who dont want to PVP can just buy it with gold earned on pve/ trading and all are happy

 

They could buy the final-products that are bought with pvp marks. No need for the marks themselves :)

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