Jump to content
Naval Games Community

Recommended Posts

Posted

Player versus players.

Whenever you have players playing against other players it is by definition: PvP.

 

However what is "good" pvp?

Personally I find that good pvp means relatively even odds (relative, not exactly).

In NA that would be fights where the odds are either even or 1.5 br in odds of my enemy. 

  • Like 16
Posted
11 minutes ago, Jon Snow lets go said:

Ganking afk traders and noobs in pickles.

This is what it has become, yes.

Nobody wants to lose ships anymore (except some crazy danes).

  • Like 1
Posted

Hunting...Killing...Stealing....    "Pirate"

Posted

pvp? Prepare your own ship at its best, organize a group of friends who love the sea and the sea battles, look for the enemy, engage him/them if you feel you have a chance to win, disengage if you are overwhelmed. Winning impossible battles, losing with more capable enemies. Compliment with opponents who know how to play, cheat who takes everything too seriously (this is a game and not life in the end!). But above all, improve your technique and strategies in the simplest simulative and most exciting way possible. Let's make this game big again!

  • Like 5
Posted
41 minutes ago, The Red Duke said:

Impressive. Some of you can't even write a proper, clear and unhinged paragraph regarding your own idea of what makes pvp ... abstract from any present situations.

Many thanks -_-

Okay next try then:

Both sides have a chance to win, depending on their teamplay and individual skill.

  • Like 1
Posted

PvP to me is fair fight´s what i mean by fair is not griefing, All trader attacks and attack´s on rank higher than second lieutenant to me are fair even if your group is 2 ships vs 1 player.

  • Like 1
Posted

PvP is just one tool of many for a sandbox game.  You make your own story here.  Mine happens to involve a lot of PvP - primarily fast raids, and smash-and-runs.  A lot of these players simply don't stand a chance.  Some of them are sailing outsized vessels for their abilities, many, many, many of them are sailing fleets wholly composed of traders.  The fights are rarely fair.  Sometimes the ships are the same, but, frankly, I'm just much better than the other Captain.  So I see a fair fight as one I'd lose half of the time.  The ship always comes first, so I run from those fights.

And yet:  Many of the US Captains actually like me.  This morning, I gave one 900+ iron ore and 150,000 gold.  I hit him while he was escorting a trader, and none of his vessels had guns.  He simply couldn't afford them at this point.  Like a nature reserve, you need to maintain stocks for hunting.  Another US player operates as a fence, supplying me with modules and money for the goods I take off his countrymen.  Those that chase after me day in and day out get lots of content.  Their nation (sort of) organizes around the attempt.  (They'll only ever catch me if I make a mistake, but they await that day.)  Klaxons go off every time I'm spotted.

So, what is PvP?  It is merely the catalyst for our sandbox interactions.

  • Like 4
Posted

The PvP isn't necessarily a fair fight, as for example, when i was chasing traders players, a Pickle and an Indef tagged my Snow in front of the US capital, I sank the Pickle and managed to escape the Indef, which m Has damaged well, btw!
The PvP, for me, is to face the other players, whether by sinking or running, regardless of the friendly or enemy ship.
Sometimes you win, sometimes you lose, it's the principle of the game! And when you lose, 
you learn from your mistakes... :D 

The main is to entertain...

  • Like 3
Posted

Good PvP is easy access to large battles with a lot of warships in it. I remember when there was a game called Naval Action that provided this thing. Its long time ago now, so PvP is something I find in other wargames like shooters or tactical games like CoH2, Steel Division or similar. 

PvP is best when odds are even but not always. Sometimes a good fight is ok if its even and you loose. 

Bad PvP is when you loose something that takes too much time to recover. I lost my trading ship after the new patch and the road in NA ended for me. Sometimes I log in but the road to a large fleet battle in a lineship is simply too long and frustrating, so my ship usually never really goes to open waters. I have the game NA on the pc still but never really plays it anymore. Too boring.

 

 

  • Like 2
Posted

This game has PvP? :D (take it as the joke it is)

In all seriousness - either big fleet on fleet action or deepstriking the enemy frontlines with my surprise or privateer - quick strike a lone isolated trader or warship then use the sailing characteristics of my ship to be gone by the time any response can be mustered.

  • Like 1
Posted (edited)

PvP for me is the chase or the getaway of/by other players and it's not supposed to be a fair fight.  

 

Edited by z4ys
  • Like 2
Posted (edited)

PvP:

Engagement between two hostile sides where both teams have a somewhat similar chance of winning. That doesnt mean they need to have exactly the same amount of numbers / ships; individual player abilites play a big role here too. Two vets could have an interesting battle vs 3-4 amateurs as an example.

Ganking =/= pvp

Edited by Liquicity
  • Like 3
Posted

Good PVP, like beauty is in the Eye of the beholder!  If the battle is fought within the articles of war and the rules of engagement no matter what the odds, then it is good PVP. Under the Articles of War all Captains have a duty to their ship and their crew, If any Captain chooses to break off an action to preserve his ship and crew then it is his duty to fight defensively and break off the action under the AoW. Equally it is also a Captains duty to prosecute an action to the best of his ability under the AoW. The balance between the two is literally on a knifes edge. If a Captain fights well offensively or defensively  and if the defending Captain escapes then he will have earned his freedom, he would of done his defined duty and let no man allege cowardice for his having done so!  My understanding is that this game is framed within the Articles of War, indeed the Devs even made a copy available for players to read, while the penalties do not apply, the spirit and meaning of the Articles of War do.

Now I'll go find my Kevlar jacket, battle bowler and lifebelt, incoming..... :)

  • Like 2
Posted
3 hours ago, The Red Duke said:

One paragraph to summarize and define what PvP means to you specifically, captain.

PVP = Player vs Player. The only rules limiting who you can fight, when you can fight them, and where you fight them are those imposed by the game's mechanics. In the context of Naval Action, an open world, sandbox, realm-vs-realm game, the game mechanics are meant to encourage but not force cooperation in this contest between players. The game does not, and has never been intended to (for as long as the OW has existed) in any way guarantee "balance" or "fairness"... those are concepts more appropriate to an arena-style, set-piece game, not an open world sandbox game. So, within the context of Naval Action, PVP means taking your ship and using it to attack, capture and/or destroy the ships of other players. How, when, where and why that is done, is left to your own discretion.

  • Like 2
Posted

PVP to me...

It is a fight in game between two or more players.  It may not always be even or fair, but it can be fun it can be frustrating, but it is almost always a challenge. 

 

No two fights are ever the same and that is PVP to me.  A test of skills human vs human, sometimes I lose, sometimes I win.  But I always learn something.

  • Like 3
Posted

To me, PVP is a dangerous, exciting chess match. One where you must know the strengths of your ship and the weakness of your opponent's ship, know when to maneuver, and have a little luck on your side. The size of the enemy ship does not matter to a certain extent, I have taken down rates two times higher than mine.

  • Like 3
Posted

Even though I am not a PvP player, my idea of PvP in Naval Action would be a balanced system of trade/craft and battles. Player driven economy and peer to peer trade interactions to prepare for PvP warfare involving both single and multi ship battles.

 

  • Like 2
Posted (edited)

Hunting

Alone, in small groups, in large groups.

Patrol, make SA, engange or disengage. Use team tactics, teamwork, know your ship well. Have strong and competitive enemies. Have an adrenaline and dangerous environment.

Cover traders, moving a big fleet for have the sea-superiority in a area.

Etc...

Edited by JeanJacques de Montpellier
  • Like 2
Posted

PVP is  activity that makes a game more challenging. There are various forms of PVP, most think of direct combat, but there is also other forms.A few examples include, resource denial whether it's from raiding traders or blockades, politics to deny enemy nations powerful allies to help in war, espionage to better know your enemies plans, even recruitment to ensure  that you have the best players and leaders. All of this can be related to PVP, as each can impact a players ability to win fights, even if it's not always direct combat.

  • Like 3
Posted

Tommy pretty much summed it up perfectly. Technically while PvP as a general concept is any player(s) vs Player(s) I don't consider all fights to be of equal worth or quality. To me an ideal fight is anything up to about a 2.0 BR advantage....though that range might well be considerably lower now due to the multiple repair mechanics heavily favoring the side with the numerical advantage. I don't really consider fights with a battle rating difference greater than that to be much fun for either side. When you have such an advantage it really is nothing more than a curb stomp and what challenge is there in that for anyone? Nobody really improves their skill much and the outcome is typically already decided before the fight even starts.

Ganks are going to happen and I think most understand that....it is part of the game. However, I don't like mechanics that promote ganking and offer maximum rewards with minimal risks....I want maximum rewards given to those who take maximum risks and minimal rewards given to those who prefer to take minimal risks. Long have testers suggested a system that takes the BR into account when deciding rewards of a fight. If you do not do this then you simply promote curb stomp ganking first mindset. It does not make 1 bit of difference that 5 ships all from the same clan only get marks from 1 ship they sink because they can share them as a clan....they still maximized their rewards while completely minimizing their risk. The guy who got ganked really has no shot of winning this scenario....probably wont even get any type of reward from putting up a good fight...nothing. 

I know I might be in the minority on this and that's ok....but the best solution NA has ever had was the 1.5BR mechanic. Why? Because it still allowed for 15vs1 but those 15 had to be within the circle to enter the fight....groups were required to sail in formation and pay attention. It was a closer to real life when mixed ships had to match speed of the slowest ship in formation or risk separation. This simple concept has never changed through the annals of military history and still holds true. Fighter escorts in WW2 had to fly slower to stay in formation with bombers....vehicles in a convoy must travel at the same speed....it is the way things work in real life and if you did not follow convoy discipline then you left yourself exposed. NA does not do that now and some want these rules relaxed even further. Why should larger groups always be the ones who get game mechanics contorted to provide them the benefits at the expense of realism and smaller group/solo players? Why should they not have an expectation placed on them to remain disciplined in their sailing to reap the potential benefits of having the larger group?

I'm not against larger groups or championing every fight be a "fair" fight. No, what I'm asking for is a system that rewards using your brain and tactics in sailing and combat over one of sloppy mindless I have more ships DURRRR! We had it....could still have it again but people need to start waking up and realizing the current system is flawed as hell.

  • Like 5
Posted

PVP for me means the thrill of the chase and the hunt.  Potentially losing your ship anytime you venture out of home waters.  ROE rules that are fair to BOTH the attacker and the defender.   More importantly, feeling like my time is not wasted

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...