Fargo Posted June 20, 2017 Posted June 20, 2017 2 hours ago, victor said: How many assumptions in just two lines. People came back to see how the game was after the wipe. We'll see how many will remain here. On PVP EU during first week after the wipe we had an average of 1150 players (UE prime time), yesterday - three weeks later - we were are around 800. This means that we already lost 300 "returning" players (which is 20% of the total) after three weeks. It's a bit early to clearly understand which will be the new "stable" player base of the game. Were all making assumptions, but i mostly ground them on facts. When you say low rate ships need to be cheaper, you assume they are too expensive. Based on what? Can we evaluate this already after 3 weeks within a mediocre economy, and players currently using many resources to build up larger ship fleets? How is "expensive" defined? Facts are: Players need motivation to play. Owning anything/having no goals provides no motivation. That owning 50+ duras of golden ships +max rank +incredible amounts of gold +not owning anything special reduced player motivation and made them stop playing is an assumption, but its highly likely based on facts. Im not saying the motivation to achieve something alone is enough to keep people playing, im saying that it has the potential to make people stop playing when its missing.
Koltes Posted June 20, 2017 Author Posted June 20, 2017 (edited) 6 hours ago, Hodo said: There would be MORE salt, and it wouldnt make sense to see British ships attacking British ships because they are in a different clan. Game mechanics should support nation collaboration of course. Not hardcoded but indirectly. However if you think of clans as companies then it makes perfect sense. We are living in a competitive world. Also as a example you have pirate nation. Today we also have Green on Green. This feature doesnt used by us to start problems with other clans. Only to sort them. We had such a rogue clan recently. The whole pirate nation gor rid of them. Fast Also clan wars should be done properly. War declared with 24h timer and last no longer than 7 days. It also should cost money to declare Edited June 20, 2017 by koltes
Koltes Posted June 20, 2017 Author Posted June 20, 2017 10 hours ago, Intrepido said: No more drama please. Drama is caused by people. If people have problems with each other they either leave nation so they can fight or poison the entire nation or dragging the entire nation into their wars. GB players for example don't REALLY hate French. They just hate some clans and dont even know half of the French clans exist. And wise versa. Yet their hate drags onto the entire nation. How ofter clans of one nation would get together and decide what alliances and agreements they want to make and there always will be a clan that shits on everyones effort. You also have an example of green on green in pirate nation. We actually have less negativity in nation channel than ever before. Why? GnG allows us to sort our national problems. To end this the amount of Salt will not increase, neither it will decrease. It will remain the same as you cant change people. Some gonna bitch no matter game mechanics. Clan on clan will just allow to contain that Salt between involved parties leaving everyone else outside the BS
CaptVonGunn Posted June 21, 2017 Posted June 21, 2017 10 hours ago, koltes said: You would make so many happy faces! Allowing us to go clan wars instead of nation wars! There would be so many more fights and less salt on a global level Good move! That would be interesting. Everyone can have outpost anywhere or just in Free towns and clan owned ports? PBs back to flags with a 24 hour lead time and all ports targets again. 1
CaptVonGunn Posted June 21, 2017 Posted June 21, 2017 9 hours ago, Hodo said: There would be MORE salt, and it wouldnt make sense to see British ships attacking British ships because they are in a different clan. You would not have nations just clans and non clan players no nations.... an Anarchists wet dream
Guruthos Posted June 21, 2017 Posted June 21, 2017 11 hours ago, CaptVonGunn said: You would not have nations just clans and non clan players no nations.... an Anarchists wet dream Tahat would actually offer alot new options but i don't think admin ment it like that. even somehow it would bring a totally new feture into the game. you don't conquer the port for a nation. you conquer it for being under control of your clan. instead of regular rewards you might get a tax from every trade made in the controlled ports but you are aswell able to enter any other port. so it would give you an advantage to hold a high populated area but aswell it's a risk. probably it will spread the population much further around the entire sea. but how to integrate pvp into that. will everyone be able to attack anyone except their clan mates? there will be alot problems about that. damn high risk for traders. or will there be different types of clans? privateers, trading companies and some like land lords? all with different abilities (privateers can attack anyone and maybe limited to sail 5th/4th rate, trading companies can enter any port and are the only one having bigger traders than brig, limiting warships to convoyships, landlords are the ones who can build lineships but are not able to attack traders just privateers and other landlords) as more i think about it as more i like it, cause i guess it would add more diversity into the game.
Hodo Posted June 21, 2017 Posted June 21, 2017 1 hour ago, Guruthos said: Tahat would actually offer alot new options but i don't think admin ment it like that. even somehow it would bring a totally new feture into the game. you don't conquer the port for a nation. you conquer it for being under control of your clan. instead of regular rewards you might get a tax from every trade made in the controlled ports but you are aswell able to enter any other port. so it would give you an advantage to hold a high populated area but aswell it's a risk. probably it will spread the population much further around the entire sea. but how to integrate pvp into that. will everyone be able to attack anyone except their clan mates? there will be alot problems about that. damn high risk for traders. or will there be different types of clans? privateers, trading companies and some like land lords? all with different abilities (privateers can attack anyone and maybe limited to sail 5th/4th rate, trading companies can enter any port and are the only one having bigger traders than brig, limiting warships to convoyships, landlords are the ones who can build lineships but are not able to attack traders just privateers and other landlords) as more i think about it as more i like it, cause i guess it would add more diversity into the game. Having been down this road before in other much larger Sandbox MMOs... More diversity isnt always a good thing in games like this.
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