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Posted
1 minute ago, King of Crowns said:

@Liquicity does what I'm saying about following the hostility fleets make sense? you will be relatively safe because they will be out there in heavy fat ships and you will be there in pvp ships. wait for them to pull a battle start at stop watch. and at 2mins 30seconds join their battle with you and 5 others in your clan... you now have a new SOL. just change the way we used to hunt. follow the herd and look for the sickly slow one.

I guess you could do that. But then, if you would get to butcher the last sheep, keep in mind you'll have to deal with his mates waiting outside. No way you're going to keep that juicy SoL.
As long as those silly revenge fleets stay, calling NA realistic / hardcore is just ridiculous.

  • Like 5
Posted
5 minutes ago, admin said:

well we know for sure majority wants battles open for 10 mins or more

Because majority of OW people don't know what they are doing and look at timers from the victim point of view (someone in this thread mentioned that 80% of his targets are afk sailing while getting tagged) so this 10 min is their last hope before impending doom, then again majority also wanted ow and other features.

You stopped open development also because what majority wants is not always the best for game right?

  • Like 4
Posted

So your players / testers participating in game development by writing on the forum would all be frustrated? I suggest you to hire someone who can writes for you in your forum as soon as possible! You are dangerous to yourself!

  • Like 1
Posted
Just now, Liquicity said:

I guess you could do that. But then, if you would get to butcher the last sheep, keep in mind you'll have to deal with his mates waiting outside. No way you're going to keep that juicy SoL.
As long as those silly revenge fleets stay, calling NA realistic / hardcore is just ridiculous.

then you just sink the ship in open world sand sail off give it 20 mins and go do it again. shorter timers will make this even harder. open battles are important for counter hostility.

Posted
9 minutes ago, MassimoSud said:

So your players / testers participating in game development by writing on the forum would all be frustrated? I suggest you to hire someone who can writes for you in your forum as soon as possible! You are dangerous to yourself!

You told me something sucks = you are frustrated. Happy people just play the game.
Your statement just shows that perhaps you don't know what you want to say or what you mean.
Majority of players prefer honest and direct developers who tell it as it is. You are in the minority

We tell it as it is. 

We cut the money supply so much that it might hurt so we better control where we still have holes before the release
We removed all npc supply of resources to judge if we give players too much production capacity so we can fix it before the release
We still experiment with rewards and conquest motivations (but loot is already a bit better than before). 

 

  • Like 4
Posted
14 minutes ago, Kaos said:

Because majority of OW people don't know what they are doing and look at timers from the victim point of view (someone in this thread mentioned that 80% of his targets are afk sailing while getting tagged) so this 10 min is their last hope before impending doom, then again majority also wanted ow and other features.

You stopped open development also because what majority wants is not always the best for game right?

As i am making the game for myself first and i want everything proper and perfect (for me) so i can play every day. I want all battles to be open for 1 hour so they can deteriorate into a huge exciting mess by the end with lots of back and fort. It took a lot of time to reform this position - but for me it is still a huge compromise. The main problem is of course land in battles. It is the source of the 90% of issues with long timers. Before land ROE was perfect. 

  • Like 1
Posted (edited)
8 minutes ago, admin said:

You told me something sucks = you are frustrated. Happy people just play the game.
 

 

You are describing a player, not a tester.

The tester is so called because it has to give his feedback and suggestions

Edited by JeanJacques de Montpellier
  • Like 1
Posted
Just now, Rickard said:

in every universe its just human nature, if you get sunk you wish you could sink the guy too.

You called revenge fleets realistic.

realistic - resembling or simulating real life
http://www.dictionary.com/browse/realistic

"Hey Nelson come teleport here, I've got two French Frigates on my butt".

  • Like 7
Posted
40 minutes ago, admin said:

He wants insta closed battles maybe - but majority does not want them. 

Just for the record, I would not mind insta close battles if the circles were huge. Like HUGE. And both attacker and defender both had their own huge circle.

All I care about is that people on the sea nearby [and only them] who actively want in a battle they can see coming actually get a good chance to join it.

Current method seems reasonable really, though it does perhaps make it too easy to split groups.

Posted
1 minute ago, Slamz said:

Just for the record, I would not mind insta close battles if the circles were huge. Like HUGE. And both attacker and defender both had their own huge circle.

All I care about is that people on the sea nearby [and only them] who actively want in a battle they can see coming actually get a good chance to join it.

Current method seems reasonable really, though it does perhaps make it too easy to split groups.

The current method is good for baits/exploides...

  • Like 1
Posted
10 minutes ago, admin said:

You told me something sucks = you are frustrated. Happy people just play the game.
Your statement just shows that perhaps you don't know what you want to say or what you mean.
Majority of players prefer honest and direct developers who tell it as it is. You are in the minority

We tell it as it is. 

We cut the money supply so much that it might hurt so we better control where we still have holes before the release
We removed all npc supply of resources to judge if we give players too much production capacity so we can fix it before the release
We still experiment with rewards and conquest motivations (but loot is already a bit better than before). 

 

I'm so sorry! I'm so sorry to have bothered you!
If I had known you had serious problems I would not have tried to answer you seriously!
I hope you soon find someone writing for you on the forum as soon as possible and also someone who can help you in social relationships in real life.
You are a developer, you are not God!

You are not allowed to insult your players / testers!

  • Like 1
Posted
Just now, JeanJacques de Montpellier said:

The current method is good for baits/exploides...

you see - the problem is that you only tell us about one side of the problem  For the other side its extremely fun and is exciting gameplay. We dont see them complaining about timers! Because they just have fun and use what they have. Just like the cutters they had fun in cutters you forced us to cut it out.

  • Like 1
Posted
1 minute ago, Rickard said:

in every universe its just human nature, if you get sunk you wish you could sink the guy too.

Well some people can accept a defeat. 

But It's also different if you actually earn the sink instead of camping on battle position and repeatedly tagging until you get them or they give up. Much different when you actually earn it, revenge fleets don't have too. Teleporting revenge fleet's are so unrealistic it's funny. They didn't have teamspeak back then, when a battle happened no one out of visual range would know it was happening. If you escaped, you didn't have to escape again by being put right back where the chase started.

Instead of going to the nations waters that sank/capped you to get revenge, you are conveniently handed a unrealistic revenge gank to make you feel better for losing a ship. It works I guess, for some. lol

  • Like 2
Posted
19 minutes ago, Liquicity said:


As long as those silly revenge fleets stay, calling NA realistic / hardcore is just ridiculous.

Revenge fleets are a necessary and productive part of RvR. Without them you won't have any RvR short of port battles. Massed fleets is how you apply pressure and zones of control and are integral for the support of the nation you play. 

 

I haven't seen any good reason for them not to exist except those few players that want to just 1v1 everything. 

 

  • Like 2
Posted
1 minute ago, admin said:

you see - the problem is that you only tell us about one side of the problem  For the other side its extremely fun and is exciting gameplay. We dont see them complaining about timers! Because they just have fun and use what they have. Just like the cutters they had fun in cutters you forced us to cut it out.

Ah ok. 

  • Like 1
Posted
11 minutes ago, Hodo said:

And a tester will voice their concerns and offer suggestions on how to fix the issues they have found.  

Frustrated player will voice their concerns and offer no suggestion to fix them, and then leave.  

 

You are twisting my words, based on strange unwarranted things said by massimo
 We talk to everyone and listen to everyone and take notes of most things that are worth attention. Majority of features and fixes were proposed by players. Do you for example know that you can move your camera without losing a lock on target and without moving a fire sector by pressing alt. It was a player proposed feature. It was done because it was proposed by nice constructive testers. Protractor was done in a couple of says because @koltes is a nice guy and showed us a great simple way to implement it. 

But we know most players in this topic are frustrated.
Happy players dont say thank you unfortunately. We have never received a thank you letter from any Spaniard who got the chance to sail the Santisima in combat for example, while we get a weekly letter on how we ruined spain or where the fuck are dutch ships

So if players want something to be implemented. they have to be nice here. Because according to our greenlight promises we are done. We did all we promised long ago. 10 ships, open world, port battles, basic crafting, basic trading, ability to upgrade the ships.

  • Like 2
Posted
24 minutes ago, admin said:

Happy players play the game and we never hear them. Thats how many stupid features appeared because by only listening to unhappy people we made the game worse for the happy ones. (Like the 1.5 br lock, or insta close)

Actually, those were two of your better ROE solutions. the 1.5 BR did NOT lock out anyone if they were inside the engagement circle....it could have been a 10v1 and everyone would have been pulled in. Same thing with insta close. Where the problem comes up is from people who are fricking lazy sailing on the OW and do not want to pay attention and maintain some type of cohesion. No, they want to spread out all over the place or hid out of sight then come rushing into a battle. I know I probably have a fundamental difference of opinion with many but I don't find ganking to be on any even remote level of skill. The people who want these long timers are wanting dog piles....they want to minimize any risk involved and hide behind its OW PVP brah! Yea ganks can be and should be part of the game but is it too much to ask or expect them to actually need to work to do it? Maybe some people could actually try getting better instead of relying on 10v1 odds all day as their "pvp". If I get caught on the OW by a larger force i'm ok with it....but having timers at anything over 2 minutes (3 is tolerable I guess) just rewards the slugs of this game. Guess i say BRING ON LEGENDS!!!

  • Like 3
Posted
2 minutes ago, Vllad said:

Revenge fleets are a necessary and productive part of RvR. Without them you won't have any RvR short of port battles. Massed fleets is how you apply pressure and zones of control and are integral for the support of the nation you play. 

 

I haven't seen any good reason for them not to exist except those few players that want to just 1v1 everything. 

 

Just waiting for the day we actually see a full port battle, 25v25 and the attackers get smashed by a 'revenge fleet' after  fighting a 105 minutes port battle. Sounds like fun.

But if that happens I'm sure RvR will get a special treatment :) 

4 minutes ago, Rickard said:

don't try to wave it off with sarcasime, my comment is valid because of course captains in the 1700s and 1800s could send a letter (maybe even a pigeon) for help especially around coastal areas. 

Name one battle where reinforcement sailed across an ocean to help in an engagement because pigeons told them to?
99% of the engagements I know of ended like this:

On December 29th the USS Constitution under the command of Captain Bainbridge was off the coast of San Salvadore.  Bainbridge spotted a British ship closer to shore.  The ship was the 38 gun HMS Java commanded by Captain Henry Labert.  The Java was quicker then the Constitution while the 44 gun Constitution out gunned the Java. 
The Java was towing an American Merchant ship that it had captured.  When it spotted the Constitution it sent its captured ship into San Salvador Harbor and raced to face the Constitution.  At 2PM the two ships were within cannon range.  The two sides faced each other with broadsides While the Java initially out maneuvered the Constitution, the latters larger number of guns and the greater accuracy of its gunnery took a steady toll on the Java.   By 3PM Captain Lambert had concluded that his only hope was to board the Constitution.  That attempt failed when an accurate broadside struck his ship by the constitution that brought down his Top Mast and foremast.  By 4:20 the Java’s main mask fell.  An hour later when the Constitution was nearing for another run on the stricken ship the Java struck her colors and surrendered.

http://www.historycentral.com/1812/Java.html

  • Like 6
Posted
9 minutes ago, Vllad said:

Revenge fleets are a necessary and productive part of RvR. Without them you won't have any RvR short of port battles. Massed fleets is how you apply pressure and zones of control and are integral for the support of the nation you play. 

Revenge fleets are just a lazy way to play this game.

You do not want to go to sail somewhere with your big fleet, you would probably actually just lose it.  Instead you are very interested to gank someone.  You want to know where the battle is and waste no time sailing there.  Then you waste an hour waiting the battle to end, and gank the guys with BR 10:1, you have that 10.

Most definitely exciting PvP.

  • Like 6
Posted
5 minutes ago, Vllad said:

I haven't seen any good reason for them not to exist except those few players that want to just 1v1 everything. 

You must not do group PvP then if you think it's only 1v1 that it's a problem, lol. Or do you play on global? 

But I do understand why they need to exist, people need to get a pat on the back and feel all better about losing a ship by getting revenge immediately with enemy having no chance of escaping. Why work to get revenge when you can get it asap with no problems. So damn realistic, so much fun. 11/10

 lolol ;p 

  • Like 2
Posted
7 minutes ago, admin said:

So if players want something to be implemented. they have to be nice here. Because according to our greenlight promises we are done. We did all we promised long ago. 10 ships, open world, port battles, basic crafting, basic trading, ability to upgrade the ships.

Pull the plug on OW already and let's move on to next project, trust me - nothing better than a fresh start after all that baggage!

  • Like 4
Posted
2 minutes ago, Kaos said:

Pull the plug on OW already and let's move on to next project, trust me - nothing better than a fresh start after all that baggage!

I wonder if anyone has average numbers of players back before fine woods patch came out? I'd like to see what those numbers were like, what the steam reviews were at, and just compare to what they are now. Curious to know to be honest. I know if they had a server that offered pretty much the pre-wipe features I'd be on it lol.

  • Like 2
Posted
12 minutes ago, Blackjack Morgan said:

Actually, those were two of your better ROE solutions. the 1.5 BR did NOT lock out anyone if they were inside the engagement circle....it could have been a 10v1 and everyone would have been pulled in. Same thing with insta close. Where the problem comes up is from people who are fricking lazy sailing on the OW and do not want to pay attention and maintain some type of cohesion. No, they want to spread out all over the place or hid out of sight then come rushing into a battle. I know I probably have a fundamental difference of opinion with many but I don't find ganking to be on any even remote level of skill. The people who want these long timers are wanting dog piles....they want to minimize any risk involved and hide behind its OW PVP brah! Yea ganks can be and should be part of the game but is it too much to ask or expect them to actually need to work to do it? Maybe some people could actually try getting better instead of relying on 10v1 odds all day as their "pvp". If I get caught on the OW by a larger force i'm ok with it....but having timers at anything over 2 minutes (3 is tolerable I guess) just rewards the slugs of this game. Guess i say BRING ON LEGENDS!!!

I agree that 10000 times!

  • Like 1
Posted

A More realistic revenge fleet would be one that is assembled to go to the nations waters that just raided them. If you are upset about losing ships, go raid the enemy territory and take theirs. Show them who's boss. ;o 

Much more realistic than teleporting revenge fleets I say. And it doesn't take much to be more realistic than a revenge fleet because they never existed. 

  • Like 4

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