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Posted
1 minute ago, King of Crowns said:

whats wrong with 3 min join? you cant keep your buddies within 3 mins of open world sailing time from you? how are CQ marks broken?(devs can now have control over how many line ships can be made.  and pvp marks can be exploited but the devs will catch the people doing it. its only a matter of time.

I try to explain:

3 min join: realistic? No! Enemies are hiding in fake battles, waiting for their friends to be attacked,  then they leave the battle and join the new battle! Funny? I want back instant close battle, or 2 min maximum (so if you re in a battle you must wait 2min before join).

CQ broken? You re doing fake port battle only to activate pension! Funny, naval action has "pension" now! And it s supposed to be Naval Action or Naval pension!

  • Like 2
Posted
13 minutes ago, Rickard said:

they already announced that NA will from now on be a Hard-Core game

I did not understand that, thats why all my comments about the unfaireness of the game!

  • Like 1
Posted
1 minute ago, Hodo said:

The Economy needs constant attention by the developer, maintaining a balance on items vs the population of the game.  Either increasing or decreasing the supply and NPC demand of items.   

No matter if the economy was working perfectly and all aspects of this game was perfect then we wouldnt have threads like this would we?

 

This basically is why I said putting too much of a focus on the Economy was going to be a waste of time. It isn't easy to balance the economy with so many variables and the people who are hard core econ players probably will never be satisfied with what we get. Stick to putting holes in ships, pvp of course, and build around that.

Posted (edited)
2 minutes ago, King of Crowns said:

not even close to more hard core. just makes it so that gankers have the advantage....

My definition of realistic (and maybe hardcore) is, you get what you see, aka 2ish min join timer, so no fleet can magically appear leaving a port and join it.

e.g. "ganking" = "hardcore", you need to be careful where to sail, rather than the arcadized version of getting reinforcements 24/7

Edited by Liquicity
  • Like 7
Posted
6 minutes ago, Liquicity said:

would need re-install NA to check which are now rng :P

Honestly, if NA is supposed to be hardcore AND realistic, that camp on battle pos. with a revenge fleet nonsense has to stop. might change the game description to arcade instead.

you'll come back after operation hydra. or maybe retire as a famous solo pvper. 

4 minutes ago, Hodo said:

The Economy needs constant attention by the developer, maintaining a balance on items vs the population of the game.  Either increasing or decreasing the supply and NPC demand of items.   

No matter if the economy was working perfectly and all aspects of this game was perfect then we wouldnt have threads like this would we?

 

We pay extremely close attention to economy and make small adjustments weekly while analyzing stocks daily.  But the mechanic where NPC buyer agents can run out of money and drop the price to 1 is going to remain. We want players to compete and find new routes constantly and they constantly appear.

Posted
Just now, admin said:

He wants insta closed battles maybe - but majority does not want them. 

Majority? Sure? We have a date or only polls (used by hardcore-forum-poets)?

Do not listen too much to people, make a playable and most realistic game (as you wrote on your website).

PS: Democracy of the Web: The web has given the right to speak to imbeciles legions. (Cit. Umberto Eco)

Here in the forum I read comments from people who do not know the difference between a SoL and a frigate :-)

  • Like 2
Posted
4 minutes ago, King of Crowns said:

yea that's not fun. if you got 1 slow guy in your crew they miss the whole battle and now your group is out of sync for 2 hours or more.

Remember bigger circles?

  • Like 1
Posted
1 minute ago, Liquicity said:

My definition of realistic (and maybe hardcore) is, you get what you see, aka 2ish min join timer, so no fleet can magically appear leaving a port and join it.

e.g. "ganking" = "hardcore"

if you want realistic leave the battles open for hour and half and have a join circle that is crazy far away from the actual fighting. 

Posted
12 minutes ago, Hodo said:

I dont care what you do at this point just stick to something and work on making it work instead of changing your mind like a school girl on a new smart phone.  

 

You have flip flopped implementations of mechanics in this game so much it has peoples heads spinning.  

 

So gain some intestinal fortitude and stick to something.


We will never get tired to change things to try find a better implementation. Our heads never spin. Maybe we were born to be pilots or something.

You on the other hand seem to be getting excited too easily during heated conversations about serious things and forget about rule one (respect to others)
This is your last warning.
 

Posted
3 minutes ago, JeanJacques de Montpellier said:

Majority? Sure? We have a date or only polls (used by hardcore-forum-poets)?

Do not listen too much to people, make a playable and most realistic game (as you wrote on your website).

PS: Democracy of the Web: The web has given the right to speak to imbeciles legions. (Cit. Umberto Eco)

Here in the forum I read comments from people who do not know the difference between a SoL and a frigate :-)

well we know for sure majority wants battles open for 10 mins or more

  • Like 1
Posted
1 minute ago, King of Crowns said:

yea remember how horrible that was.

I remember you ... slow tanky ships and now you want to be in the middle of the fight sailing the slowest ship! Very realistic!

Try to sail a light speed ship and fight with it, and not only in a tanky Sol

  • Like 1
Posted (edited)
5 minutes ago, King of Crowns said:

if you want realistic leave the battles open for hour and half and have a join circle that is crazy far away from the actual fighting. 

sigh..

KoC, I'll have to explain to you why we cannot have this.

What you're suggesting is NOT realistic. The OW we've got has a massive speed boost, also a comprimized map, compared to in-battle. So if you let a battle open 24/7, pretty much anyone can join it.
I'm sure you wouldnt be pleased by rats joining your battles right outside your capital. 1h 22min from MT to Charleston at an average OW speed of 19 knots.

m1Uj8j0.png

Conclusion: Letting battles stay open for the whole 90 min is, due to the OW speed boost, the complete opposite of realistic. When a 2 min join timer would let anything in range / sight join, as it would have been IRL. You wouldnt have randomly ships teleporting in a few hours later, also due to the fact captains had no means of communication.

Edited by Liquicity
  • Like 9
Posted

Right I forgot they had teamspeak and in-game chat in the age of sail. Therefore they knew when a battle took place when they were nowhere near it. Forgot about that.. Forgive me. ;p

  • Like 5
Posted
1 minute ago, Liquicity said:

sigh..

KoC, I'll have to explain to you why we cannot have this.

What you're suggesting is NOT realistic. The OW we've got has a massive speed boost, also a comprimized map, compared to in-battle. So if you let a battle open 24/7, pretty much anyone can join it.
I'm sure you wouldnt be pleased by rats joining your battles right outside your capital. 1h 22min from MT to Charleston at an average OW speed of 19 knots.

m1Uj8j0.png

Conclusion: Letting battles stay open for the whole 90 min is, due to the OW speed boost, the complete opposite of realistic. When a 2 min join timer would let anything in range / sight join, as it would have been IRL. You wouldnt have randomly ships teleporting in a few hours later.

we have learned that you cant attack in front of capitals with the 5min join timer so we go to other parts of the world for pvp. keep in mind that if you follow the hostility fleets around then the battle open timer helps you and not hurts you. adapt to the game. u got to change with the times my friend.

Posted
10 minutes ago, King of Crowns said:

as far as revenge fleets go just make a 5 min invis timer with a 7 min unable to attack or enter battle of any kind timer.

30 min invisibility timer and 60 mins invulnerability timer will make defense fleets disappear completely :)

Posted
Just now, admin said:

30 min invisibility timer and 60 mins invulnerability timer will make defense fleets disappear completely :)

lol. I was trying o be somewhat realistic but your still correct. the invis will work with getting people out of the revenge fleet problem. but then you have the issue of using the invis to gank. that's why the unable to attack timer is needed. so you guys are close to a solution to that problem. the real question is do you guys see it as a problem?

  • Like 1
Posted (edited)
2 minutes ago, admin said:

30 min invisibility timer and 60 mins invulnerability timer will make defense fleets disappear completely :)

What about a 150% speed boost into all directions after leaving the battle while the invis timer is up? Would basically be the suggestion where you would spawn in a certain range of where the battle position was.

Edited by Liquicity
  • Like 2
Posted
1 minute ago, Liquicity said:

What about a 150% speed boost into all directions after leaving the battle while the invis timer is up? Would basically be the suggestion where you would spawn in a certain range of where the battle position was.

I rather like that suggestion.

Posted
Just now, Iroquois Confederacy said:

Is nobody else wondering what "Operation Hydra" is...?

cs:go has had a new update. But I'm wondering how Admin found out I was playing it.

Posted
12 minutes ago, JeanJacques de Montpellier said:

Majority? Sure? We have a date or only polls (used by hardcore-forum-poets)?

Do not listen too much to people, make a playable and most realistic game (as you wrote on your website).

 

The problem is that forums are visited by players who are unhappy who vent their frustration. 
 We have to talk to them but we also have to defend our decisions. We believe current direction is right. 

Happy players play the game and we never hear them. Thats how many stupid features appeared because by only listening to unhappy people we made the game worse for the happy ones. (Like the 1.5 br lock, or insta close)

  • Like 1
Posted

@Liquicity does what I'm saying about following the hostility fleets make sense? you will be relatively safe because they will be out there in heavy fat ships and you will be there in pvp ships. wait for them to pull a battle start at stop watch. and at 2mins 30seconds join their battle with you and 5 others in your clan... you now have a new SOL. just change the way we used to hunt. follow the herd and look for the sickly slow one.

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