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Posted

Seen the new boring system I must report the absolute nonexistence of action in the game ..
This new system implemented makes the battles of port are totally ghostly, provided with pacts to be able to get marks of conquest, what makes that the game has nothing of interest and is boring.
The exaggerated and expensive form of crafting of boats and the expensive ones that come added to the costly of obtaining the marks for the levels of 3 lines 2 and 1º makes that these pacts are the day to day of the game because nobody wants to risk their boats, although Be a low cost frigate.
Pvp is focused on the gankeo against solitary players (5 vs 1) that at the moment they lose their boat (Indefatigable) stop playing as impossible to recover the money to be able to have another of similar characteristics ...
In short the game does not provide what most players are looking for because of the excessive and expensive way in which it is oriented and in this way only (1 nation = 1 clan) has life in this game ..
The system of traders with these changes is not worth carrying materials between ports to have a minimum profit and with the constant gankeos to the carriers nobody and I say well no one wants to travel 2 hours to have a profit so minimal ..

Thank you and I hope to solve it for the sake of many players

  • Like 22
Posted

Normally port battles are empty of one side. too many pacts, maybe the old diplomacy system should be back at least you know what is your faction doing or there is a vote system

  • Like 2
Posted
Just now, rediii said:

 

 

The thing is that you see that as long as nations still need their regions to get activated. As soon as they are activated and some ships are built it will explode quite quickly. Worst case scenario resulting in complete defeats of nations. Wars have quite a big impact with the new system.

 

I agree however that the current implementation of conquest mark gain is boring. it's not a goo concept when nations need to flip other nations regions so the defending nation can get conquest marks...

I agree with that

Posted
31 minutes ago, Alakrana said:

This new system implemented makes the battles of port are totally ghostly

what is your player nation and server? If you play on EU - attack Road town with the intent to capture - you will get your full pb in no time (and a lot of pvp when setting it up). 
Same will happen probably for sant iago and cartagena

  • Like 2
Posted

I think naming a few ports on one server does not address the issues raised, stop making excuses and using selective examples these issues have been raised for a reason.

While the economy is improved the investment to replace looses is getting more than boring

  • Like 1
Posted

Anything worse than anyone who doesn t want to understand!

Conquest marks only for big clan farmers with "pension" sistem: Action=0 (one of your worst decisions!)

PBs with agreement: Action=0 (and you banned some players for that reason, and i m not a sorry fan!)

No tow to port with no hold: Action=0 only boring travels

Pvp farming: many players sinking their own alts Action=0

Dear devs, excuse me for such raw words, but after 2600 hours I start thinking that this game has too little action and that you only hear some voices while others do not care about anything.
Good job!
One of your "testers" MassimoSud
 

  • Like 12
Posted
3 minutes ago, Captain Clark said:

I think naming a few ports on one server does not address the issues raised, stop making excuses and using selective examples these issues have been raised for a reason.

While the economy is improved the investment to replace looses is getting more than boring

We did not give any excuses and there are no selective examples.
There are ports on the map players WILL defend and will defend furiously. If no-one will attack them all port battles will be empty.
If nations declare world peace scenario and never attack each other - its a sandbox. Is not it?

  • Like 1
Posted (edited)
19 minutes ago, admin said:

what is your player nation and server? If you play on EU - attack Road town with the intent to capture - you will get your full pb in no time (and a lot of pvp when setting it up). 

When we ganked a single ship yesterday at Road Town with 6 ships it resulted in 40 Danes waiting outside of the battle in their biggest ships and a 3 hours diplomatic talk afterwards.

So imagine if you try to do hostility there. You wont get (good) PvP there, you will just get ganked until you die or the whole Danish nation has no more ships. 

Edited by Jon Snow lets go
  • Like 1
Posted
4 minutes ago, MassimoSud said:

Conquest marks only for big clan farmers with "pension" sistem: Action=0 (one of your worst decisions!)


 

Conquest marks are not ideal indeed and there will be some changes. 

  • Like 12
Posted
5 minutes ago, Jon Snow lets go said:

When we ganked a single ship yesterday at Road Town with 6 ships it resulted in 40 Danes waiting outside of the battle in their biggest ships and a 3 hours diplomatic talk afterwards.

So imagine if you try to do hostility there. You wont get (good) PvP there, you will just get ganked until you die or the whole Danish nation has no more ships. 

And then (once they are out of ships) you get san juan, ponce, and road town. Imagine the fun. Hat island is probably stuffed fully with ship building materials to provide some support for such operation. 

  • Like 1
Posted

 Afew of us have said this is the direction the game is going for some time now.

 

Why are so many acting surprised/upset that it's happening. Before years end this will be primarily an AOS trading sim .

Posted (edited)
6 minutes ago, admin said:

And then (once they are out of ships) you get san juan, ponce, and road town. Imagine the fun.

Maybe its fun, maybe the nation who lost will lose half its playerbase because they dont want to grind again to get their ships back. I dont know and Im not sure if I want to find out.

Anyways, the point I was trying to make is that almost all fights are just ganks. I wish there were some battles where its about the skill of the players and not only about numbers and speed.

Your combat system is amazing, but ganking, afk sailing and PvE is not. So Im not sure why you focus everything on the bad parts of this game.

Edited by Jon Snow lets go
  • Like 10
Posted
5 minutes ago, Intrepido said:

We have been building up for weeks because of the painful grinding due to a unbalanced economy and lots of unnecesary money and time sinks.

The goal and overwhelming feedback from players was to make ship loss painful and meaningful, and make lineships more rare. You cannot make lineships a bit more rare without the higher cost for them.

What do you mean by unbalanced economy?
Fundamentally it does not differ from the old economy with 2 exceptions (no money for damage, pricier cannons). What is the rush to get to first rate?

  • Like 6
Posted
Just now, Intrepido said:

We have seen this with the Swedish-French war. The results are there: a nations in ruins.

Thats not true, French never tried to fight and gave up before the first PB. Their leader was on vacation after wipe and I believe they had a lot of internal problems so they all split up.

  • Like 3
Posted
4 minutes ago, rediii said:

You needed to build up for weeks before the patch too if you started from 0.

I actually like the worth of ships right now

I agree as well - I just also wish that while a loss feels painful, it should be relatively easy to create a new ship.

From my perspective, the whole reason I wanted 1 dura was because people would purposefully go into a battle and instantly surrender in order to bypass screening to join a PB.

sure if it was a 4th rate it would have 3 duras, and after a PB it could have 2. but they could continue to do it AND then make another one. So the feeling I wanted of successfully screening a player out of a port battle never was there because they could just enter into the battle anyway.

Posted

A tip
Arrange the economy and make it all via the money (no marks only money)
Eliminate the money you can get through missions (just leave it for initial missions for newbies)
Increase  pvp rewards at least 5 times in terms of money.
Introduce maintenance for SoLs (each line vessel (from the third rank up) requires money and materials each week to be operational, otherwise it is dismantled)
In this way, most players will have to trade to support larger ships, and the more active players and clans will be rewarded!
Line ships will be rare because they cost money and resources each week.
Smaller clans can still have it, without having to do PBs.
Traders, today many players are traders, will be crucial for large clans (no money = no soL)
More pvp in OW (more traders at sea = greater opportunities for pvpers)
Clearly all this is possible only if you can achieve an economical model that can not be expoited.
Only my modest contribution to the best NA development!

  • Like 4
Posted
Just now, Intrepido said:

A dangerous goal, which destroys more than it creates. The game suffers a lot with this way of thinking.

Merge all servers into pve and declare world peace?

  • Like 1
Posted
Just now, Hodo said:

 

-No one wants to risk anything because of fear of losing pixels.

 

That is unsolvable. But there is more pvp now compared to what it was before the wipe (lets say november/december). 

 

  • Like 3
Posted

let me think....

... *smoke*

ok... here goes nothing

Pensions should not exist.

PvP marks should not be tradeable.

PB Kills should emulate OW PvP kills.

Conquest Marks should be awarded by PB kills.

CMs should not be tradeable.

SOLs crafting should work as now but half price in CMs.

Captains need to spend PvP/PvE marks ( corresponding scales ) to be elligigle to even use a SOL model. Pay once forever for that model. ( you know collingwood wasn't given the command of one for being a fluffy kitten ). It becomes usable for OW duty.

on the RvR

no hostility points or pvp marks ? no pb. Sorry.
no pvp marks / CM to buy defense pb slot ? no pb. Sorry.

 

 

  • Like 2
Posted
Just now, admin said:

That was a question

the game is almost balanced in certain aspect. u need only to solve the conquest marks pension problem and empty port battle problem, and solve the revenge fleet problem with some invisibility settings

  • Like 2

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