Jones el Tuerto Posted June 15, 2017 Posted June 15, 2017 The thing is that ai ships or player ships when you finally destroy the middle bar of them they don't sink gradually they just suddenly stop like throwing an anchor and they sink so fast. Sometimes it's even hard to loot them. This could be more realistic I think it was ok before the wipe if i remember well but not sure. I hope it becomes more realistic.
Guest Posted June 15, 2017 Posted June 15, 2017 AI sinking time has already been extended with the last patch. Do you think it's still too fast? I find it's quite good balanced now. Even if Ai's deck is almost under water I'm still able to press X and loot them.
Guest Posted June 15, 2017 Posted June 15, 2017 I think if they took any longer to sink it would be too easy.
Smithy Posted June 15, 2017 Posted June 15, 2017 I think the area in which you need to be to loot needs to be extended a little. sometimes it is frustrating trying to get a ship turned in time to 180 back on yoursrelf to try get close when you were already stupidly close. 1
Remus Posted June 15, 2017 Posted June 15, 2017 Happy with the time, but not the distance. It's not like boarding where you need to be right alongside. To scavenge a derelict I'd send a boat over. 1
maturin Posted June 15, 2017 Posted June 15, 2017 I think it would get awkward to slow it down anymore. Looting the sinkers does add some stress to the experience, but it's good practice for learning how to stop efficiently.
Farrago Posted June 15, 2017 Posted June 15, 2017 I miss out on a lot of loot because I can't get slow enough and in position in time before the enemy sinks BUT I still don't want the sinking to be slower. I just need to get better. Hell, most times I'm just wishing that stripped down ship would die and sink quicker and stop shooting at me!
ironhammer500 Posted June 15, 2017 Posted June 15, 2017 45 minutes ago, maturin said: I think it would get awkward to slow it down anymore. Looting the sinkers does add some stress to the experience, but it's good practice for learning how to stop efficiently. Mean while the other AI ships have gotten behind you because you need to sail up wind due to the AI always wanting to turn up wind when they sink, that or the instant stop they perform when they sink. In very large ships this is pretty much impossible to loot them.
maturin Posted June 15, 2017 Posted June 15, 2017 17 minutes ago, ironhammer500 said: Mean while the other AI ships have gotten behind you because you need to sail up wind due to the AI always wanting to turn up wind when they sink, that or the instant stop they perform when they sink. In very large ships this is pretty much impossible to loot them. Looting is a luxury when you are outnumbered, then. It's not hard to stick close to the AI as they sink, unless you can't withstand their firepower.
ironhammer500 Posted June 15, 2017 Posted June 15, 2017 42 minutes ago, maturin said: Looting is a luxury when you are outnumbered, then. It's not hard to stick close to the AI as they sink, unless you can't withstand their firepower. So then loot needs to be more rewarding for the effort and risk, no point looting something only to get 30 rum while your back has been shot and you lose 100 crew.
CaptVonGunn Posted June 15, 2017 Posted June 15, 2017 8 hours ago, Remus said: Happy with the time, but not the distance. It's not like boarding where you need to be right alongside. To scavenge a derelict I'd send a boat over. Actually I can usually board from further away.
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