Anolytic Posted June 14, 2017 Posted June 14, 2017 To increase the chances of new players joining the game sticking around, have the community welcome new players. To do this we need the tools to find them. What about having a list in-game, only accessible in the capital of each nation, as one of the tabs in the UI. The list would show all the captains who recently accepted commissions as ensigns/kadetts/etc in their respective navies. List the 50 or 100 most recently created characters in your nation. Allow clans and individual players alike to use this list to contact new players and welcome them to the game, with a friendly mail perhaps, explaining the basics, and inviting these players to join the community of the nation. 9
Guest Posted June 14, 2017 Posted June 14, 2017 This ^ is a great idea.. NA as all sandbox games is about community and camaraderie and what better way to introduce new players to this than actually making them identifiable to the clans.
Cpt Fred Posted June 14, 2017 Posted June 14, 2017 (edited) I'm pretty sure this is one of the reasons why only fleet missions didn't work and solo missions needed to come back and i've wrote down this idea somewhere else as well. I think fleet missions in general are way better in numerous ways; decreases solo player ganking, make friends for future combat orders / PB / PvP /,... anything really. If NA wants so promote team play over solo play, they need to introduce a party system and add clan data to the UI. I'm not completely convinced with your approach but i'd rather do it the other way around; let the new player view all the clans there are and let them see a basic message of each clan. " We're a clan that focuses on crafting and trading. We have an active community who participates in daily PvE missions to maintain our gold reserves.", for example, with a 'JOIN' message underneath. There are multiple of those messages for each clan available in NA. It's also a good option to specify the specific language one clan speaks; as certain languages / nations mostly speak one language and others are maintaining a multilingual clan. This way you let the player decide on it's own instead of the clan leaders; this will have way more response because the player can look exactly for something HE wants instead of having to hear X messages from clan leaders who want them to join their clan (can be considered annoying and you can't mute, only ignore). Perhaps, adding an expert level as in; we want beginners, traders, experts,... might also be a good idea. The nature of NA has always been divided between hardcore behaviour and casual behaviour. The small clan i'm in is really only for casuals who play for a couple of hours but try to work together as much as possible (mostly during prime time) but we focus on a multilingual clan and had numerous people from all across the world. This idea mainly comes from a different game but i think it's a very decent approach as Albion Online also has a similar playstyle which NA needs more in visual approach (UI - extra features): more teamwork (no advertisement; just a great idea on how to display clans and promote new players in joining clans). Yes they can even create their own logo in-game lol, pretty cool. ^^ A party system is also a decent idea imo. This doesn't require one to immediately start searching for a clan but can join any group of solo players straight away. Everyone knows how games such as WoW (and even Albion Online) has some kind of dungeon matchmaking system which groups existing solo (or grouped) players together to compete together in a random dungeon. I think this step is even way easier for any newbie out there as searching for a clan is already a drastic measure before you even know the game or started it. The party system is the same as the clan system: in port you will have an extra tab which has different parties set up. Any party can exist if there are more then 2 players and you can also write a simple description / name: "CAPTAIN PvE mission party" or it can even be linked to a PvP event: "hunting the rats in our territory waters". It's way easier to group players this way then to firstly ask players to join a party / group, then type 'X' in chat every, single time. It also disturbs conversations undergoing in the chat and this system can be linked with the existing group system, but visualized in the port screen. It will break loads of barricades as anyone can easily access the tab in port and you have joined a party in no-time. First thing i'd most likely do upon logging in: check for a party so i can get to action straight away. Maybe at a given time; this can even be linked with combat orders. If you want to do Fleet missions you'll automatically join an existing party or join a random group with other players that were also looking for a party to do fleet missions. If i click on the mission tab and select captain fleet order; i'm automatically put in a queue which will look for other players looking for a party or put me in an already existing party. Add certain limitations to certain orders (max BR rating, min BR rating) and the system should work as intended. Edited June 14, 2017 by Cpt Fred 1
Gysendorf Posted June 15, 2017 Posted June 15, 2017 Great idea and you dont get flamed in the nation channel for answering question to new players.
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