akd Posted June 13, 2017 Posted June 13, 2017 (edited) 49 minutes ago, admin said: i see this post first time :). But.. if you don't have mast thickness, then you are still doomed against 1v2. Which you could theoretically win You could also win 1v2 by demasting with superior shooting skills (I don't think I could, but I know some who can)...unless masts are totally invulnerable to damage. Edited June 13, 2017 by akd
RaimundoJoe Posted June 13, 2017 Posted June 13, 2017 6 minutes ago, admin said: everybody was mast shooting in most pvp fights. we don't want that in our game. Other tactics should be valid as well. For example stern raking (instead of mast shooting) @adminWhat are the sollutions for the PvP runners?
admin Posted June 13, 2017 Author Posted June 13, 2017 4 minutes ago, dron441 said: 1 week ago you said on the Russian Forum that breaking masts is OK. You also said that all battles in the "Age of sail" are finished with broken masts. Now you say that this is Mast Action and this need of rebalance. I have only 1 question. Are you changing all settings with your mood? Today I want masts thickness - 150 , but tommorow- 70. Am I right ? Sorry for my English . You are wrong. 1 week of data shown that everyone is demasting and only demasting in pvp 1
admin Posted June 13, 2017 Author Posted June 13, 2017 Just now, AxIslander said: @adminWhat are the sollutions for the PvP runners? chain and top sections.. top sections and mid sections are fair game 1
TrackTerror Posted June 13, 2017 Posted June 13, 2017 1 minute ago, AxIslander said: @adminWhat are the sollutions for the PvP runners? ever tried chain shot?
TommyShelby Posted June 13, 2017 Posted June 13, 2017 Oh and the 30 sec shorter invisibilty is going to make the "revenge fleets" even more powerful... 4
akd Posted June 13, 2017 Posted June 13, 2017 Just now, admin said: chain and top sections.. top sections and mid sections are fair game When will you remove laser stern chasers, or give bow and stern chasers same dispersion? When will bogus lower stern chasers on Surprise be removed?
victor Posted June 13, 2017 Posted June 13, 2017 1 hour ago, Jesters-Ink said: Point gun at target and fire, yeah got it Made me smile anyway. point at sails I'd rather suggest.
shaeberle84 Posted June 13, 2017 Posted June 13, 2017 31 minutes ago, Remus said: I read this as Rig Repairs LH cost becoming lower, which is an odd choice when Hull Repairs are far worse, but I might have misunderstood it. I'll have worked my way through the API in a few hours and see what you've actually done to econ. From a crafter's point of view, I'm a little disappointed by traders getting slower and the reduction in invisibility time, have no particular interest in carrying guns (but I'll look into it - I'm often transporting guns to market anyway - and I do like your 'baiting unprepared privateers' ). I'm pleased by the longer (it is longer, isn't it?) delay to tagging when leaving battle. The furnishings change makes sense too, but I bet it won't put an end to players complaining about silver and gold distribution. 6 PvE Marks per furnishing (assuming you still get 50) might be a little high though. I cannot work out what 'Lower caliber guns costs were reduced' means. Have you reduced crafting requirements or the NPC price in the shop (or both)? Either is probably a good change and I'll find out soon enough. On the whole, all good stuff which I'm happy to try. Please @admins, read remus calculations. They are worth gold.
admin Posted June 13, 2017 Author Posted June 13, 2017 4 minutes ago, TommyShelby said: Oh and the 30 sec shorter invisibilty is going to make the "revenge fleets" even more powerful... those are not revenge fleets. Those are home defense fleets. 12
akd Posted June 13, 2017 Posted June 13, 2017 (edited) 12 minutes ago, admin said: those are not revenge fleets. Those are home defense fleets. Player base reduction fleets. Everyone will quit after being re-engaged over and over again (more likely to be caught on each escape because of ever growing revenge fleet net) or being forced to fight with certain loss after winning 1-1.5 hour hard battle. If not, it means the vast majority of players just PvE grind and wait for opportunity to gank with massive numbers advantage in home waters. Who will these players PvP against when the others are removed from game? Signal perk with long open time and reinforcement to 1.2x attacker BR is the proper way to allow for home defense fleets for solo players, not exploitation of battle instancing. Then allow us to log out at end of battle, and force log out for those sitting in finished battles. Logging back into "battle" puts you on OS with 5min cooldown on attacking or joining battle (but not on being attacked). Edited June 13, 2017 by akd 9
TommyShelby Posted June 13, 2017 Posted June 13, 2017 6 minutes ago, admin said: those are not revenge fleets. Those are home defense fleets. Home defense fleets sailing in enemy waters lol. But okay. We just change name of the problem and poof, problem gone now 8
jodgi Posted June 13, 2017 Posted June 13, 2017 6 minutes ago, admin said: those are not revenge fleets. Those are home defense fleets. We can do this all day. At the end of the day it is still a feature we would love to be without. 10
manuva85 Posted June 13, 2017 Posted June 13, 2017 1 minute ago, rediii said: You would like to be without say no to safe ganking around capitals say no to safe warp technology with defense tags and outlaw battles This is why we cant have nice things.... 1
Vernon Merrill Posted June 13, 2017 Posted June 13, 2017 Sooooooooo..... as I see it, its a patch that encourages PvE'ing around home capitals (increased ranked "missions") and discourages OW PvP'ing.. But oh well, if thats what keeps players numbers up, it is what it is... It just makes me feel less guilty about jumping missions, which I've tried to avoid doing in the past.... 10
Havelock Posted June 13, 2017 Posted June 13, 2017 Good changes overall. Not sure about the missions tho... it makes it harder to motivate PvE players to do some hostility. 3 hours ago, admin said: Labor hour costs of repair rig materials became lower Can you elaborate on this? Rig repairs, Canvas Rolls, Hemp and Fir LH costs didnt change.
Sureshot Posted June 13, 2017 Posted June 13, 2017 Revenge fleets or "home defense fleets" are a cancer to this game. You can't even look for 1 battle without having 6,343 people camping your battle. And then even if you do escape well you are just gonna get tagged again, again, again, again, again and again and yeah you get the point. Would actually be nice if we had some means of escape but you have 0 chance of getting away. Hell you can't even see them approach your location. 9
dumpert Posted June 13, 2017 Posted June 13, 2017 1 minute ago, rediii said: I'm just against that "back to port" teleport after battle. I'm for reasonable tweaks. - Battle open time got tweaked, let's see how it works with 3 min timer - Invisibility time reduced ... would be ok with this if wind would be neutral while invisible. 2 days ago "home defence fleet" kept tagging 1 of ours for 4 (FOUR) hrs. till 3 am local time. 6
TommyShelby Posted June 13, 2017 Posted June 13, 2017 I dunno if you were here the last time we had to either log off after battle or jump into ow with 1 min invisibilty Rediii. But I was, there was waaay less people back then and yet revenge fleets were there waiting for you 80% of the time. No. It isn't just around "capitals"... its everywhere on the map and it kills the fun for a lot people. Ofcourse those that like having "ganks" served on a silverplatter won't mind. 6
HarryButpain Posted June 13, 2017 Posted June 13, 2017 Copper Plating, SHIP_PHYSICS_DEC_COEF: -10% Could somebody, please translate that? My Naval Action is a little rusty I'm afraid
TommyShelby Posted June 13, 2017 Posted June 13, 2017 Just now, dumpert said: 2 days ago "home defence fleet" kept tagging 1 of ours for 4 (FOUR) hrs. till 3 am local time. That is good game play dumpert! Clearly! *sarcasm ofcourse* 2
Anne Wildcat Posted June 13, 2017 Posted June 13, 2017 If they are home defense fleets, they should be out patrolling the f'ing waters and not just come out when someone cries. My suggestion, remove tp to national outposts but be able to do econ (harvest goods) from anywhere?. Just a suggestion. 3
dumpert Posted June 13, 2017 Posted June 13, 2017 1 minute ago, TommyShelby said: That is good game play dumpert! Clearly! *sarcasm ofcourse* at least i died in 3rd iteraction))) 3
Vernon Merrill Posted June 13, 2017 Posted June 13, 2017 4 minutes ago, HarryButpain said: Copper Plating, SHIP_PHYSICS_DEC_COEF: -10% Could somebody, please translate that? My Naval Action is a little rusty I'm afraid It means you're gonna slide right past that sinking ship you want to loot..... translation: you're ship decelerates slower.... 8
manuva85 Posted June 13, 2017 Posted June 13, 2017 Repetivnes is a problem... To get pvp you need to sail to place where enemy players might be9 no tps to free town sucker), try to engadge enemy player far from maginot line, kill him or be killed and than have fun with all his dear friends outside... so much fun, so stimulating, so hardcore... while pve player gonna make 10 times more money without any risks outside of his capital.... that is a good gameplay... ps "home defence fleets" aint opereting neart they caps so thye aint home, they are atacking so they aint defence. the only fleets checks out.. The new speak is on lvl of communists pre 89... Peoples democratic rebublics... it wassnt deocratic it wasnt a rebulic and clearly it wasnt by the ppl or for the people. that is the level of word crafting we are on now.. laughable 5
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