Grundgemunkey Posted June 8, 2017 Posted June 8, 2017 1 minute ago, Jon Snow lets go said: While we are at it: Why is there no important conquest region between Sweden and France? GB doesnt have one either
CeltiberoClearco Posted June 8, 2017 Posted June 8, 2017 (edited) Editado. Error Edited June 8, 2017 by CeltiberoClearco
Corona Lisa Posted June 8, 2017 Posted June 8, 2017 (edited) 1 minute ago, Grundgemunkey said: GB doesnt have one either I think they are meant to be between nations so that they constantly fight for them. I dont know the situation for GB but Sant Iago is a important region no? Also Port au Prince is in your reach. Edited June 8, 2017 by Jon Snow lets go
Landomatic Posted June 8, 2017 Posted June 8, 2017 (edited) 10 minutes ago, admin said: We reprimand players farming pvp marks if the exploit was caught on video or with other sufficient proof. And yet - even if you have 1000 pvp marks for example - how can you turn them into a first rate? Guess it was a day one issue, and accidentally on with the 10.0 Megapatch on PVP servers. From the patch notes: PVE server has conversion store (allowing conversion of pve marks into pvp and conquest marks) Worth looking into as a PVP1 player mentioned as such to me as well. Or, I'm eating troll bait. Edited June 8, 2017 by Landomatic
Powderhorn Posted June 8, 2017 Posted June 8, 2017 2 minutes ago, Landomatic said: Guess it was a day one issue, and accidentally on with the 10.0 Megapatch on PVP servers. From the patch notes: PVE server has conversion store (allowing conversion of pve marks into pvp and conquest marks) Worth looking into as a PVP1 player mentioned as such to me as well. Or, I'm eating troll bait. I think you're eating troll bait on this one. Don't think there was ever a mark exchange when the 10.0 patch hit the live server. 1
Grundgemunkey Posted June 8, 2017 Posted June 8, 2017 1 minute ago, Jon Snow lets go said: I think they are meant to be between nations so that they constantly fight for them. I dont know the situation for GB but Sant Iago is a important region no? Also Port au Prince is in your reach. Sweden are closer to Sant Iago than GB ...French have bridgetown .. spain got 3 conquest marks from defending Cartegena .. as we all know in this game a defence is easier than attack ..
Shiro Posted June 8, 2017 Posted June 8, 2017 19 minutes ago, admin said: hmmm.. this was not done.. is it true? Can lords of Cartagena or Port au prince confirm? Cartagena can confirm. 1 Conquest Mark per day.
Corona Lisa Posted June 8, 2017 Posted June 8, 2017 1 minute ago, Grundgemunkey said: Sweden are closer to Sant Iago than GB ...French have bridgetown .. spain got 3 conquest marks from defending Cartegena .. as we all know in this game a defence is easier than attack .. You know...we sailed 3 hours from Gustavia to Navasse to attack Port au Prince... You can do the same and attack anything you like. 6
Kloothommel Posted June 8, 2017 Posted June 8, 2017 21 minutes ago, admin said: definitely a bug. Santo Domingo has 1 cm/day as well.
Grundgemunkey Posted June 8, 2017 Posted June 8, 2017 (edited) 4 minutes ago, Jon Snow lets go said: You know...we sailed 3 hours from Gustavia to Navasse to attack Port au Prince... You can do the same and attack anything you like. what do you want a medal it takes us 3 hours sailing just to get coal... thats my days gameplay gone .. Edited June 8, 2017 by Grundgemunkey 3
Hethwill, the Red Duke Posted June 8, 2017 Posted June 8, 2017 Ain't 3 hours to any of those places unless you sail battle/slow. But in any case they might be seen, reported and intercepted.
Guest Posted June 8, 2017 Posted June 8, 2017 2 minutes ago, Grundgemunkey said: what do you want a medal it takes us 3 hours sailing just to get coal Isn't one of the Spanish ports just north of Jamaica - Manzanilla or whatever it's called - a coal port?
Landomatic Posted June 8, 2017 Posted June 8, 2017 Just now, rediii said: Indefatigable fully loaded with repairs + warsupplies was a 2 hours and 45 minutes sail from gustavia to la navasse 3 from Fort-Royal. Good times.
Hethwill, the Red Duke Posted June 8, 2017 Posted June 8, 2017 3 minutes ago, rediii said: Indefatigable fully loaded with repairs + warsupplies was a 2 hours and 45 minutes sail from gustavia to la navasse Ah ! That is good breakdown. Having a thread on the cargo weight speeds would be excellent.
Yngvarr Posted June 8, 2017 Posted June 8, 2017 i dislike the idea of increasing the prices of permits over time. As a Dutch player, this is especially annoying since we've been cut off from crucial resources since day 1 of the wipe. We've taken multiple ports, before the Conquest marks system was operational, and therefore, we do not generate much conquest marks... If the prices rise too near in the future, i fear the Dutch nation will remain at a disadvantage, courtesy of the Dev's.
Grundgemunkey Posted June 8, 2017 Posted June 8, 2017 (edited) 11 minutes ago, The Red Duke said: Ain't 3 hours to any of those places unless you sail battle/slow. But in any case they might be seen, reported and intercepted. from KPR to belize and back is 3 hours ...its shorter if you take direct route but that runs the risk of you been intercepted if you sail straight past carlisle and SLM . then there are similar problems at belize 10 minutes ago, Aegir said: Isn't one of the Spanish ports just north of Jamaica - Manzanilla or whatever it's called - a coal port? of course ..there is tell me how to get past the spanish l oceans .. in my indefat and i will take it tommorrow 10 minutes ago, rediii said: You wouldn't if you would have Sant Iago. Also you might want to transport cannons instead of rare-coal how does transporting cannons instead of coal reduce the time ... .2nd .. transporting coal is less of a loss if intercepted Edited June 8, 2017 by Grundgemunkey
qw569😳 Posted June 8, 2017 Posted June 8, 2017 (edited) maybe it useful Changes of ship knowledge tree Current version | Previous version --------------------------------------------|--------------------------------------------- Victory slot 3 require Bucentaure slot 3 | Victory slot 4 require Bucentaure slot 5 Frigate slot 3 require Cerberus slot 3 | Frigate slot 3 require Cerberus slot 4 3rd Rate slot 3 require Agamemnon slot 3 | 3rd Rate slot 3 require Agamemnon slot 4 Agamemnon slot 3 require Frigate slot 4 | Agamemnon slot 3 require Frigate slot 5 Indefatigable slot 3 require Frigate slot 4 | Indefatigable slot 3 require Frigate slot 5 St. Pavel slot 3 require Bellona slot 3 | St. Pavel slot 3 require Bellona slot 4 Surprise slot 3 require Renommee slot 3 | Surprise slot 3 require Renommee slot 4 Renommee slot 3 require Mercury slot 3 | Renommee slot 3 require Mercury slot 4 Santisima slot 3 require L'Ocean slot 3 | L'Ocean slot 3 require Victory slot 3 | L'Ocean slot 4 require Victory slot 5 Belle Poule slot 3 require Frigate slot 3 | Belle Poule slot 3 require Frigate slot 4 Essex slot 3 require Frigate slot 3 | Essex slot 3 require Frigate slot 4 Bucentaure slot 3 require St. Pavel slot 3 | Bucentaure slot 3 require St. Pavel slot 4 Bellona slot 3 require 3rd Rate slot 3 | ------------------------------------------------------------------------------------------- Edited June 8, 2017 by qw569 6
RaimundoJoe Posted June 8, 2017 Posted June 8, 2017 2 minutes ago, Yngvarr said: i dislike the idea of increasing the prices of permits over time. As a Dutch player, this is especially annoying since we've been cut off from crucial resources since day 1 of the wipe. We've taken multiple ports, before the Conquest marks system was operational, and therefore, we do not generate much conquest marks... If the prices rise too near in the future, i fear the Dutch nation will remain at a disadvantage, courtesy of the Dev's. Maybe we, (GB/NL) need to start exchanging ports, to catch up with every1 else! 1
Hethwill, the Red Duke Posted June 8, 2017 Posted June 8, 2017 13 minutes ago, Grundgemunkey said: risk of you been intercepted Working as intended then 2
admin Posted June 8, 2017 Author Posted June 8, 2017 15 minutes ago, qw569 said: maybe it useful Changes of ship knowledge tree Current version | Previous version --------------------------------------------|--------------------------------------------- Victory slot 3 require Bucentaure slot 3 | Victory slot 4 require Bucentaure slot 5 Frigate slot 3 require Cerberus slot 3 | Frigate slot 3 require Cerberus slot 4 3rd Rate slot 3 require Agamemnon slot 3 | 3rd Rate slot 3 require Agamemnon slot 4 Agamemnon slot 3 require Frigate slot 4 | Agamemnon slot 3 require Frigate slot 5 Indefatigable slot 3 require Frigate slot 4 | Indefatigable slot 3 require Frigate slot 5 St. Pavel slot 3 require Bellona slot 3 | St. Pavel slot 3 require Bellona slot 4 Surprise slot 3 require Renommee slot 3 | Surprise slot 3 require Renommee slot 4 Renommee slot 3 require Mercury slot 3 | Renommee slot 3 require Mercury slot 4 Santisima slot 3 require L'Ocean slot 3 | L'Ocean slot 3 require Victory slot 3 | L'Ocean slot 4 require Victory slot 5 Belle Poule slot 3 require Frigate slot 3 | Belle Poule slot 3 require Frigate slot 4 Essex slot 3 require Frigate slot 3 | Essex slot 3 require Frigate slot 4 Bucentaure slot 3 require St. Pavel slot 3 | Bucentaure slot 3 require St. Pavel slot 4 Bellona slot 3 require 3rd Rate slot 3 | ------------------------------------------------------------------------------------------- i was planning to post an excel ))) 6
Niels Terkildsen Posted June 8, 2017 Posted June 8, 2017 (edited) 1 hour ago, admin said: Ship knowledge tree requirements were relaxed and changed at high level ships. Superb hotfix. All of them great changes, but please, from me and all my friends playing this game: can we get entirely rid of this system where you're forced to sail ships you absolutely do not like sailing to be able to sail the ships you want? It reminds me of the time when we had to make a certain amount of "kills" in specific ships to be able to gain ranks. Horrendous. PS. I have a personal grudge against the Renommee and the Frigate, and those two turn out to be the most important bottlenecks currently... It doesn't make sense, it adds extra grind to an already grindy game, it forces people to have less fun, it removes freedom of choice when it comes to a player's chain of ships (I'd personally go something like: Cutter->Pickle->Navy Brig->Rattlesnake->Surprise->Trincomalee->Bellona, but neither the Navy Brig nor the Rattlesnake are needed in this tree, and I'd have to use several for me undesirable step stones), etc. etc. and for what purpose? Edited June 8, 2017 by Niels Terkildsen 4
elite92 Posted June 8, 2017 Posted June 8, 2017 1 minute ago, admin said: i was planning to post an excel ))) can any1 edit this usefull tree on the wiki? 1
Grundgemunkey Posted June 8, 2017 Posted June 8, 2017 Just now, rediii said: Actually you can win a portbattle now by not winning the portbattle itself but by doing as much damage as possible. If you set a portbattle you know there will be screening and heavy ships inside the portbattle. Ships are costly to replace. Now keep thinking what you can do here with smaller but faster ships to decrease your disadvantage and winning the portbattle in a long term. sorry you are wrong ... lets say we attack sant iago in aggas and the spanish have i oceans ,, we lose but sink 5 l oceans in doing so which would be pretty impressive ,,the conquest marks they recieve from the defence added to those they already receive just means they can produce more l oceans everyday ..to sink 5 we would lose most of our fleet .. the lack of conquest marks the time we have to spend sailing coal or cannons from belize means that our foe can repllace and build additional l oceans quicker than we can replace our Aggas .. the whole conquest marks concept either as a reward for winning the pb was flawed in the first place and the chanjge to pensions has increased the inbalance as i said originally the stronger just get stronger the weaker get weaker .. 2
Flakbait Posted June 8, 2017 Posted June 8, 2017 58 minutes ago, admin said: nearest deep water port What happens if we're in a warship? How do we get out of port, or are we allowed to do that now?
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