PG Monkey Posted June 7, 2017 Posted June 7, 2017 (edited) First of all I have no idea about coding so dont know if this is even possible. What if when you get the Battle Over message the time is accelerated to match the time outside the battle instance and when you leave you are not dumped out where you started the battle but where you finished sailing to? Edited June 7, 2017 by PG Monkey 3
PG Monkey Posted June 7, 2017 Author Posted June 7, 2017 I dont want to spawn where I finish the battle not where I start it 1
Niels Terkildsen Posted June 7, 2017 Posted June 7, 2017 I think it's a good idea. Now that we have land in battles, this would make sense (and should be possible). It would have to be balanced though. I don't remember how long you can stay in the instance after the battle is over, but depending on how long it is, it could allow the players in the instance to cover some distance from the starting point (slowed down only if they have to sail back and assign prize-crews etc.). This would also make it a little bit harder for revenge fleets to position their tagging ring.
Neptune Posted June 7, 2017 Posted June 7, 2017 (edited) 51 minutes ago, rediii said: isnt that basically invisibility without knowing whats there outside? or do you want to sail 15 minutes without getting interrupted on OW? Quote Sailing up to enemy at compressed speeds without them being able to see you is a stupid mechanic. The enemy is in battle not using compressed speeds and even if they were they can't get away because the 2 seperate instances. 0% chance of escaping. How would you even know if a battle was taking place if you weren't there in the first place? No Teamspeak back then. When enemy escaped back then, did they escape and then teleport right back to where the chase started? If they could somehow work something in so where the battle ends is where you spawn on open world, and not where the battle started. But there will still be problems, this will not completely fix them. Edited June 7, 2017 by Neptune
Mrdoomed Posted June 7, 2017 Posted June 7, 2017 7 minutes ago, Neptune said: If they could somehow work something in so where the battle ends is where you spawn on open world, and not where the battle started. Anything to throw off the fleet waiting to gank you would be great. Or you get to pick where out of a large circle that you want to leave battle then get your invis. Anything is bettee than what we have now. 2
Neptune Posted June 7, 2017 Posted June 7, 2017 (edited) 26 minutes ago, Mrdoomed said: Anything to throw off the fleet waiting to gank you would be great. Or you get to pick where out of a large circle that you want to leave battle then get your invis. Anything is bettee than what we have now. I agree. It kills my brain cells everytime revenge gankers ignore the counter arguments on why revenge ganks are unrealistic and will hurt the game. I feel like I'm talking to 10 year olds. Edited June 7, 2017 by Neptune 1
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