Jump to content
Naval Games Community

Recommended Posts

Posted

Dear Naval Action Developers!
I play Naval Action from the start, i think im one of the most busy tester of the game. I stopped playing for a while. ur game is the best(!), but u make time after time fatal mistakes, what force players to leave.
Tester usually write about that mistakes, but usually noone cares about it. I play from the wipe again. Congratulation. Ur new economy model is good, the trade became much enjoyable as the fleet system and the PVP, PVE content too. U made a really slow, but usefull work. The problem is that u made some (one) fatal mistake again, so ur "new game" wont be viable. What is this problem? U let "basic cutter system" as it was before wipe.  New players, "low budget players" go out to farm, pro-s go out for conquest point with thier expensive ships, and they always have to fight with basic cutter swarm. This type of fight is not enjoyable, not worth for the "normal" side, and not fair that one side riska a lot for nothing, and the other side risk nothing. I have 2 player in my guild left the game because they lost thier expensive farm ships in that way. If u let people swarm the normal players without any risk, it will kill the game, u will loose ur player base again. I think u can solve  the problem easily. With basic cutters or with basic cannons on board players shouldnt attack or join to attacker fights. Another solution if u give 1 PVP mark to players sinking basic cutters or ships with basic cannons while u get one mark form the cutter captain  if he sunk (and if he has; if not no penalty). If he hasent got PVP mark there shouldnt be penalty, but if he has 1 still, u should get 1 from basic cutter players. I have some other suggestion, what are not that important, but shouild be very usefull aswell. U should help the new players and PVP, PVE players with low cost basic ships. Like navy brig for 30 PVE marks, cerberus for 60 PVE mark, Indef. frigate for 150 PVE mark. This can help a lot, and make game much enjoyable. U should make rate ship mark and craft cost more exponential. Soon u will see, that La Oceans will be the only ship in PB-s. Everybody will rush for that, because no meaning to make lower rates. 1st rates should have much higher prices in conquest mark and in craft price aswell. Like if Bellona 5-10 mark, La Ocean should 30-50. i have 1 more suggestion. u shouldnt let enemy to attack players in fleet or combat missions. Its really joke that somebody start to farm with his brand new expensive ship and 5 basic cutter just appear in his mission. The solution is really easy. dont let attack players in combat misson, but to avoid unfair disappears in OS chases if a player under attack on OS he shouldnt join for a mission. I like ur game and now u have the last chance to make it a good, maybe profitable game, but if u let basic cutter swarm u wont be succesfull.

  • Like 1
Posted
21 hours ago, admin said:

Basic cutter will be a basic ship for basic pve. It won't be able to attack players or enter pvp battles. 

The only question is: when?

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...