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We need more mission options than what is currently in the game. I have several ideas, for short missions, to go along with my other post, (Late Game, Large Group Raid idea.) So I would like to see another type of mission, where you are tasked with the capture of a pirate/fugitive. This can work for every nation obviously, even pirates. Be told that you must locate and capture a certain enemy of the state, and that you must meet the captain of a vessel in a spot out in the ocean, to help collect this fugitive. The mission would see you go to a spot to meet an ai vessel, where you will start a fleet battle, a 2v1 battle, where you get the help of 1 allied ship, and must face an enemy ship of equal or slightly greater strength than your own. I am talking about fighting against a Mercury in your Niagara, or against an Indy in your Indy, and the ai vessel on your side would be something of much lesser value, say if we used the Indy example, your helper ship would be a Cerberus, or maybe only a Mercury. The point of this helper ship, is not to actually win the battle for you, but to take some shots, and create a situation where newer players feel more comfortable in a 2v1 situation, but also make the ultimate goal to board and capture the person in question. You can make it very obviously better to board the vessel, by giving only one fifth the reward gold if you destroy the ship and kill the person you were supposed to retrieve. 

 

 I would also like to see missions like these tied to a separate admiralty score, that goes up with the completion of missions like this, or capturing enemy ships for your country from the ai(And sending them back to the admiralty to be scrapped for parts, something that SHOULD be happening right now on the PVP servers, but isn't.) and helping out in Port Battles, both attacking and defending. Adding a score that represents how much you are loved or hated by your country, that is not tied to your rank at all, adds something that can be raised for some small benefits, such as giving players slightly better rewards for missions, more missions choices or really there are dozens of things you can reward the player with that makes them want to keep coming back and playing, without directly giving them money or xp.

 

Thoughts, concerns? Please this is a place of conversation, there is no constructive criticism that will be unwelcome.

 

 

Hassie

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