Ned Low Posted June 1, 2017 Posted June 1, 2017 (edited) 8 minutes ago, C0deX said: As a working person the game is no longer playable. Agree. You need at least 3 hours per day. They also need to: -Boost OS speed again -Increase Gold drops from 2 First rank missions to help new players. -Add more content that people can convert into income. -Increase cargo hold on Trader Brig and other Trader ships. Edited June 1, 2017 by Ned Low 3
admin Posted June 1, 2017 Author Posted June 1, 2017 17 minutes ago, Rychu Karas said: Amazing, you ask us to sail a week fkin cuter to afford EMPTY frigate. After another one to collect money for guns 150-200k. When we buy this whole shit, one mistake with npcs or gank of enemy plarers means REPEAT again everything. Even in stupid wot, players can just jump over fist few lvles no one force them to ride loltractor for a week. it become more ridiculous from patch to patch wot is a bad example because you don't lose anything in wot the better comparison would be EVE Online and you can lose ship and will have to grind it back NA legends will be a purely combat game and will not have a ship loss at all. 3
JCDC Posted June 1, 2017 Posted June 1, 2017 2 minutes ago, Ned Low said: Agree. You need at least 3 hours per day. yes I think this is true. its not really a suitable game for players with not a lot of time. but, I think that's ok. its a niche game like Eve where those who do have a lot of time can do a lot. NA legends will cater for the casual players who just have a couple of hours and want to fight and I think that's a good thing. 2
shaeberle84 Posted June 1, 2017 Posted June 1, 2017 12 minutes ago, Sir Texas Sir said: Is it the lower level guys that aren't 50 crafters that are having a problem or is it they are trying to craft every thing fast and not take it's time. You shouldn't be building a ship in a day. It took me a week to get to a surprise on testbed building wise with the help of the redeemable and three chars. So that is like a small clan helping each other. Solo player will take longer. Completely disagree. With ONE durability ships, you even HAVE to be able build a ship in a day (with friends together, of course). Otherwise, PVP is dead. 1
Ned Low Posted June 1, 2017 Posted June 1, 2017 (edited) 10 minutes ago, admin said: wot is a bad example because you don't lose anything in wot the better comparison would be EVE Online and you can lose ship and will have to grind it back NA legends will be a purely combat game and will not have a ship loss at all. Did you see how much loot and drops they have? It all pays off. Here we got nothing like that. Add similar items here and we will talk how similar it is. Why do we even need NA legend? just add leader board here. Waste of time and resources. Edited June 1, 2017 by Ned Low
qw569😳 Posted June 1, 2017 Posted June 1, 2017 @admin The game requires more and more time Can you make any API so I can create bots. While I'm asleep, the bot is working. 4
Major General La Fayette Posted June 1, 2017 Posted June 1, 2017 (edited) 7 minutes ago, admin said: NA legends will be a purely combat game and will not have a ship loss at all. Could you do a Q&A for NA Legends asap ? (Off topic I know but just wanted to ask you here) Edited June 1, 2017 by Major General La Fayette
Sir Texas Sir Posted June 1, 2017 Posted June 1, 2017 6 minutes ago, shaeberle84 said: Completely disagree. With ONE durability ships, you even HAVE to be able build a ship in a day (with friends together, of course). Otherwise, PVP is dead. Oh I agree we need to get back out there, but that isn't going to happen in a day or week. We need to build up stock and get those shipyards up to the levels to craft those ship. Before patch I had so much stock I could do a 1st rate almost every day for a week and not run out, but that is after a year and half of playing. In one week your not going to get stock like that. Maybe a few weeks from now I'll be able to pot out a 5th rate on notice to be right back out there or others can be, but right now we are in a building stage so don't expect that at this moment.
Remus Posted June 1, 2017 Posted June 1, 2017 1 hour ago, admin said: step by step we will find balance. crafted ships must be cheaper than npc sold vessels. Fully agree with step by step - and be assured that despite any criticisms I make you have my support (for what it's worth). I don't agree that crafted ships must be cheaper. They weren't before the wipe - player made ships typically cost 10-20 times what NPCs sold ships for - but players still bought them. NPC ships are all Crew Space so far as I can tell. If players value other trims more - trims which can only be player made - then they will pay for them, quite likely without any relation to the NPC Crew Space price. 1 hour ago, admin said: Are labor hours are real true limit? For me right now, money is. But I'll get that nailed in the next day or two. In fact if when I log in tonight I find some of my cannons have sold, then that's my own money problems probably gone for good. But someone has to grind gold so I can sink it in harvesting iron, coal and oak ... and if players don't have money to buy my ships, guns and repairs then all the labour hours in the world won't be of any benefit. You know I think LH is a problem, but step by step as you say. If you think the money situation will ease in the next week or so, why not wait to see if it does? If money becomes less of a problem then players will start wanting to buy more stuff, and there might be a few more people wanting more LH. I'm happy enough to wait. 2
shaeberle84 Posted June 1, 2017 Posted June 1, 2017 2 minutes ago, Sir Texas Sir said: Oh I agree we need to get back out there, but that isn't going to happen in a day or week. We need to build up stock and get those shipyards up to the levels to craft those ship. Before patch I had so much stock I could do a 1st rate almost every day for a week and not run out, but that is after a year and half of playing. In one week your not going to get stock like that. Maybe a few weeks from now I'll be able to pot out a 5th rate on notice to be right back out there or others can be, but right now we are in a building stage so don't expect that at this moment. The idea of "having to build stocks" seems weird given the DEVs want us to engage in constant naval action. We could talk about this concept if we had a diplomacy system that allows for periods of peace, then wars were we deplete our stocks, and then peace again. The winning side would be determined by both better tactics in battles and by better strategy in supply and logistics (that is, more efficient ship building). The question is then, where is this balance, which does not change your stocks. For instance, in a full-grown war we destroy our 1-4th rates, which depletes stocks. This is fine. But we need to find the balance, which is affordable to engage in pvp and lose some ships, still being able to rebuild them. Right now this is 6-7th rate ships. I think it should be 5th rate ships, so we will need somewhat more LH, more gold opportunities, and cheaper ressources or fewer ressoruce requirements.
Remus Posted June 1, 2017 Posted June 1, 2017 2 hours ago, LordOfDope said: I have been looking for the Cartagena Tar for a few days in the port where it should be available, but i have not seen a single 1 popping up in the store, even now right after the downtime there is nothing at all. Is it a bug or does it gives only 1 every few hours? Further to Admin's reply, I don't know whether you know (many players do not it seems) that NPC goods do not spawn at downtime, but irregularly (or maybe regularly) through the day. From what I can tell, spawn quantities are always the same, or pretty close. So it could well be 1 every few hours.
Thomas Sailaway Posted June 1, 2017 Posted June 1, 2017 Increased labor hours doesn't help if we don't have enough gold to use it. 3
Aphilas Posted June 1, 2017 Posted June 1, 2017 @admin Please look at economy scaling. For example: What is the difference between smallest guns cost vs largest guns? Both NPC sold and production cost. Only 2-3x difference. What is the difference between low rank mission/battle pay out vs high rank mission/battle payout? 10x+ difference. Do you agree that it is problem when it is considerably harder to progress in early stages of the game that in late? That is the main reason for economy issues, not LH amount or resource cost. Small ships should be very easy to replace. Frigates normal rate. Rates 1-3 hard. At the moment it is upside down. 5
VonBarb Posted June 1, 2017 Posted June 1, 2017 1 hour ago, admin said: step by step we will find balance. crafted ships must be cheaper than npc sold vessels. IF there are crafted ships to buy... Currently it seems there aren't much, and there probably won't be as many as there used to. I'm a lvl 50 crafter, and I haven't even bothered with starting to craft again, simply too expensive and complex at the moment. This situation also disproportionally affects the PvE server, for the reasons stated above paire with the lower player count.
Aphilas Posted June 1, 2017 Posted June 1, 2017 (edited) 6 minutes ago, Hodo said: Hell my Pickle has survived more than that and it is no major ship. My Brig and Navy Brig have all made several dozen battles and are still afloat. If you know how to sail, surviving 10 battles in a ship isnt that hard. Surviving 10 PvP fights is the challenge. I have no issues myself. But new players will. My point is that game economy and population will continue to be broken if one needs to participate in more battles in low rate to replace it than in high rate to replace it. At the moment you'd have to do 10-15 PvE battles in Merkury to replace it+cannons. Indefaq+cannons you can replace in 5-6. Edited June 1, 2017 by Aphilas 1
Blackjack McGee Posted June 1, 2017 Posted June 1, 2017 Dear Devs, i am not sure who you are listening to but please broaden your input on issues within the game. I play a LOT and never heard one complaint about ship prices. I have heard a lot of issues with Port Batlles not giving rewards and the impossibility of getting into larger ships due to the cost of PVP marks when there is no PVP to be found, i.e. the Global Server. There are a lot of things that needs fixing and the balance is totally out of sync. A new player will never see a Constitution and if they spend six months getting into one forget the idea of PVPn in in. if we have one duration ships they should be easier to get not harder. 1
Smithy Posted June 1, 2017 Posted June 1, 2017 While increased LH might help down the road currently the problem is income of gold to actually use any LH which has been capped at 2000 basically since patch drop. one week on since patch dropped and I have still yet to get a workshop built due to funding. after that comes shipyard which immediately will need to be upgraded to lv2 to be of any use and if i remember right from testbed level 2 sy needed 1000 iron fittings? joyful. I cant understand why we cant take all level of missions anymore besides for fleet fights. Its pointless? It was to stop farming of missions? well in reality it just restricted those who aren't in a clan or sail with regulars as these will just farm the fleet missions anyway so nothing changed there just making harder for the individual. And I'm sure there are handful of people with 20m+ at this stage but Id bet the average gold of players at the moment is 2-300k. At least that roughly where I'm at with the time i get to play. This now wont even cover a replacement 5th rate from npc and a load of cannons with that price change. And I may forget harvesting any of the resource building I've eventually managed to get built.
Blackjack McGee Posted June 1, 2017 Posted June 1, 2017 An idea. Rather than raising the prices of store ships lower the quality. Raising the price creates an artificial price ceiling limiting the shipbuilders sale price. Lowering quality creates a demand for the better ships allowing economic factors to drive player built ship prices. Also, merge PVP and PVE marks. Despite desires, this game will never be a pure PVP game so long as it includes Econ etc.. Don't punish your players for not being PVP purists. 2
CatSwift Posted June 1, 2017 Posted June 1, 2017 Why are crafters not building and selling ships the NPC traders do not make for higher prices? Isn't there a market there fully without competition from NPC ships?
jodgi Posted June 1, 2017 Posted June 1, 2017 2 hours ago, admin said: lets experiment then.. increase lh by 30% who is against? please respond here and explain why LH is fine as it is, I've always had more LH than I need. LH comes to me automatically when I do other things. I'm limited by cash. ... What if I could set up production and shops for oak logs in Spanish Town, stone blocks in Coral Bay and guns in Road Town? Right now I have to haul the stuff to CS and put up a contract to get anyone to notice. What if I could have factory outlets where I place my wares on virtual shelves, set a price, change it if I'm a shithead who tried to price-gouge, and have my offers visible in the trader tool? This would bring prices down quick and that is good for all starting players. It would make it easier to know what factory to set up as you could see what others are selling and not. It would make it easier for starting players to buy resources cheaper and sell crafting materials as retailers. Pretty soon we would a lot more player made stuff available at rates more like what we know from the real world, no more 24pd longs offered in CS at 7000 gold a piece (true story). As far as I can tell the rather clunky and limiting contract system makes the economy limp along on crutches. Most clans don't bother helping the economy and keeps things in-house to minimize wasting time. People will still have to go to sea to get the stuff they want. ... 6
admin Posted June 1, 2017 Author Posted June 1, 2017 3 minutes ago, Bierde said: Afford UNARMED. Then calculate crew and cannons and repairs and you get about 200k more of costs if not 300k. Who would sail unarmed, uncrewed ship? for pve farming i need 24lb carronades and 50 of them will cost me 50000 if i craft them. (600 cost + 400 extra effort) Then i will be getting from 20 to 30k per engagement in pve against enemies that do not really defend themselves then (+loot and guns). (of course i will be doing that away from main combat areas to stay safe). And i will be robbing NPC LGVs if i need more and sometimes they will drop something expensive. 4
ironhammer500 Posted June 1, 2017 Posted June 1, 2017 (edited) 2 hours ago, admin said: lets experiment then.. increase lh by 30% who is against? please respond here and explain why Personally the LH wallet may need a small increase or at least make the perks stronger so people are more incentive to pick the perks up right now they seem pretty weak, also the LH regen per hour needs to be upped a lot to increase crafting production as with all the LH spent on getting resources crafters have very little left to make any parts. Takes me 700+ hours to empty my level 2 iron mine for around 2900 iron ore that is half my wallet gone. And it seems to take almost 48 hours to replenish my 2k wallet, even with the 2 LH perks. LH need to be much much faster is ship exp is the only way to level up crafting. P.S Guys dont forget Lv 1 crafting has a LH wallet of around 1000, which is barely enough to make 2 Trade cutters, which will only level them up to lv 4, which barely gives them enough to to make ships at all, then they gotta wait 24 hours for the 1k to fill up again. Crafting will take almost a year to level up. Edited June 1, 2017 by ironhammer500
furyGer Posted June 1, 2017 Posted June 1, 2017 Prices are ok or to cheap. But understand the problems of many players. For me a fregate for 120000 is cheap. So lets try this new prices and we will see.
shaeberle84 Posted June 1, 2017 Posted June 1, 2017 49 minutes ago, Aphilas said: I have no issues myself. But new players will. My point is that game economy and population will continue to be broken if one needs to participate in more battles in low rate to replace it than in high rate to replace it. At the moment you'd have to do 10-15 PvE battles in Merkury to replace it+cannons. Indefaq+cannons you can replace in 5-6. This is a very valid point. Right now, the only thing scaling with ship size is repairs, which repair a fixed amount, so you need more repairs for larger ships. 2
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