admin Posted June 1, 2017 Posted June 1, 2017 Captains Patch was deployed to live servers today. NPC Traders no longer have contraband status. That was causing a lot of issues when attacking them sometimes (due to their duality status). All regions have enemy traders assigned to them for easy privateering. As a result of this change some traders might have protection now (as they are no longer contraband carriers). NPC traders now always try to stock goods on the routes back from their trading destinations Combat npc ships now always try to carry something of use NPC Ships prices adjusted to provide more benefits to crafters, it will take some time (up to a week) for this effect to spread across the Caribbean Low level mission rewards slightly increased Crafting notes blueprints removed Critical cannon stacking bug fixed (that caused locked cannon ui requiring players to relog). 20
Koltes Posted June 1, 2017 Posted June 1, 2017 No heavy frigates in the den? Those that are there were there before the patch 3
Blackbrook Posted June 1, 2017 Posted June 1, 2017 Did you deploy a patch yesterday? In the hotfix 3 notes you say: "Conquest marks moved for rework and rebalance. Lineships prices are now in pvp marks". Yesterday evening conquest marks were in the game, but there is no patch note about that. 1
[HRE] Lanfire Posted June 1, 2017 Posted June 1, 2017 (edited) 10 minutes ago, admin said: Captains Patch was deployed to live servers today. NPC Traders no longer have contraband status. That was causing a lot of issues when attacking them sometimes (due to their duality status). All regions have enemy traders assigned to them for easy privateering. As a result of this change some traders might have protection now (as they are no longer contraband carriers). NPC traders now always try to stock goods on the routes back from their trading destinations Pirate den now stocks 3 heavy frigate permits in addition to pirate frigate Combat npc ships now always try to carry something of use NPC Ships prices adjusted to provide more benefits to crafters, it will take some time (up to a week) for this effect to spread across the Caribbean Low level mission rewards slightly increased Crafting notes blueprints removed Critical cannon stacking bug fixed (that caused locked cannon ui requiring players to relog). 129`000 Gold for a Frigate? Rly Edited June 1, 2017 by Lanfire
LordOfDope Posted June 1, 2017 Posted June 1, 2017 I have been looking for the Cartagena Tar for a few days in the port where it should be available, but i have not seen a single 1 popping up in the store, even now right after the downtime there is nothing at all. Is it a bug or does it gives only 1 every few hours?
Sir Texas Sir Posted June 1, 2017 Posted June 1, 2017 24 minutes ago, koltes said: No heavy frigates in the den? Those that are there were there before the patch Yep same here....nothing new unless we are missing something.
Sir Texas Sir Posted June 1, 2017 Posted June 1, 2017 1 minute ago, SirDanger said: Crafting Notes Blueprints? Which are that? I think he means like the high notes and the Meds that where still in the crafting section.
Exodus Posted June 1, 2017 Posted June 1, 2017 (edited) Very nice, should ease some of the pain felt by newbros in their 7th-6th rates Edited June 1, 2017 by Exodus
Aphilas Posted June 1, 2017 Posted June 1, 2017 (edited) NPC sold mercury 82k. No crafter will bother crafting to sell for less than 50k. 20 guns 2k each (that's assuming prices will drop that low) another 40k. + crew. Overall to get Mercury running 100k gold. Per battle you get around 10k in Mercury. So one needs to survive 10-15 battles (repairs + recrew) and any possible ganks just to get the money back. Dear developers, how do you expect your game to retain new players if it is practically impossible for them to get out of basic cutter? Will you start sending angry dudes with sticks to new players homes with next patch to make sure your game population goes back to 200? Edited June 1, 2017 by Aphilas 11
Sir-Danger Posted June 1, 2017 Posted June 1, 2017 thats not right.. all clans.. will give Beginner a good start.. if they are in their own clan or not (Nation) ... they only have to ask.. 3
shaeberle84 Posted June 1, 2017 Posted June 1, 2017 4 minutes ago, Intrepido said: Increasing NPCs prices is a mistake. What you have to do is to decrease the gold and LH needed for crafting a ship, its cannons and repairs. Right now, it is a nightmare. Yesterday I did some repairs and consumed very easily about 600 hours thanks to mining and crafting a basic consumable. People usually cant afford all this time invested in preparing a ship, an one dura ship. Increasing NPC prices will make the problems obvious. We are right now wasting our LH to cannons and repairs, which were used to be sold (cheap) by NPCs. Because it is more profitable than building ships. And still, these items are way too expensive to allow for sustainable naval action. See post below. 4 minutes ago, Aphilas said: NPC sold mercury 82k. No crafter will bother crafting to sell for less than 50k. 20 guns 2k each (that's assuming prices will drop that low) another 40k. + crew. Overall to get Mercury running 100k gold. Per battle you get around 10k in Mercury. So one needs to survive 10-15 battles (repairs + recrew) and any possible ganks just to get the money back. Dear developers, how do you expect your game to retain new players if it is practically impossible for them to get out of basic cutter? Will you start sending angry dudes with sticks to new players homes with next patch to make ensure your game population goes back to 200? If NPC ships prices increase, people will change from building cannons to repairs to building ships. Labour hours become very rare and valuable. This will increase prices for everything crafted even more.
admin Posted June 1, 2017 Author Posted June 1, 2017 9 minutes ago, Intrepido said: Increasing NPCs prices is a mistake. What you have to do is to decrease the gold and LH needed for crafting a ship, its cannons and repairs. Right now, it is a nightmare. step by step we will find balance. crafted ships must be cheaper than npc sold vessels. 11
Major General La Fayette Posted June 1, 2017 Posted June 1, 2017 2 minutes ago, admin said: step by step we will find balance. crafted ships must be cheaper than npc sold vessels. Ok, I agree with you but instead of putting higher prices on NPCs Ships, try to reduce the resources cost from buildings... 8
Rychu Karas Posted June 1, 2017 Posted June 1, 2017 increasing npc ship prices, very good. I miss the patch vote system you drop out without any reason. * for a try. 1
[HRE] Lanfire Posted June 1, 2017 Posted June 1, 2017 Just now, Major General La Fayette said: Ok, I agree with you but instead of putting higher prices on NPCs Ships, try to reduce the resources cost from buildings... i agree. But 120`000 Gold for a frig with bad Build-In upgrades is too much 3
Fluffy Fishy Posted June 1, 2017 Posted June 1, 2017 Just now, admin said: step by step we will find balance. crafted ships must be cheaper than npc sold vessels. Are you also taking into account the availability of crafted ships vs NPC, because at the moment there seems to be a total disregard for the time investment into creating crafted ships, i'd rather sail a worse ship bought or captured from an NPC vs crafting my own because the commitment to getting the resources is huge now, especially since there isnt an underlying economy supported by a gradual feed of basic resources. Bringing back basic resource generation in ports needs to happen again, partly to give a boost to small nations but mostly just allowing people to actually produce some basic ships themselves, oak, coal, iron and hemp need to be available, where finer resources like fancier woods and small crafting resources like silver need to be restricted. Currently it just makes far more sense to just keep capping, I'd much rather craft my own ships, they feel more precious and fun to sail that way, thats why I worked so hard to be one of the first level 50 crafters. 6
shaeberle84 Posted June 1, 2017 Posted June 1, 2017 6 minutes ago, admin said: step by step we will find balance. crafted ships must be cheaper than npc sold vessels. Correct. It boils down to making NPC prices be calculated by ressource costs PLUS a prohibitively high mark-up based on a theoretical price on the labour hours included. HOWEVER: The player-driven economy cannot supply everything if labour hours are so much limited as it is right now. We need LH to produce ressources, craft repairs, craft cannons AND ships. The balance is way off right now, at least for players without ALTs. ;-)
admin Posted June 1, 2017 Author Posted June 1, 2017 1 minute ago, Lanfire said: i agree. But 120`000 Gold for a frig with bad Build-In upgrades is too much Based on what we know from last year. Money is not going to be a problem in a very near future. For 3 reasons Unlimited supply of trading resources (they spawn every day) Unlimited supply of NPC combat and trading ships Unlimited supply of missions When i reached lvl 2 on my new player yesterday (after 2 evenings of playtime) i already had 75k. I could only sail a pickle or a privateer, but was already able to afford an unarmed frigate (at 50k) 11
admin Posted June 1, 2017 Author Posted June 1, 2017 2 minutes ago, shaeberle84 said: The player-driven economy cannot supply everything if labour hours are so much limited as it is right now. We need LH to produce ressources, craft repairs, craft cannons AND ships. The balance is way off right now, at least for players without ALTs. ;-) Are labor hours are real true limit? 1
zaba Posted June 1, 2017 Posted June 1, 2017 Don´t know if it´s me, living in Oz world, or people don´t know how basic economy works. If that sugestions arguing for everything to be cheaper and easier are implemented, economy will be broken again, like times after fine woods. Money, mats, ships will become worthless again and we´ll get an enormous, empty and boring OW, with nothing to but look for someone to fight with. Don´t understand too much complains and rage against dev´s when they are giving to those who claim what they are asking for: Naval Action Legends. 4
admin Posted June 1, 2017 Author Posted June 1, 2017 45 minutes ago, koltes said: No heavy frigates in the den? Those that are there were there before the patch copy paste mistake... 1
JCDC Posted June 1, 2017 Posted June 1, 2017 (edited) 13 minutes ago, admin said: step by step we will find balance. crafted ships must be cheaper than npc sold vessels. Its absolutely true that crafted ships must be cheaper than NPC vessels, but as the guy with the mercury comment spelled out, all this has done is made all ships unaffordable. you simply cant take 10-15 battles to get payback for buying a ship as on average a player will sink more than once in 10-15 battles. and to all the e-peen polishers who will jump on and say 'I don't ever sink to AI' I said on AVERAGE. average includes the very large number of new players who will get caught out either by player enemies or AI on a regular basis. I get that you want to gradually get into balance, but if you don't make low level ships more affordable, very quickly, this will be a serious problem. Cheap low level ships were the key lifeline for struggling new players, and you have severed it. this change should only have been made at the same time as reductions in cannon prices, or increases in battle rewards. I get that balance is difficult but making it drastically harder in one patch without offering any counterbalance is a serious problem. I am absolutely not saying that they whole thing should just be easier or softer. high level ships should continue to be very expensive in order to keep a lid on the advanced player/clan economy to prevent the old problem of too much money, but low level ships, 7ths, 6ths, basic 5ths, should be very cheap otherwise you will cut out the entire base of the game for new players and lose those players. Edited June 1, 2017 by JCDC 2
victor Posted June 1, 2017 Posted June 1, 2017 (edited) 15 minutes ago, admin said: step by step we will find balance. crafted ships must be cheaper than npc sold vessels. Agreed 12 minutes ago, Major General La Fayette said: Ok, I agree with you but instead of putting higher prices on NPCs Ships, try to reduce the resources cost from buildings... But - dear Devs - listen to the guy here above. This is the solution. If you go on "balancing" the game by setting the notch every day higher and higher, a lot of people will get tired very soon of grinding for three hours a day just in order to be able to pay the bills of a single hour of "real" naval action (risking - in case things go wrong in the combat - a five day full-grinding session just to recover from the economic disaster of loosing a full fitted and crewed 5th rate). Edited June 1, 2017 by victor 6
shaeberle84 Posted June 1, 2017 Posted June 1, 2017 5 minutes ago, admin said: Are labor hours are real true limit? Labour hours are ONE limit. You just cannot craft eveything you want yourself on a sustainable level, say doing pvp and losing one 5th rate everyday. Therefore, you need to buy stuff from NPCs, be it cannons, repairs or ships. And for that you need gold, which you need to get by OUTSIDE of crafting (since you mainly craft for yourself, note: of yourse you pool together with friends to craft ships etc.).
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