Aventador Posted May 29, 2017 Posted May 29, 2017 After today's events and hearing players complain about the lack of conquest marks from winning a pb I think a set number of conquest marks should be given out to each player on the winning side of a pb. This would eliminate "rigged" port battles. Just in case you don't know what happened today: http://forum.game-labs.net/index.php?/topic/20465-cap-francois-battle-today/&
JollyRoger1516 Posted May 29, 2017 Posted May 29, 2017 Aye - I generally have my problems witht eh marks system but seeing half of teh Cartagena fleet some of which played at 2-3am come out without any gain except for the port itself is a bit lackluster. If the marks system stays tehre should at least be a minimal reward especially because it is extremely easy to deny marks even when the enemy wins the battle!
Teutonic Posted May 29, 2017 Posted May 29, 2017 So I want to be clear, should conquest marks be given to the winning side if no defender shows up? Because the problem we had previously was that even though no defenders would show up, the attackers would win a port AND then a ship note (and a paint but that was cosmetic).
Aventador Posted May 29, 2017 Author Posted May 29, 2017 Just now, Teutonic said: So I want to be clear, should conquest marks be given to the winning side if no defender shows up? Because the problem we had previously was that even though no defenders would show up, the attackers would win a port AND then a ship note (and a paint but that was cosmetic). Yes. There should be some sort of reward.
Teutonic Posted May 29, 2017 Posted May 29, 2017 (edited) I don't disagree at all that attackers who take a region should get a little reward for it, even if defenders don't show up....I feel that it was a problem in the past though. Maybe if the attackers got a reward in terms of resources or gold like it was in the beginning. if defenders show up and you have a fight, sink people, shoot towers etc, etc. that's when conquest marks are awarded. BUT free conquest marks without any effort is just not the way to go. Edited May 29, 2017 by Teutonic 1
Christendom Posted May 29, 2017 Posted May 29, 2017 5 minutes ago, Teutonic said: So I want to be clear, should conquest marks be given to the winning side if no defender shows up? Because the problem we had previously was that even though no defenders would show up, the attackers would win a port AND then a ship note (and a paint but that was cosmetic). It's not the fault of the attacker if no one shows up and defends.
Teutonic Posted May 29, 2017 Posted May 29, 2017 1 minute ago, Christendom said: It's not the fault of the attacker if no one shows up and defends. so we have towers/forts to shoot for the marks then. I see where you are coming from and there is a need to sort this out quickly.
Tac Posted May 29, 2017 Posted May 29, 2017 Well two PB tonight after a day of raising hostility, 2 assists with towers and zero reward seems slightly well, unrewarding. i think that constitutes effort. As a side note F11 forts at pampatar they are inside the land hopefully just a position problem.
Sir Texas Sir Posted May 30, 2017 Posted May 30, 2017 This is close to what I stated before. Though I added that both side winner or looser that FOUGHT and did damage to get a ASSIT AND/OR KILL got one conquest mark. This will encourage folks to show up cause they would still get something if they still fought. We won many a fights out number on PvP2 so it's not impossible. The winners still get the 1/3/5 marks for the win, but if you did any damage you get 1 conquest mark win or lost. The problem right now is the rewards only rewards winners and in a way to just scream to be abused in both Port Battles and OW fights. I already seen folks try to kill steal so they can get there PvP/PvE marks in OW fights and I've hear others mention folks popping in and than trying to block them and get the kill and loot. The current system is very much encouraging this. I also think xp should still be reward for damage done. Keep the Credits and PvP/E marks to kills/assist but xp should be still rewarded off your damage done. That way some little newb that helped but did little damage but not enough to get a kill or assist will still get reward. You loose or sink you still get rewarded for the damage you did in fight. You just won't make any credits or PvP/E marks unless you sink the ships. Cause right now the rewards are very one sided. You can have a port battle where I send 5 guys to cap circle C while the other 20 of us take control of B and meet the defenders main fleet. Maybe they want to all stay and fight us so those 5 at C don't see no action. We have a big brawl between B and A and the battle is over with us being the winners. We sunk 15 of there ships but only lost 5 of ours. Well the system above would mean every one on the wining team will get there 1/3/5 marks for the victory, but every one on both sides will get the 1 mark for fighting the fight. This will encourage folks to fight and try to win. 25 vs 20 should of won it but they didn't and took to many lost. Though cause of the tactics we made sure all parts of the fight was cover, but why would we reward the guys doing there job less just cause they didn't see as much actions. When in the military and you have an action medal for being part of that war/battle every one got it that was there, the cook even got it. Even though he might of been back at base making sure every one had a hot meal when they got back.
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