Blucher Posted May 29, 2017 Posted May 29, 2017 (edited) Well I'm not going to beat around the bush, you clearly have destroyed the gameplay of NA since the last patch. What’s wrong dev’s ? We have been waiting for weeks for this wipe and other nice possible ingame improvements (like the new boarding animation system and other cool stuff ??) I have the feeling that the game is going worse patch after patch and this one is icing on the cake… You’re going on the wrong direction and this is not the best choice to increase the player database. You just severely decrease it ! Of course we are on an alpha stage period and I don’t say that those patches are entirely bad because there are good implementations like for example the new improved battle sounds, and others. In my opinion, there are 2 main things on this patch you should remove because of their restrictions, how do you want to encourage people to fight each other if it’s the reverse you are promoting ? - With the new crafting system it has become so difficult to build ships because of those mark points fence (especially RvR one), the blueprints learning and the resources are not enough ? ( I thought this patch was about to make them more challenging but not in that way) - The new mission system is now really fcked up and affect as well PvE player, you are restricted to first lieutenant ships level to make solo mission then you are forced to play fleet mission with other people to play above 6th rates ships impossible to do alone otherwise. Why removing the possibility to choose the mission of your choice with the ship of your choice ? Why removing the possibility to progress alone with the help of NPC ships in a fleet mission ? What about a patch letting players give them orders like for the personal fleet ? I see that I’m not alone complaining about that patch, had a chat with players on PvE and PvP servers, read the post you can find here and NA steam forum... Edited May 29, 2017 by Blucher 1
ironhammer500 Posted May 29, 2017 Posted May 29, 2017 (edited) Missions thing for me was the worst part, ok i like the restrictions it was a bit to easy to use a 1 st rate / 2nd rate and farm the 3rd fleet battles, but removing the solo missions and npcs from fleet battles sucks. I loved the npc fleet battles really felt like i was in a battle of ships... Crafting is a pain atm but i figure they will tweak it. Bring back the old missions please... Edited May 29, 2017 by ironhammer500 1
Jones el Tuerto Posted May 29, 2017 Posted May 29, 2017 I don't like the missions new thing it's too hard, ships sink faster quite faster than before. And crafting... well that's a new world for rich clans 1
ltdan83 Posted May 30, 2017 Posted May 30, 2017 I agree, The game is called Naval Action, except the Naval Action is hidden behind a wall of ridiculously messed up economy and supposedly grinding ships on the open ocean. I have been playing quite a lot since the patch. I haven't seen a lone enemy ship of equivalent BR to my surprise yet. Missions were fine, now I have to sail for hours to find a ship to fight. Admins answer is: well, there is an arena version of naval action coming soon. REALLY? Your answer to the problems that a lot of people have with the changes is to leave the game and wait for another game? As for the fleet missions. I have to hope that enough clan members of similar rank are on or ask in nation and pray I get a group. Suggestions for a fix: Add a fleet battle queue. You queue for a fleet battle and it groups you with other players in similar rated ships. Although this probably wont work either. Global has been averaging around 350-400 people during peak times. Split that between the 4 largest factions(US, GB, Pirate, and Dutch) so 100 players per faction at peak times and you will have a hard time finding 5 other players in queue in a ship of the same rating at the same time. Fix the economy. Lower the cost to gather materials. At 80g per log, 10k per building, 100k for a shipyard, 150k for a workshop its hard to make a profit especially when npcs are selling ships for less than your cost. Bring back slinging - The game has always had a time consuming travel component. I think this is a big factor as to why there are 10k sales of Naval Action and 1k active players. I think slinging needs to come back, perhaps in a limited form. You can sling 1 ship per 24 hours or something like that. Add Higher Level Missions Back - Not sure why these were taken out. Admin says it was to get more people on the open ocean and thus able to be a pvp target. The problem is all the other changes only dissuade people from participating in pvp.
ltdan83 Posted May 30, 2017 Posted May 30, 2017 (edited) And how many hours do you play per day? Because I have been playing quite a bit and I'm no where near that. I just checked actually, 71 hours in 2 weeks. That's almost like a job. Edited May 30, 2017 by ltdan83 2
maturin Posted May 30, 2017 Posted May 30, 2017 Quote Well I'm not going to beat around the bush, you clearly have destroyed the gameplay of NA since the last patch. What’s wrong dev’s ? We have been waiting for weeks for this wipe and other nice possible ingame improvements (like the new boarding animation system and other cool stuff ??) I have the feeling that the game is going worse patch after patch and this one is icing on the cake… You’re going on the wrong direction and this is not the best choice to increase the player database. You just severely decrease it ! Of course we are on an alpha stage period and I don’t say that those patches are entirely bad because there are good implementations like for example the new improved battle sounds, and others. In my opinion, there are 2 main things on this patch you should remove because of their restrictions, how do you want to encourage people to fight each other if it’s the reverse you are promoting ? Five paragraphs of whining and you still haven't pointed to a single specific complaint. No one, most of all the devs, is going to read the rest of your post because of this. They will give up halfway through. State your opinion clearly, briefly and calmly. We don't need half a dozen emotional prologues, waiting for you to make your point.
ironhammer500 Posted May 30, 2017 Posted May 30, 2017 59 minutes ago, maturin said: Five paragraphs of whining and you still haven't pointed to a single specific complaint. No one, most of all the devs, is going to read your post because of this. They will give up halfway through. State your opinion clearly, briefly and calmly. We don't need half a dozen emotional prologues, waiting for you to make your point. Um i think you need to re-read and stop being so stuck up, you can clearly see his points, was edited 18 hours ago compared to your quote posted 1 hour ago, so im confused did you read and quote his post before then not bother to reply for 18 hours? If your not going to be constructive please do not post. He states Crafting needs to be looked at and cheaper, Missions need to be back in the game... 1
Blucher Posted May 30, 2017 Author Posted May 30, 2017 (edited) 1 hour ago, ironhammer500 said: Um i think you need to re-read and stop being so stuck up, you can clearly see his points, was edited 18 hours ago compared to your quote posted 1 hour ago, so im confused did you read and quote his post before then not bother to reply for 18 hours? If your not going to be constructive please do not post. He states Crafting needs to be looked at and cheaper, Missions need to be back in the game... Thank you for your understanding mate, really appreciated it But yes the real problem is around the craft and missions. It would have been preferable to not change them roughly... Now occasional players and lonely players will not be encouraged to continue to play the game. In my opinion the best way to improve substantially the PvP system is to make something similar than war thunder (exp, global ship tree unlocking "blueprints" and perks/stuff to enhance ship per ship, auto mission searching according to the players level etc). The more fences you put (prices, mark points, ressources, personal advance restrictions...) the less PvP you will have :/ Edited May 30, 2017 by Blucher
ltdan83 Posted May 30, 2017 Posted May 30, 2017 They are making that. But that is a whole separate discussion. I like the open world and I like the way things are generally. I think there are huge problems within the economy and with the missions setup. I think the game is too overall grindy. The hardcore players say well if you don't like it the way it is then leave. That is bad for everyone. The more players participating in the economy and pvp the better.
Hethwill, the Red Duke Posted May 30, 2017 Posted May 30, 2017 There are many hardcore players out there not saying "if you don't like it the way it is then leave" but rather "you can also do it this way, like this or if it is not suitable you can also try this way". The wipe is certainly beneficial in ways to look completely anew to the game and not be tied to old habits. That's my opinion on how challenging it can be at times.
Ares Posted May 30, 2017 Posted May 30, 2017 I played two years ago when it was still just line battles and no Open World, and I played this patch, nothing in between. As someone who is a major part of your inflated 1100 player count if I may, I will give my pros and cons. Perhaps this would be better in it's own thread, but I think this is relevant because the comments of this thread seem to be headed in the direction I am going "The wipe is certainly beneficial in ways to look completely anew to the game and not be tied to old habits. That's my opinion on how challenging it can be at times."-The Red Duke From my point of view my biggest wtf when getting back in the game was the UI. 2 years of that same UI? WTF does CANNON_ACCURACY_INSERTDUMBTOOLTIP % Even mean? I complained in nation chat and got attacked for criticizing a game in Alpha. You mean in 2 years you couldn't fix the UI? Also, I think of this game as any other MMO, and what MMO's need to survive are players and an economy. Right now, the economy is whacked out because of the wipe, but I hope it recovers; and if it isn't so devastating to lose a PvP battle, you might have more players around. It's sort of like building a character for World of Warcraft or something, but the first time you lose a fight, you have to create a new character. I know it isn't literally that devastating, but I think you get the point. too many people afraid to PVP. Other than that, I think the game is great but that is because I guess I don't know what I'm missing. I guess you guys used to get lots of ships? I like working my ass off for my surprise and losing it in my first PvP battle. I like that kind of realism. I like that my nation, GB, lost it's only coal port and all anyone does is bitch about it while I make GAZILLIONS smuggling it. Hey, it may take me 3 hours to sale to your port and buy your coal, but I just made a ton of profit by giving them to a buddy to turn into guns to sell. The only problems I have seen is everybody spending their time whining in nation chat and Turtle-ing in the starter port. Get out there, go sink some traders, go lose a ship, go smuggling, go raise the hostility of an area. Play the damn game. I fully accept the crucifixion you guys are about to give me lol. 3
HoneyBaddger Posted May 30, 2017 Posted May 30, 2017 @OP just run the indefatigable in fleet missions solo and rake in the cash. That's what I did. Stop complaining 1
ironhammer500 Posted May 31, 2017 Posted May 31, 2017 16 hours ago, airborneguy said: @OP just run the indefatigable in fleet missions solo and rake in the cash. That's what I did. Stop complaining Double charge, that makes the ships sides like paper from 1 Cerberus volley. The npcs also stern camp making it hard to kite and sink 1 by 1
Ser_Slack Posted May 31, 2017 Posted May 31, 2017 1 hour ago, ironhammer500 said: Double charge, that makes the ships sides like paper from 1 Cerberus volley. The npcs also stern camp making it hard to kite and sink 1 by 1 42 - 42lb Carros make short work of 5th rate fleet missions. With the reduction in production cost (iron ore ect) there's hardly an excuse. Hallelujah, my trading brig days are over (besides coal).
ironhammer500 Posted May 31, 2017 Posted May 31, 2017 1 minute ago, Ser_Slack said: 42 - 42lb Carros make short work of 5th rate fleet missions. With the reduction in production cost (iron ore ect) there's hardly an excuse. Hallelujah, my trading brig days are over (besides coal). Not everyone has Carros or access to carros since people are putting huge pay walls to buy them. For someone who just started out buying them off players is worse then meds due to people charging lots of money.
Challenge Posted May 31, 2017 Posted May 31, 2017 (edited) I agree. Profiteering is rife!. Part of it is materials cost, but mostly it's because players want to charge 2-3 X what it cost them. I really think anything around 50 - 60% profit is more than adequate. But cannon are actually pretty reasonable to produce. I see other resources selling for 100 - 200 & over cost as well. Until enough players put stuff on the market for better prices, the crafters will get what they ask. Repairs, just cost too much to make for resale. Edited May 31, 2017 by Challenge
Ser_Slack Posted May 31, 2017 Posted May 31, 2017 2 hours ago, ironhammer500 said: Not everyone has Carros or access to carros since people are putting huge pay walls to buy them. For someone who just started out buying them off players is worse then meds due to people charging lots of money. It takes time no doubt. Since patch I've been doing groundwork and now I'm getting the benefits. I really haven't even bothered with pvp yet - to much to do (fortunately? unfortunately?)
ironhammer500 Posted May 31, 2017 Posted May 31, 2017 3 hours ago, Ser_Slack said: It takes time no doubt. Since patch I've been doing groundwork and now I'm getting the benefits. I really haven't even bothered with pvp yet - to much to do (fortunately? unfortunately?) Problem is people who spend all day in the game have only just got them self up and running, people with less time will barely get anywhere. 1
Daguse Posted May 31, 2017 Posted May 31, 2017 I think the issue is not that its to hard to make money or there is no ships. The issue is your use to having everything at your finger tips. Your use to running around with million credits and 5 SOL. Give it time, you'll climb back up and find something else to bitch about. not that it matters, you know the devs will revert 70% of everything they did. And if they see this, PLEASE DON'T GO BACK!
Daguse Posted May 31, 2017 Posted May 31, 2017 (edited) 54 minutes ago, ironhammer500 said: Problem is people who spend all day in the game have only just got them self up and running, people with less time will barely get anywhere. That is due to a lack of focus or understanding how to make money. Do the missions till you can fully kit a Surprise, then hunt LGVs, or do trades. If you still having issue, Jeheil has you covered. Edited May 31, 2017 by Daguse 1
ironhammer500 Posted May 31, 2017 Posted May 31, 2017 5 minutes ago, Daguse said: That is due to a lack of focus or understanding how to make money. Do the missions till you can fully kit a Surprise, then hunt LGVs, or do trades. If you still having issue, Jeheil has you covered. Trader tool is useless as it only shows stock after the maint, time and time again i went to do trade or trade missions only to find nothing in the ports.
Daguse Posted June 1, 2017 Posted June 1, 2017 2 hours ago, ironhammer500 said: Trader tool is useless as it only shows stock after the maint, time and time again i went to do trade or trade missions only to find nothing in the ports. come on man, you want everything handed to you? Go sail somewhere, plot out a few ports, see what they have, use the tool to see what you can sell it for back at your base or another port close by. If you don't want to trade, start capping LGVs. I just pulled a Historical Artifact off of one, netted me 80K just off that plus the 17k for killing it. This is the great age of sail, you got to earn for your keep. 1
CaptVonGunn Posted June 1, 2017 Posted June 1, 2017 On 5/29/2017 at 1:08 PM, Blucher said: Well I'm not going to beat around the bush, you clearly have destroyed the gameplay of NA since the last patch. What’s wrong dev’s ? We have been waiting for weeks for this wipe and other nice possible ingame improvements (like the new boarding animation system and other cool stuff ??) I have the feeling that the game is going worse patch after patch and this one is icing on the cake… You’re going on the wrong direction and this is not the best choice to increase the player database. You just severely decrease it ! Of course we are on an alpha stage period and I don’t say that those patches are entirely bad because there are good implementations like for example the new improved battle sounds, and others. In my opinion, there are 2 main things on this patch you should remove because of their restrictions, how do you want to encourage people to fight each other if it’s the reverse you are promoting ? - With the new crafting system it has become so difficult to build ships because of those mark points fence (especially RvR one), the blueprints learning and the resources are not enough ? ( I thought this patch was about to make them more challenging but not in that way) - The new mission system is now really fcked up and affect as well PvE player, you are restricted to first lieutenant ships level to make solo mission then you are forced to play fleet mission with other people to play above 6th rates ships impossible to do alone otherwise. Why removing the possibility to choose the mission of your choice with the ship of your choice ? Why removing the possibility to progress alone with the help of NPC ships in a fleet mission ? What about a patch letting players give them orders like for the personal fleet ? I see that I’m not alone complaining about that patch, had a chat with players on PvE and PvP servers, read the post you can find here and NA steam forum... Huh? I do Raider fleet missions in my Indy alone. Fighting 3 or 4 v 1. Make 60k and whatever you can loot and 500+ xp
CaptVonGunn Posted June 1, 2017 Posted June 1, 2017 On 5/30/2017 at 5:26 AM, ltdan83 said: I agree, The game is called Naval Action, except the Naval Action is hidden behind a wall of ridiculously messed up economy and supposedly grinding ships on the open ocean. I have been playing quite a lot since the patch. I haven't seen a lone enemy ship of equivalent BR to my surprise yet. Missions were fine, now I have to sail for hours to find a ship to fight. Admins answer is: well, there is an arena version of naval action coming soon. REALLY? Your answer to the problems that a lot of people have with the changes is to leave the game and wait for another game? As for the fleet missions. I have to hope that enough clan members of similar rank are on or ask in nation and pray I get a group. Suggestions for a fix: Add a fleet battle queue. You queue for a fleet battle and it groups you with other players in similar rated ships. Although this probably wont work either. Global has been averaging around 350-400 people during peak times. Split that between the 4 largest factions(US, GB, Pirate, and Dutch) so 100 players per faction at peak times and you will have a hard time finding 5 other players in queue in a ship of the same rating at the same time. Fix the economy. Lower the cost to gather materials. At 80g per log, 10k per building, 100k for a shipyard, 150k for a workshop its hard to make a profit especially when npcs are selling ships for less than your cost. Bring back slinging - The game has always had a time consuming travel component. I think this is a big factor as to why there are 10k sales of Naval Action and 1k active players. I think slinging needs to come back, perhaps in a limited form. You can sling 1 ship per 24 hours or something like that. Add Higher Level Missions Back - Not sure why these were taken out. Admin says it was to get more people on the open ocean and thus able to be a pvp target. The problem is all the other changes only dissuade people from participating in pvp. Fir your slonging idea.. How about a simple change to the current ship Teleport. Still have 1 every 6 hours to Capital. But allow 1 every 24 hours to any friendly port. (even make that one no non consumable cargo)
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now