Black Spawn Posted May 26, 2017 Posted May 26, 2017 (edited) ☸ Part I - Modifier series guide: Wood and trim modifiers ☸▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄ █ Ship crafting: █ Wood and trim modifiers █ Permanent Upgrades: █ Store - Refit & Note modifiers █ Store - Bow figurines modifiers █ Loot - Perma Upgrade modifiers █ Regular Upgrades: █ Store - Admirality book modifiers█ Loot - Upgrade book modifiers ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ Since there are a bunch of new wood types for crafting i will share the stats according to the API with you guys. I am not getting into details what's what and sorting them for armor thickness, since its probably the most common known variable. The RAW data indicates: Slot | MappingId | Value Wood Types Live Oak Wood Type ARMOR_ALL_SIDES | ARMOR_THICKNESS | 10% ARMOR_ALL_SIDES | MODULE_BASE_HP | 2.5% INTERNAL_STRUCTURE | MODULE_BASE_HP | 5% NONE | RUDDER_HALFTURN_TIME | 2% NONE | SHIP_MATERIAL | 3 NONE | SHIP_MAX_SPEED | -9% NONE | SHIP_PHYSICS_ACC_COEF | -5% NONE | SHIP_TURNING_SPEED | -2% STRUCTURE | FIRE_INCREASE_RATE | -6% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | -2% Caguairan Wood Type ARMOR_ALL_SIDES | ARMOR_THICKNESS | 6.5% * ARMOR_ALL_SIDES | MODULE_BASE_HP | 3% INTERNAL_STRUCTURE | MODULE_BASE_HP | 10% NONE | RUDDER_HALFTURN_TIME | 1% NONE | SHIP_MATERIAL | 8 NONE | SHIP_MAX_SPEED | -5.5% NONE | SHIP_PHYSICS_ACC_COEF | -4% NONE | SHIP_TURNING_SPEED | -1% STRUCTURE | FIRE_INCREASE_RATE | -9% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | -2% Teak Wood Type ARMOR_ALL_SIDES | ARMOR_THICKNESS | 5% ARMOR_ALL_SIDES | MODULE_BASE_HP | 0.5% INTERNAL_STRUCTURE | MODULE_BASE_HP | 3% NONE | RUDDER_HALFTURN_TIME | -3% NONE | SHIP_MATERIAL | 2 NONE | SHIP_MAX_SPEED | 3% NONE | SHIP_PHYSICS_ACC_COEF | 3% NONE | SHIP_TURNING_SPEED | 3% STRUCTURE | FIRE_INCREASE_RATE | -7% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | -2% Sabicu Wood Type ARMOR_ALL_SIDES | ARMOR_THICKNESS | 4% ARMOR_ALL_SIDES | MODULE_BASE_HP | 2% INTERNAL_STRUCTURE | MODULE_BASE_HP | 5% NONE | RUDDER_HALFTURN_TIME | -1% NONE | SHIP_MATERIAL | 6 NONE | SHIP_MAX_SPEED | 1% NONE | SHIP_PHYSICS_ACC_COEF | 1% NONE | SHIP_TURNING_SPEED | 1% STRUCTURE | FIRE_INCREASE_RATE | -1.5% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | -1% White Oak Wood Type ARMOR_ALL_SIDES | ARMOR_THICKNESS | 4% ARMOR_ALL_SIDES | MODULE_BASE_HP | 15% INTERNAL_STRUCTURE | MODULE_BASE_HP | 5% NONE | SHIP_MATERIAL | 7 NONE | SHIP_MAX_SPEED | -4% NONE | SHIP_PHYSICS_ACC_COEF | -3% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | -1% Oak Wood Type ARMOR_ALL_SIDES | MODULE_BASE_HP | 7% INTERNAL_STRUCTURE | MODULE_BASE_HP | 2% NONE | RUDDER_HALFTURN_TIME | -1% NONE | SHIP_MATERIAL | 1 NONE | SHIP_MAX_SPEED | 1% NONE | SHIP_PHYSICS_ACC_COEF | 1% NONE | SHIP_TURNING_SPEED | 1% STRUCTURE | FIRE_INCREASE_RATE | 3% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | 1.5% Mahogany Wood Type ARMOR_ALL_SIDES | ARMOR_THICKNESS | -2% ARMOR_ALL_SIDES | MODULE_BASE_HP | 0.5% INTERNAL_STRUCTURE | MODULE_BASE_HP | 2% NONE | RUDDER_HALFTURN_TIME | -3% NONE | SHIP_MATERIAL | 4 NONE | SHIP_MAX_SPEED | 4% NONE | SHIP_PHYSICS_ACC_COEF | 3% NONE | SHIP_TURNING_SPEED | 3% STRUCTURE | FIRE_INCREASE_RATE | 10% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | 1% Bermuda Cedar Wood Type ARMOR_ALL_SIDES | ARMOR_THICKNESS | -4% ARMOR_ALL_SIDES | MODULE_BASE_HP | -3% INTERNAL_STRUCTURE | MODULE_BASE_HP | -2.5% NONE | RUDDER_HALFTURN_TIME | -2% NONE | SHIP_MATERIAL | 5 NONE | SHIP_MAX_SPEED | 5% NONE | SHIP_PHYSICS_ACC_COEF | 5% NONE | SHIP_TURNING_SPEED | 2% STRUCTURE | FIRE_INCREASE_RATE | 5% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | 0.5% Fir Wood Type ARMOR_ALL_SIDES | ARMOR_THICKNESS | -7% ARMOR_ALL_SIDES | MODULE_BASE_HP | -5% INTERNAL_STRUCTURE | MODULE_BASE_HP | -3% NONE | RUDDER_HALFTURN_TIME | -3% NONE | SHIP_MATERIAL | 0 NONE | SHIP_MAX_SPEED | 6% NONE | SHIP_PHYSICS_ACC_COEF | 5% NONE | SHIP_TURNING_SPEED | 3% STRUCTURE | FIRE_INCREASE_RATE | 10% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | 1.5% Trims White Oak Planking ARMOR_ALL_SIDES | ARMOR_THICKNESS | 5% ARMOR_ALL_SIDES | MODULE_BASE_HP | 3% NONE | RUDDER_HALFTURN_TIME | -0.5% NONE | SHIP_MAX_SPEED | 0.5% NONE | SHIP_PHYSICS_ACC_COEF | 0.5% NONE | SHIP_TURNING_SPEED | 0.5% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | -0.5% Sabicu Planking ARMOR_ALL_SIDES | ARMOR_THICKNESS | 3% ARMOR_ALL_SIDES | MODULE_BASE_HP | 2% NONE | RUDDER_HALFTURN_TIME | -0.5% NONE | SHIP_MAX_SPEED | 0.5% NONE | SHIP_PHYSICS_ACC_COEF | 0.5% NONE | SHIP_TURNING_SPEED | 0.5% STRUCTURE | FIRE_INCREASE_RATE | -0.5% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | -1% Oak Planking ARMOR_ALL_SIDES | MODULE_BASE_HP | 3% NONE | RUDDER_HALFTURN_TIME | 0.25% NONE | SHIP_MAX_SPEED | -0.25% NONE | SHIP_PHYSICS_ACC_COEF | -0.25% NONE | SHIP_TURNING_SPEED | -0.25% STRUCTURE | FIRE_INCREASE_RATE | 1% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | 0.5% Teak Planking ARMOR_ALL_SIDES | MODULE_BASE_HP | 1% NONE | RUDDER_HALFTURN_TIME | -1.75% NONE | SHIP_MAX_SPEED | 1.75% NONE | SHIP_PHYSICS_ACC_COEF | 1.75% NONE | SHIP_TURNING_SPEED | 1.75% STRUCTURE | FIRE_INCREASE_RATE | -3% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | -10% Mahogany Planking ARMOR_ALL_SIDES | ARMOR_THICKNESS | -2% ARMOR_ALL_SIDES | MODULE_BASE_HP | 0.5% NONE | CREW_DAMAGE_RECEIVED_DECREASE_PERCENT | 0.15 NONE | RUDDER_HALFTURN_TIME | -1.5% NONE | SHIP_MAX_SPEED | 1.5% NONE | SHIP_PHYSICS_ACC_COEF | 1.5% NONE | SHIP_TURNING_SPEED | 1.5% STRUCTURE | FIRE_INCREASE_RATE | -3% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | -5% Bermuda Cedar Planking ARMOR_ALL_SIDES | ARMOR_THICKNESS | -4% ARMOR_ALL_SIDES | MODULE_BASE_HP | -3% NONE | CREW_DAMAGE_RECEIVED_DECREASE_PERCENT | -0.1 NONE | RUDDER_HALFTURN_TIME | -1.75% NONE | SHIP_MAX_SPEED | 3% NONE | SHIP_PHYSICS_ACC_COEF | 3% NONE | SHIP_TURNING_SPEED | 1.75% STRUCTURE | FIRE_INCREASE_RATE | 1.5% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | 5% Fir Planking ARMOR_ALL_SIDES | ARMOR_THICKNESS | -4% ARMOR_ALL_SIDES | MODULE_BASE_HP | -5% NONE | CREW_DAMAGE_RECEIVED_DECREASE_PERCENT | -0.2 NONE | RUDDER_HALFTURN_TIME | -1.75% NONE | SHIP_MAX_SPEED | 4% NONE | SHIP_PHYSICS_ACC_COEF | 3% NONE | SHIP_TURNING_SPEED | 1.75% STRUCTURE | FIRE_INCREASE_RATE | 2% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | 10% Crew Space ARMOR_ALL_SIDES | MODULE_BASE_HP | -0.5% CREW | MODULE_BASE_HP | 10% INTERNAL_STRUCTURE | MODULE_BASE_HP | -1.5% NONE | GROG_MORALE_BONUS | -10 NONE | RUDDER_HALFTURN_TIME | -0.13% NONE | SHIP_MAX_SPEED | -0.25% NONE | SHIP_TURNING_SPEED | -0.13% STRUCTURE | FIRE_INCREASE_RATE | 1% STRUCTURE | SHIP_PHYSICS_ACC_COEF | -0.25% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | 0.5% (State as of Patch 11.0) Edit: Apparently i missed an older post on the woodtypes, not sure if it will be kept up-to-date tho: Edited September 12, 2017 by Black Spawn Update to Patch 11.0 - no changes 20
Rychu Karas Posted May 26, 2017 Posted May 26, 2017 To be honest this should be a part of patch notes. VERY good job!!!11111 1
Rychu Karas Posted May 26, 2017 Posted May 26, 2017 How about Caguarian and Live Oak trims? Are they exist?
Black Spawn Posted May 26, 2017 Author Posted May 26, 2017 5 hours ago, Rychu Karas said: How about Caguarian and Live Oak trims? Are they exist? nope. Only the 8 listed ones. 3 hours ago, Snoopy said: Not in the API. Not ingame either 1
Black Spawn Posted May 26, 2017 Author Posted May 26, 2017 39 minutes ago, Hodo said: There is already a topic on this. cool didn't catch that. lets take mine as a confirmation of the RAW data then...
Black Spawn Posted June 4, 2017 Author Posted June 4, 2017 Updated for Patch 10.1 Values remain the same, only Crew Space Planking got a new modifier added: NONE | GROG_MORALE_BONUS | -10 1
Black Spawn Posted July 25, 2017 Author Posted July 25, 2017 Updated to 10.4 - various speed changes 3
Black Spawn Posted September 12, 2017 Author Posted September 12, 2017 Update to Patch 11.0 - no changes 1
Lady Victoria Posted October 6, 2017 Posted October 6, 2017 Just a quick question. Following the last update we had on the 4th of October and according to the sentence below. Did you do an update of the thickness and HP building wood. If yes, can you post the link. Thks Update 4 October Bonuses for ship building woods were slightly rebalanced, ship will retain thickness for a bit longer when losing HP Raking fire through the bow cause the same damage as through the stern now (if shots penetrate) Potential fix for the ship flip bugs. Please continue to report if this bug happens again after today's hotfix
Stepp636 Posted October 6, 2017 Posted October 6, 2017 3 minutes ago, Lady Victoria said: Just a quick question. Following the last update we had on the 4th of October and according to the sentence below. Did you do an update of the thickness and HP building wood. If yes, can you post the link. Thks Update 4 October Bonuses for ship building woods were slightly rebalanced, ship will retain thickness for a bit longer when losing HP Raking fire through the bow cause the same damage as through the stern now (if shots penetrate) Potential fix for the ship flip bugs. Please continue to report if this bug happens again after today's hotfix ship will retain thickness for a bit longer when losing HP That's nothing he can extract from the dumps as only the devs know the magic Nummer.
Lady Victoria Posted October 6, 2017 Posted October 6, 2017 (edited) I dont think so. If they said that they have a rebalanced thickness and HP, means, that percentage was rebalanced. For example the sabicu should be slightly moved maybe I'm wrong, but this is how I understand their sentence. ARMOR_ALL_SIDES | ARMOR_THICKNESS | 3% ARMOR_ALL_SIDES | MODULE_BASE_HP | 2% NONE | RUDDER_HALFTURN_TIME | -0.5% NONE | SHIP_MAX_SPEED | 0.5% NONE | SHIP_PHYSICS_ACC_COEF | 0.5% NONE | SHIP_TURNING_SPEED | 0.5% STRUCTURE | FIRE_INCREASE_RATE | -0.5% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | -1% Edited October 6, 2017 by Lady Victoria
Stepp636 Posted October 6, 2017 Posted October 6, 2017 20 minutes ago, Lady Victoria said: I dont think so. If they said that they have a rebalanced thickness and HP, means, that percentage was rebalanced. For example the sabicu should be slightly moved maybe I'm wrong, but this is how I understand their sentence. ARMOR_ALL_SIDES | ARMOR_THICKNESS | 3% ARMOR_ALL_SIDES | MODULE_BASE_HP | 2% NONE | RUDDER_HALFTURN_TIME | -0.5% NONE | SHIP_MAX_SPEED | 0.5% NONE | SHIP_PHYSICS_ACC_COEF | 0.5% NONE | SHIP_TURNING_SPEED | 0.5% STRUCTURE | FIRE_INCREASE_RATE | -0.5% STRUCTURE | SHIP_STRUCTURE_LEAKS_PER_SECOND | -1% They've lowered the amount of damage to internal structure if armor HP was already lowered.
Shrez Posted October 9, 2017 Posted October 9, 2017 Mahogany Wood STRUCTURE | FIRE_INCREASE_RATE | 10% <- is it sure?
Norfolk nChance Posted October 9, 2017 Posted October 9, 2017 2 hours ago, Shrez said: Mahogany Wood STRUCTURE | FIRE_INCREASE_RATE | 10% <- is it sure? Yet on Mahogany TRIM its STRUCTURE | FIRE_INCREASE_RATE | -3% @Ink Can you tell me if these two figures are correct ? Structure 10% increase chance of a fire yet trim -3% less chance of fire both with Mahogany...? 1
Norfolk nChance Posted October 9, 2017 Posted October 9, 2017 @admin-or- @Ink I think its a lost in translation problem... STRUCTURE | FIRE_INCREASE_RATE | this is what the code says but should it actually MEAN... STRUCTURE | FIRE_INCREASE_RESISTANCE_RATE Mahogany is very resilient to fire 1
Ink Posted October 9, 2017 Posted October 9, 2017 1 hour ago, Norfolk nChance said: Yet on Mahogany TRIM its STRUCTURE | FIRE_INCREASE_RATE | -3% @Ink Can you tell me if these two figures are correct ? Structure 10% increase chance of a fire yet trim -3% less chance of fire both with Mahogany...? This is a bug, Mahogany fire resistance should be 10%, thus STRUCTURE | FIRE_INCREASE_RATE | -10%It will be fixed within new hotfixes 3
tm2804 Posted October 10, 2017 Posted October 10, 2017 http://www.navalactionwiki.com/index.php?title=Crafting
George Washington Posted November 7, 2017 Posted November 7, 2017 (edited) Part of my project I am working on. Easy to read and compare. Edited November 7, 2017 by George Washington 3
Jean Ribault Posted November 7, 2017 Posted November 7, 2017 (edited) Looks terrific George, I really like it and it's very readable so mission accomplished. I keep saying that Sabicu is a well rounded wood to build ships, this highlights it nicely. I have 2 Connies all sabicu and they perform nicely. I feel like this wood is underused. Edited November 7, 2017 by Jean Ribault 1
George Washington Posted November 7, 2017 Posted November 7, 2017 (edited) So, playing around and so far I like Caguairan + Teak for all around tanky build. Check these out: 10+3 = 13 3+0.5 = 3.5 6.5+5 = 7 2+2 = 4 0+0 = 0 9+7 =16 -6.5+3 = -3.5 (Use speed mods) = +1 -4+3 = -1 (Acceleration) -1+3 = 2 -1+3 =2 With the right mods you can eliminate negatives and remain super tanky. Edited November 7, 2017 by George Washington
Hodo Posted November 7, 2017 Posted November 7, 2017 30 minutes ago, George Washington said: So, playing around and so far I like Caguairan + Teak for all around tanky build. Check these out: Not a huge fan of any build that slows down the ship. As most ships already are pretty well built. I prefer the Teak-Mahogany (some speed, but not paper) or Teak-Sabu (cheaper tank build that doesnt sacrifice speed.) My hunting Renomee is Fir-Teak I think.
George Washington Posted November 7, 2017 Posted November 7, 2017 (edited) 10 minutes ago, Hodo said: Not a huge fan of any build that slows down the ship. As most ships already are pretty well built. I prefer the Teak-Mahogany (some speed, but not paper) or Teak-Sabu (cheaper tank build that doesnt sacrifice speed.) My hunting Renomee is Fir-Teak I think. Thing is , you can eliminate and even have +1 speed with Caguairan + Teak when using mods, all you loose is only -1% acceleration. Edited November 7, 2017 by George Washington
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