EL LOCO Posted May 25, 2017 Posted May 25, 2017 8 hours ago, Lucius Esox said: The only thing i can say to all that complain about changes. Why did you not participate on Testbed? Okay coordinates where there on Testbed. But all other things where there in the form they are now in the game or in a nerly same way. So i think if you dont want in future to run with your Head agains a wall. Take some time go on Testbed and look at new things that get added to the game and make your suggestions befor it gets live. Because I thought we were testing the game. And stuff should be implemented in stages. But apparently there was a testing game in the testing game and now one big patch and ...HERE YOU GO. If the developers are listening. I talked to some members of flying labs and they are interested in buying your game. POTBS 2
Edward J Kenway Posted May 25, 2017 Posted May 25, 2017 Im personally sad to see that the basic cutter and cutter are not counted as the same ship. Meaning youll stay in cutters for 2x the amount of time for a ship that handles and fights the same way. I think they should be treated as the same ship in the progression slot. This is of course based off the chart that Vernon Merrill posted if we are to assume this is close to the actual chart. I guess we'll have to wait for the official tree from the devs. 1
Snoopy Posted May 25, 2017 Posted May 25, 2017 I think the word on live servers is that basic and regular cutter are treated as the same for progression. 1
Rebellion Posted May 25, 2017 Posted May 25, 2017 Just a query, why can`t I equip my Surprise or Indefatigable with cannons bought in the shop?
Hethwill, the Red Duke Posted May 25, 2017 Posted May 25, 2017 Just now, Rebellion said: Just a query, why can`t I equip my Surprise or Indefatigable with cannons bought in the shop? Two things are required: 1. Correct class of cannons/carronades ( as per equipment slot indicators ) 2. Number of cannons/carronades ( as per equipment slot indicator ) Any of those is not fulfilled ?
Pada Posted May 25, 2017 Posted May 25, 2017 2 minutes ago, Rebellion said: Just a query, why can`t I equip my Surprise or Indefatigable with cannons bought in the shop? You need to have the exact number of cannons for each of your decks. For example the Surprise you need 24 cannons on gundeck and 14 on the weather deck. 1
Hethwill, the Red Duke Posted May 25, 2017 Posted May 25, 2017 1 minute ago, Rebellion said: Yeah, as per the wiki page. Can you post the screenshot here ? Thank you
Rebellion Posted May 25, 2017 Posted May 25, 2017 A bit tricky as I`m on the laptop, I`ve played the game before, with a level 50 craft rank and 650 crew, never have an issue before. They they change the process a bit. 17 minutes ago, Pada said: You need to have the exact number of cannons for each of your decks. For example the Surprise you need 24 cannons on gundeck and 14 on the weather deck. Do you mean you have to buy 24 individual 9 pounders at nearly 3k a pop, before you just bought one set and all were equipped. Shite, I`m just after seeing this with a captured Snow, Christ thats going to be expensive.
Liq Posted May 25, 2017 Posted May 25, 2017 I still think tp to free port op has to stay, but with heavy adjustments Make it so you have to announce a tp to free port a few hours ahead.. Or maybe even a day. 2
spencekwon Posted May 25, 2017 Posted May 25, 2017 Any chance that the Yacht will receive some thought devs? Its current classifaction has it as a "basic ship" so you cant add it to fleet Yet you have to buy repairs and its restricted it to 8-9 class cannons? forcing you to buy class 9 cannons that have the exact same stats as a class 10 cannon.(12 x $1200 roughly) doesn't seem to be much of a gift anymore , more of a awkward work around. Imo it has a superior viewing platform while firing compared to the basic cutters cluttered view. even thought stacked up together the basic cutter looks to be like 1-4% better in stats, I enjoy it better. So either make it a fully "basic ship" like the cutter or remove the fleet restrictions part so we can enjoy it. 1
Jeheil Posted May 26, 2017 Posted May 26, 2017 Dear lovely admins who are lovely, I am a fan of resources being something you need to work to get. But giving the brits ONE port with coal (a kinda base resource and arguably a prodigious one IRL) and that ONE port being next to the Danish Cap. seems...well a tad harsh...can you give us some lovely coal in a less daft place please. Its to constraining on getting a nation started. 3
Sir Texas Sir Posted May 26, 2017 Posted May 26, 2017 58 minutes ago, Jeheil said: Dear lovely admins who are lovely, I am a fan of resources being something you need to work to get. But giving the brits ONE port with coal (a kinda base resource and arguably a prodigious one IRL) and that ONE port being next to the Danish Cap. seems...well a tad harsh...can you give us some lovely coal in a less daft place please. Its to constraining on getting a nation started. Capture a closer region with it?
Jeheil Posted May 26, 2017 Posted May 26, 2017 (edited) Have you tried raising hostility at the moment..specially give our nearest port is still a sail and its Spanish in an area with no Spanish players. Now for silver gold, sexytime rare mats, I am right with ya...but for COAL..... Edited May 26, 2017 by Jeheil 2
admin Posted May 26, 2017 Author Posted May 26, 2017 1 hour ago, Jeheil said: But giving the brits ONE port with coal (a kinda base resource and arguably a prodigious one IRL) and that ONE port being next to the Danish Cap. seems...well a tad harsh...can you give us some lovely coal in a less daft place please. Its to constraining on getting a nation started. If the port near danish capital is still british you can open an outpost and teleport there defending it when needed, by denying it from swedish and danish conquest (providing a lot of exciting pvp in cheap ships). But thats indeed inconvenient. What this means is that real British coal is in sant jago - within 20 mins of sailing from Jamaica. It is imperative to capture that place from savage Spaniards ps Every spanish county has 6 fleets that sail around the county capital to nearest 3 ports and are guaranteed to be spanish. Remember that they don't disappear when you attack them. So a large group of brits can actually (if acting smart), raise hostility kinda quickly. + Every nation has ability to craft war supplies to raise hostility to 50% instantly. 2
Jeheil Posted May 26, 2017 Posted May 26, 2017 Just now, admin said: If the port near danish capital is still british you can teleport there and defend it when needed, by denying it from swedish and danish conquest (providing a lot of exciting pvp in cheap ships). But thats indeed inconvenient. What this means is that real British coal is in sant jago - within 20 mins of sailing from Jamaica. It is imperative to capture that place from savage Spainards ps Every county has 6 fleets that sail around the county capital to nearest 3 ports and are guaranteed to be spanish. Remember that they don't disappear when you attack them. So a large group of brits can actually (if acting smart), raise hostility kinda quickly. + Every nation has ability to craft war supplies to raise hostility to 50% instantly. We shall try that then...if we get organised.
Easyseal Posted May 26, 2017 Posted May 26, 2017 Man, nothing goes on for so long then so much happens at once. I have whiplash . I think ill give it a few weeks then dip a toe back in. love the spirit of the game.
Sir Texas Sir Posted May 26, 2017 Posted May 26, 2017 2 minutes ago, admin said: in cheap ships I have lost two ships since patch. A trader with some cargo that had all I had left in gold worth of cargo and the Suprise with just the 9 pds on it. CHEAP? Have you played your game. I was broke both times and that is over 200K. I'm broke in a basic catter right now, but I can't do anytihng cause we have a group of 6 french going around killing every one and they are all in fully built up ships. Hard to get a foot step when your broke and folks are sinking you so you can't make money to produce anythings in your buildings and buy new cannos to fight back. Basic cutters aren't going to beat Suprises and other ships. I'll be in the shallows since it's not even safe at your capital. OH and the forts at Ocean Bright and I think a few other ports don't fire on enemy ships. I think Morts like that too. 1
admin Posted May 26, 2017 Author Posted May 26, 2017 11 minutes ago, Sir Texas Sir said: I have lost two ships since patch. A trader with some cargo that had all I had left in gold worth of cargo and the Suprise with just the 9 pds on it. CHEAP? Have you played your game. Frigate is 53k in npc store. We are not saying that ships are free, but they are not really expensive compared to the money you can make. And they are very cheap from NPCs. If you craft cannons the cost of 9lb is 900 per gun the cost, but for harassing pvp you probably need 24lb carronade is 600 per gun which is 24000 for 40 guns. (you are faster with carronades) Richest 3 players on pvp eu all have 2 mln each made by trading and npc farming (we are looking closely at money now). TLDR.. outfitted frigate from NPCs is 80k with 24lb carronade. Its freaking cheap - what are you talking about? 4
admin Posted May 26, 2017 Author Posted May 26, 2017 11 minutes ago, Sir Texas Sir said: I'll be in the shallows since it's not even safe at your capital. OH and the forts at Ocean Bright and I think a few other ports don't fire on enemy ships. I think Morts like that too. forts don't fire on NPCs but they do fire on players 3
Sir Texas Sir Posted May 26, 2017 Posted May 26, 2017 (edited) 12 minutes ago, admin said: Frigate is 53k in npc store. We are not saying that ships are free, but they are not really expensive compared to the money you can make. And they are very cheap from NPCs. If you craft cannons the cost of 9lb is 900 per gun the cost, but for harassing pvp you probably need 24lb carronade is 600 per gun which is 24000 for 40 guns. Richest 3 players on pvp eu all have 2 mln each made by trading and npc farming (we are looking closely at money now). TLDR.. what are you talking about? Just the 24 9pb's for the lower deck on the Surprise was 70K. Since I lost the fight I lost both ship (which was free) and cannons so that set me back. Since I no longer have a Trader Brig either I"m stuck with a basic cutter. I don't have cannons for the Pickle until I get money. The problem is you loose money way to fast and now I'm stuck out of the fight for prob a day or two until I make money. Not to mention if I do any production like say Iron I need money. You say we can just trade and make money with other players, well can't even get it out of the production house cause to withdraw it's over 100K. I mean I can pull out 150 of the 500 iron ore, but I don't have the money. It would be like wood pecker to make money. Pull out 150 iron, than take it to Mort and put it up for sale. Maybe some one will buy it...oh and I had to pay a fee to post. Well maybe some one buys it quickly. I go back to Little Iguana and pull out now 300 Iron and take it back. I think the big problem is you didn't give folks any seeded cash to start out with. So those that got money up and cannons on there ships are attacking folks trying to make money and if they get sunk they are even more in a hole and it keeps getting bigger and bigger and bigger until they get frustrated and just stop playing the game. I have all slots unlocked on my basic cutter, but none on any other ship cause I can't afford the cannons or even run econ right now. I don't expect us to get rich fast but would been nice if we got a little cash to open up your first outpost and set up your buildings and a little extra to stock one ship with cannons. It is not 24K for 40 gun? 24 9 lbs is 70K at 2976 per cannon (not 900 per gun). We can't buy Carro's in shop. AND I CAN"T CRAFT GUNS CAUSE I DON'T HAVE THE SHOP YET AND WAITING TO MAKE MONEY TO PRODUCE IRON AND OTHER PRODUCTS YOU NEED MONEY TO PRODUCE. Edited May 26, 2017 by Sir Texas Sir 3
Daguse Posted May 26, 2017 Posted May 26, 2017 Just now, admin said: forts don't fire on NPCs but they do fire on players ? seems a bit odd, is there some logic behind this? As for the cost to replace ships, while its high right now, that is only due to the fact that NO ONE has any real capital. However, it seems harsh that if you lose your 4th rate on a bad day, you have to start over in a cutter. I would say that a bit more then unforgiving. Now I'm not saying git rid of a 1 dura, but maybe add in the ability to by insurance via the Admiralty store? Tie the number of marks to an X amount of gold that you get back and set it at something like 70% of the total lost? Kinda like what ED does but with marks?
admin Posted May 26, 2017 Author Posted May 26, 2017 2 minutes ago, Sir Texas Sir said: Just the 24 9pb's for the lower deck on the Surprise was 70K. Since I lost the fight I lost both ship (which was free) and cannons so that set me back. Since I no longer have a Trader Brig either I"m stuck with a basic cutter. I don't have cannons for the Pickle until I get money. The problem is you loose money way to fast and now I'm stuck out of the fight for prob a day or two until I make money. as i said we are looking at the money supply very carefully. but its too early to make decisions. We are not saying its enough, or not enough - yet. how did you lose your surp btw. any feedback on combat?
admin Posted May 26, 2017 Author Posted May 26, 2017 1 minute ago, Daguse said: ? seems a bit odd, is there some logic behind this? a good feature for a single player game turned into a grotesque by mmo players. Players were using forts for non stop easy farming of loot on testbed. As NPCs are dumb and just sailed to their death non stop. 600 line ships in one evening. 3
Daguse Posted May 26, 2017 Posted May 26, 2017 (edited) 4 minutes ago, admin said: a good feature for a single player game turned into a grotesque by mmo players. Players were using forts for non stop easy farming of loot on testbed. As NPCs are dumb and just sailed to their death non stop. 600 line ships in one evening. Ahh yes, forgot about the loot. Can I get your take on this? As for the cost to replace ships, while its high right now, that is only due to the fact that NO ONE has any real capital. However, it seems harsh that if you lose your 4th rate on a bad day, you have to start over in a cutter. I would say that a bit more then unforgiving. Now I'm not saying git rid of a 1 dura, but maybe add in the ability to by insurance via the Admiralty store? Tie the number of marks to an X amount of gold that you get back and set its max at something like 70% of the total lost? Kinda like what ED does but with marks? Edited May 26, 2017 by Daguse
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