qw569😳 Posted May 25, 2017 Posted May 25, 2017 (edited) 22 hours ago, admin said: Copper mine building removed, copper removed from all blueprints. Copper completely removed so you can now make war supplies and muskets without copper If copper is removed, then why do I still see copper ores, copper ingots and copper coins in Trader Tools. There are no ports that are the consumer, the producer or in which these products are available. 22 hours ago, admin said: Redwood logs abandoned; blueprints using redwood now use lignum vitae. Pine is merged with Fir and is now Fir from today. Pine logs abandoned, blueprints have changed The same situation with pine and red wood logs.  Edited May 25, 2017 by qw569
Marquiz Posted May 25, 2017 Posted May 25, 2017 Hey Devs, good patch so far. I spend 2h yesterday sink some npc. At fights I notice that, armor, and structural are weaker before patch (or I shoot better doubt it). Its fine for me ,more i think fights will be shorter and more interesting. Secound thing is, why there is no grids cords on map? I understand this might me realistic game, but sailing without any guides is rather waste of players time. Even on realistic sailing simulators (like sailaway) u have navigation instruments ( I know its modern sail yacht simulator but this is just for example). NA is mmo for sake, and  it more mmo stuff. Map cords was good, wasnt direct information, it require some skills and thinking. Please give them back. (or maybe this was patch flaw). Thrid  question is how to turn on console and have information about damage done.
Rook Posted May 25, 2017 Posted May 25, 2017 Damn good patch. All bugs aside, I'm really enjoying it. Well done gents. 2
VonBarb Posted May 25, 2017 Posted May 25, 2017 27 minutes ago, Borch said: Okay, after playing for some time without reedeming anything i can tell you that newbies will have hard time playing against current AI. The only ship they will be able to sink will be probably traders brig due to only stern cannons. Increased damage and better AI accuracy will kill anyone new starting the game. I hope that AI improvements annouced will take that into account. I disagree. It may seem like we're taking more damage, with weaker armor due to structure taking up a lot of the HP now, but AI seem to be LESS accurate than before, and as hopeless as ever. The basic Cutter with 4pdrs will chew through anything the first couple of missions will throw at it, and by the time newcomers have lvled out of it they'll be fine. BTW, thanks devs for removing the annoying AI helpers in lowbie missions
Lonar Posted May 25, 2017 Posted May 25, 2017 I had no Problems with the Basic Cutter to kill a Cutter and a Privateer, but it could be toned down a little bit, since most of us player already know what to do and what not.
ironhammer500 Posted May 25, 2017 Posted May 25, 2017 23 minutes ago, VonBarb said: I disagree. It may seem like we're taking more damage, with weaker armor due to structure taking up a lot of the HP now, but AI seem to be LESS accurate than before, and as hopeless as ever. The basic Cutter with 4pdrs will chew through anything the first couple of missions will throw at it, and by the time newcomers have lvled out of it they'll be fine. BTW, thanks devs for removing the annoying AI helpers in lowbie missions Your looking from the point of view of someone who has mastered the combat and knows angling of the ship to bounce, timing waves to make the AI miss and so on, a NEW player who knows nothing of naval combat will struggle. The AI at lower levels has always been stupidly hard for a basic level compared to later on. 1
Rebrall Posted May 25, 2017 Posted May 25, 2017 1 minute ago, ironhammer500 said: Your looking from the point of view of someone who has mastered the combat and knows angling of the ship to bounce, timing waves to make the AI miss and so on, a NEW player who knows nothing of naval combat will struggle. The AI at lower levels has always been stupidly hard for a basic level compared to later on. I would hope on release there would be some kind of walkthrough/training implemented for newbies, but I agree a newbie fresh to the game would get disheartened quickly on the flip side you get 40 crew free and a cutter cost nothing so there is pros and consÂ
Sir Texas Sir Posted May 25, 2017 Posted May 25, 2017 (edited) 12 hours ago, Sir Texas Sir said: @admin Can we get a ship learning tree now so we know what ships we need to learn to go up what line. It's changed some or a few ships we aren't sure what is needed.  Thanks @admin not to keep repeating it (only second time) can we now that the patch has been put to live get an accurate Ship Knowledge Tree so we know what paths we need to take for what ships and what level we have to get on each ship for future ships up the line?  This way as folks are starting on the new patch servers can move from the cutter into what ship they want to work for and get the experience needed later on so they don't have to go back to that ship again once they out grown it.  Remember we are very limited on dock space so I don't want to be keeping a bunch of ships around cause I don't know if I will need it to unlock something down the road. Thanks Edited May 25, 2017 by Sir Texas Sir 1
Jim Beamreach Posted May 25, 2017 Posted May 25, 2017 The only thing i can say to all that complain about changes. Why did you not participate on Testbed? Okay coordinates where there on Testbed. But all other things where there in the form they are now in the game or in a nerly same way. So i think if you dont want in future to run with your Head agains a wall. Take some time go on Testbed and look at new things that get added to the game and make your suggestions befor it gets live.
Rebrall Posted May 25, 2017 Posted May 25, 2017 I heard that server maintenance is dependant on your server to suit timzones not sure if it's trueÂ
JG14_Para Posted May 25, 2017 Posted May 25, 2017 I suspect the devs noticed a higher than normal incidence of people enjoying sailing around in cutters and squashed the exploit, whatever it was, as a preventative measure in case fun was about to break out! 1
admin Posted May 25, 2017 Author Posted May 25, 2017 14 minutes ago, Sir Texas Sir said: @admin not to keep repeating it (only second time) can we now that the patch has been put to live get an accurate Ship Knowledge Tree so we know what paths we need to take for what ships and what level we have to get on each ship for future ships up the line?  This way as folks are starting on the new patch servers can move from the cutter into what ship they want to work for and get the experience needed later on so they don't have to go back to that ship again once they out grown it.  Remember we are very limited on dock space so I don't want to be keeping a bunch of ships around cause I don't know if I will need it to unlock something down the road. Thanks the ship knowledge tree remained the same from testbed.  will post it shortly 10
admin Posted May 25, 2017 Author Posted May 25, 2017 14 minutes ago, FieryCross said: Server maint times changed or another update? need to post that too.. but i think we mentioned it some time ago that maintenance was moved to 13pm kiev time (6am new york, 3am san francisco) 5
SneakyTurtle Posted May 25, 2017 Posted May 25, 2017 Thank you in advance for the new update Load 36055.Clean. Will we get a hint at what it is?
Jim Beamreach Posted May 25, 2017 Posted May 25, 2017 2 minutes ago, admin said: need to post that too.. but i think we mentioned it some time ago that maintenance was moved to 13pm kiev time (6am new york, 3am san francisco) Good to know. So for Mid-Europe its midday 12 a clock.
Belamy Posted May 25, 2017 Posted May 25, 2017 So what is happening about the map grid lines? Without them it makes it near impossible to navigate to a point on the map. How are you going to know how close you are to the edge of the map it you do not have access to your position. Please don't tell me that this is historical because that is absolute bullshit as you had experienced Navigators using sextants to navigate in open waters where there was no landmarks to assist. Fix this or more players will leave. 7
Remus Posted May 25, 2017 Posted May 25, 2017 (edited) 4 hours ago, qw569 said: If copper is removed, then why do I still see copper ores, copper ingots and copper coins in Trader Tools. There are no ports that are the consumer, the producer or in which these products are available. The same situation with pine and red wood logs.  In the final Testbed patch, copper ore was still a loot drop from ships. It looks like these items have changed from being crafting materials to trade goods - albeit trade goods which aren't seeded in any ports. In a short while they'll clog up shop listings like fine woods did before the wipe, and I too was disappointed they weren't removed entirely. But they did (eventually) remove copper ore from iron, stone and coal mine drops. Edited May 25, 2017 by Remus
Jim Beamreach Posted May 25, 2017 Posted May 25, 2017 1 hour ago, admin said: need to post that too.. but i think we mentioned it some time ago that maintenance was moved to 13pm kiev time (6am new york, 3am san francisco) nice  1 hour ago, admin said: the ship knowledge tree remained the same from testbed.  will post it shortly Can u link that in the Patchnotes? THX
Teutonic Posted May 25, 2017 Posted May 25, 2017 1 hour ago, admin said: the ship knowledge tree remained the same from testbed. Â will post it shortly Would love to see the tree. Thanks!
Vernon Merrill Posted May 25, 2017 Posted May 25, 2017 Last I knew it was something like this... Upgrade Tree.xlsx
Elbizor Posted May 25, 2017 Posted May 25, 2017 1 hour ago, Belamy said: So what is happening about the map grid lines? Without them it makes it near impossible to navigate to a point on the map. How are you going to know how close you are to the edge of the map it you do not have access to your position. Please don't tell me that this is historical because that is absolute bullshit as you had experienced Navigators using sextants to navigate in open waters where there was no landmarks to assist.  Yeah, it is a bit poor!! I mean they didn't just point a ship in a direction and try to sail in a straight line! They took bearings and adjusted course a lot! I think it was only included because some people said in the " magic moments" thread that they loved making land fall after a long voyage.
VirtuallyIdiotic Posted May 25, 2017 Posted May 25, 2017 Sorry if this question has already been asked. I joined the conversation very late. I was wondering if we will recieve or we will be able to build the Wappen Von Hamburg?
CatSwift Posted May 25, 2017 Posted May 25, 2017 8 hours ago, admin said: the ship knowledge tree remained the same from testbed. Â will post it shortly Did I miss it? Â About to finish grinding my pickle, want to know what I need to grind next
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